[Map] Black Hawk Down / Ramiel [Released]

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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Will the insurgents get raped by the US, since they have to cross a open area on the west spawns?
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

El_Vikingo wrote:Will the insurgents get raped by the US, since they have to cross a open area on the west spawns?
You mean by their main base? idk for now, but thats obviously gonna become more of a city in the future release...
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

With my clan, we had a good test session on your map this afternoon, on the War is Hell server. We took great pleasure in spite of the few we were. Here are some points we noticed, don't know if you already know :
- the flags are uncapables
- flags' names are very long : CP_64_Black_Hawk_Down_Target > just find a way to call it Target
- No helipad to repair and resupply but I think I remember you already fixed it
- I had some lag using little bird, during engine start and beginning of the flight, after the moutain never got some anymore. No lag with the BH
- in C-5 on the map, north to the water, there is a little rise. I landed on it with a black hawk to minigun, then I couldn't take off anymore, the BH was litteraly stucked on the floor ! lol
- and why did you put a crashed black hawk at the second crash site ? Couldn't you put a crashed little bird ? Or was it two BH that were down ?
- like I tought, I feel the way from the base to the city is a little short
- streets look like a little clean, large and easy to drive. Have a look to this short music video from the film
- you should put some MG mounted cars in different places of the city to allow insurgents an easy heavy resistance. In that way you could put a second armed little bird, they are so weak to the MGs
- ah yes, remember the short movie, insurgents are so unorganised... that's a detail but in the insurgents' camp, disperse the RPGs and PKMs around trough the camp. No need to hide them, but just disperse :mrgreen:
- like said a squadmember, the mission of BHD continued to the night. Why not a second version with a clear night ?

Perhaps these last points are a little two much but I think we could try :rolleyes:
Hope this will help you still refining environment.

We specially appreciated the destrutible office ! That will give hard time :2gunsfiri (like all these RPGs at insurgents' spawn). I succesfully landed in the middle of the office with a little bird : it's small but that works.

I'm impatient to test the next version.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

'[Fr wrote:WhiteMoon;475309']With my clan, we had a good test session on your map this afternoon, on the War is Hell server. We took great pleasure in spite of the few we were. Here are some points we noticed, don't know if you already know :
- the flags are uncapables
- flags' names are very long : CP_64_Black_Hawk_Down_Target > just find a way to call it Target
- No helipad to repair and resupply but I think I remember you already fixed it
- I had some lag using little bird, during engine start and beginning of the flight, after the moutain never got some anymore. No lag with the BH
- in C-5 on the map, north to the water, there is a little rise. I landed on it with a black hawk to minigun, then I couldn't take off anymore, the BH was litteraly stucked on the floor ! lol
- and why did you put a crashed black hawk at the second crash site ? Couldn't you put a crashed little bird ? Or was it two BH that were down ?
- like I tought, I feel the way from the base to the city is a little short
- streets look like a little clean, large and easy to drive. Have a look to this short music video from the film
- you should put some MG mounted cars in different places of the city to allow insurgents an easy heavy resistance. In that way you could put a second armed little bird, they are so weak to the MGs
- ah yes, remember the short movie, insurgents are so unorganised... that's a detail but in the insurgents' camp, disperse the RPGs and PKMs around trough the camp. No need to hide them, but just disperse :mrgreen:
- like said a squadmember, the mission of BHD continued to the night. Why not a second version with a clear night ?

Perhaps these last points are a little two much but I think we could try :rolleyes:
Hope this will help you still refining environment.

We specially appreciated the destrutible office ! That will give hard time :2gunsfiri (like all these RPGs at insurgents' spawn). I succesfully landed in the middle of the office with a little bird : it's small but that works.

I'm impatient to test the next version.
Grr, flags are uncappable? :( Ill look into it. I dont know why they would be... is it running it in AAS, but it doesnt know how for my map, so things are just uncappable? Maybe... just a thought.

Flag names are long, :) I know. I tried to change it in the version im working on, but no luck yet. I think i found a tut, i just have to go through it.

Helipad (2x) have been added already just not released

About the lag, i dont know what to say, i dont think it map reltaed but who knows...

C-5, idk. I mean, if you could Screen shot it and if its something noticeably wrong in the map ill get it fixed, otherwise idk what i can do :)

Two black hawks crashed in the city, and from what I heard early on in my old thread a little bird went down outside the city but wasnt a real problem. regardless, there were two BHs that went down in the city and they are what caused the most problems.

Clean streets, working on it :) currently I have added more cars, more trash, and I will get on adding more statics

INS camp, it still needs work, idk about moving the RPGs all over the spawn, I dont want people checking EACH spot and going one to the other if one is gone, on to the next, nope gone, next...where is it? nope, gone.. you know? just one spot to check. i think/hope thatll work. But, we'll see, right? :)

Night map could be doable once I get this one fully working. The whole thing about points being uncappable seems like itll be a ***** to fix... but idk. Anyway, a night map featuring just the city could be cool, maybe two AH6's? Defending one(or possibly both, although not as true to the story) of the crash sites, maybe find a way to limit NVG to a few classes on USMC side to replicate them not being prepared for a night battle. Of course INS would get none. :) Defend the flags, cant lose them, maybe cant take back? or HEAVY ticket bleed if the Crash site is lost? idk, could be fun though...

