Any possibility of reworking the bandage mechanic? (also a suggestion)

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danshyu
Posts: 45
Joined: 2007-05-23 10:05

Any possibility of reworking the bandage mechanic? (also a suggestion)

Post by danshyu »

This probably isn't the first time somebody's complaining about the buggy bandage mechanics. How you'd have to throw your perfectly clean bandage onto the ground and covering the package with mud and dirt before using it and it even sometimes vaporize into the ground.

Is there any possible alternative method of implementing bandage into the game? I understand the developer wouldn't want to have a system where player just use it like the old BF2 medkit where you just hold it out and you'll be healed overtime.

My idea is that could the bandage use a grenade mechanice instead? Basically when you hold down the fire button you get a charging gauge much like the gauge you see when you right click to throw your grenade further.

Only that instead of determining the distance of the projectile. The system works in a way that the longer you hold the button before releasing, the more health you recover. In other word, to get the full benefite of the bandage you'd have to hold for the full length of the gauge. The charging speed can be tweaked by the developer to suit the gameplay. Also, you can press the alt-fire button to throw unused bandage onto the ground and people can just pick it up to restock their bandage supply.

Or perhaps it can function like a none-rechargable ammo bag ability. Simply put, holding the bandage in your hand and holding the fire button for a certain amount of time will instantly reload your health by a certain amount of points, but will also use up 1 bandage supply. Much like how it takes a while to get 1 single rocket from a munition bag. You can also throw the bandage like a munition bag of BF2 with your alt-fire clicking where people can pick it up to restock their bandage supply.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I like a lot of that. Good idea. Seems pretty possible too... although, i honestly dont have trouble with the bandage, i DO see this as being a nice change/addition. Hope some more thought comes out of it. :)

Okita
Dr. Litch
Posts: 36
Joined: 2007-02-16 01:53

Post by Dr. Litch »

I'd love to have alternate firing methods for the bandages. One would allow you to quickly patch yourself without risking losing it into an object/being picked up by another player and the other could let you to help a wounded teammate when he ran out of his bandages.
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

One thing I've noticed is that you can't use a bandage in a bunker or it falls through the floors to the bottom! Very annoying when blurry vision kicks in!

Selecting it and pressing fire which would heal you similar to the med bag would be a lot easier.
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Paladin-X
Retired PR Developer
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Joined: 2005-06-12 16:00

Post by Paladin-X »

Interesting suggestion. I like it.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

What about bandages being like minimedkits that most soldiers have?

Like, you CANT use them on yourself (or have to look down, like medic now) but you click and hold when near an injured teammate...? of course, it would have a guage until it "ran out" or it could even be used up all at once(much like the bandage is now) but click and hold to use on a TEAMMATE, which would be better than the medpack style of healing(slow increments).

Thoughts? Might help teamplay, but then again, might make you rely on them too much.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yeah I'd much prefer something like this and having some way of having the medic crosshair to indicate that your using it on someone else. However I'm pretty sure someone said this wasn't possible.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

I really like to see field dressings to STOP bleeding instead of healing.

example:
A player has just been shot. Hes not dead, but he is bleeding.
His current health status is 30% and decreasing.
He uses the field dressing, which halts the bleed and his health stays at 25%. He does not get healed and if he uses another dressing, it does nothing, because he isnt bleeding.
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Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Post by Bonsai »

Yeah. Good suggestions...

What i hate most are situations in a hilly terrain when you have to run after that field dressing sliding down the hill into an uncovered area...
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Outlawz wrote:I really like to see field dressings to STOP bleeding instead of healing.

example:
A player has just been shot. Hes not dead, but he is bleeding.
His current health status is 30% and decreasing.
He uses the field dressing, which halts the bleed and his health stays at 25%. He does not get healed and if he uses another dressing, it does nothing, because he isnt bleeding.
Yeah i would like that too
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

Outlawz wrote:I really like to see field dressings to STOP bleeding instead of healing.

example:
A player has just been shot. Hes not dead, but he is bleeding.
His current health status is 30% and decreasing.
He uses the field dressing, which halts the bleed and his health stays at 25%. He does not get healed and if he uses another dressing, it does nothing, because he isnt bleeding.
The bleed effect is dependent on how much HP you have. So for example, if you have less than 50% of your health, you begin to bleed (lose health). The field dressings are only enough to recover a small portion of your health to try and push your HP total above 50% to stop the bleeding.
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puglous
Posts: 274
Joined: 2007-02-21 03:52

Post by puglous »

Yeah, I've heard suggestions like this before, and pretty much anything makes more sense than the current system of field dressing.
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OkitaMakoto
Retired PR Developer
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Joined: 2006-05-25 20:57

Post by OkitaMakoto »

AnRK wrote:Yeah I'd much prefer something like this and having some way of having the medic crosshair to indicate that your using it on someone else. However I'm pretty sure someone said this wasn't possible.
couldnt you utilize the same concept as the BF2 hit detection when shooting an enemy? only apply it solely to medic bags? medic bag working = some sort of animation in center of screen. Could be really basic animation/icon flash?

figure it might not be impossible, just need a good way to implement it...
system
Posts: 231
Joined: 2007-03-17 01:24

Post by system »

Outlawz wrote:I really like to see field dressings to STOP bleeding instead of healing.

example:
A player has just been shot. Hes not dead, but he is bleeding.
His current health status is 30% and decreasing.
He uses the field dressing, which halts the bleed and his health stays at 25%. He does not get healed and if he uses another dressing, it does nothing, because he isnt bleeding.
I agree. But I don't think it's possible.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yeah it'd like to see them have that effect, but I'm pretty sure the developers would too. Engine restrictions again probably.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

system wrote:I agree. But I don't think it's possible.
same here, but yeah, dont know about it working.

maybe create a "variable" when 50% or lower whihc initiates bleeding, then deactivate it when you use a bandage (turns off variable)

i use variable loosely as I have only taken Visual Basic like 5 years ago :)

But, that might get some heads thinking and some ideas rolling.
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