Well, Ill have to look into why the points arent cappable. Any one have any ideas? Im guessing it has something to do with PR's AAS game mode and the released version not being set up for that? I have my current version im working on supposedly set up for AAS, but I cant test it as I am only one person... maybe Ill get that version out in a few days and we can see if it fixes any problems... :(

I hate problems. :(
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

Uncapables yes, and oh I just realised, the AAS looks like not working, there are no indication on the flags of the minimap to Attack A or defend D.

About the lag, I imagine this is a problem similar to the Merlin lag on some maps. I tested both on local and online, so it's not a connection problem. But at this point that doesn't matter because it disappear quick.

C-5, idk. I mean, if you could Screen shot...
I just didn't tought about that. Will install my ScreenS soft and I'll put in the situation again.
I dont want people checking EACH spot and going one to the other if one is gone, on to the next, nope gone, next...where is it? nope, gone.. you know? just one spot to check.
:shock: :lol: Yes of course ! That's why I said, don't hide them. Just blow them around but let'em in sight. So we spawn, turn around on ourself to check avalaible kits around and that's good. That was just a tought I had : "nothing is arranged in this city !"

You've got good ideas about a night version. Of course, let's finish this one first :razz:

Yes problems are tiring, but this is the price to do a great job. Your map is really amazing, it thrilled all of us in our clan. I posted a new subject on our forum, people answered and this afternoon when I connected to the TS and asked if some would like to come test it, all connected in next minutes, other downloaded it, later other regreated to have missed this opportunity. The problem we had with the online server is we have a very high ping here from France so we think about using our own unused (at this time) server. So keep courage, post here when you'll have uploaded your next version and we'll test it :mrgreen:
OkitaMakoto
Retired PR Developer
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Joined: 2006-05-25 20:57

Post by OkitaMakoto »

'[Fr wrote:WhiteMoon;475323']Uncapables yes, and oh I just realised, the AAS looks like not working, there are no indication on the flags of the minimap to Attack A or defend D.

About the lag, I imagine this is a problem similar to the Merlin lag on some maps. I tested both on local and online, so it's not a connection problem. But at this point that doesn't matter because it disappear quick.

I just didn't tought about that. Will install my ScreenS soft and I'll put in the situation again.

:shock: :lol: Yes of course ! That's why I said, don't hide them. Just blow them around but let'em in sight. So we spawn, turn around on ourself to check avalaible kits around and that's good. That was just a tought I had : "nothing is arranged in this city !"

You've got good ideas about a night version. Of course, let's finish this one first :razz:

Yes problems are tiring, but this is the price to do a great job. Your map is really amazing, it thrilled all of us in our clan. I posted a new subject on our forum, people answered and this afternoon when I connected to the TS and asked if some would like to come test it, all connected in next minutes, other downloaded it, later other regreated to have missed this opportunity. The problem we had with the online server is we have a very high ping here from France so we think about using our own unused (at this time) server. So keep courage, post here when you'll have uploaded your next version and we'll test it :mrgreen:
All has been noted. :)

Oh, and AAS support isnt in the released version at all. I didnt do anything to the flags other than place them.. So Im wondering why its not working at all..

but the version I am working on (unreleased) has AAS supply groups added in... but I dont know if that alone is enough to fix it... sine the min number to cap is 2, i have no way to really test if it works until I release it... :(

:) no worries, I am still incredibly excited about this map and will work VERY hard in the next weeks to get it fixed up as best I can.
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

- Ok I made some new tests. I couldn't reproduce the sticking bug with the BH. It was something like that :
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But it's perhaps simply an unlucky bug, I landed very fast to minigun a car so the wheels (back wheel ?) perhaps embeded in the ground...

- about an insurgents spawning car in F/G-2, I though it would be better to place it just next in the gaz station.
Image
Remember, "nothing is arranged in this damn city !" :lol:
You could think about placing some of the other more "anyhow"

- I was thinking you could put more burning vehicules and stuff in the city, making more black smoke, that will have a good visual effect when flying over the city, and makes more difficult the crash sites localisation.

- I noticed there is no ambusher class for insurgents, is it your will ?

- At least I was thinking to the movie again. Do you remember that moment during the night, when US soldiers are under fire and have to mark a target for the little birds. It was a big roof of a building, perhaps making a corner (L), I don't remember exactly. It could be interesting to try to reproduce something like that.

Good courage. Don't hesitate to upload a new file so we can test again flag caping :-o

Edit : and a great moment I had this afternoon was chasing insurgents car(s) in the street with the little bird several times ! Sometimes I fragged them, another time the car joined another parked, waiting for me with an MG... Because we were connected with the TS, I could hear them "Where is he, where is he ???" or "Damn, he spotted us, we're lost !" :lol:
Last edited by [Fr]WhiteMoon on 2007-09-03 04:04, edited 1 time in total.
OkitaMakoto
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Post by OkitaMakoto »

Ambusher kit might not be in due to the wrong line in init con. regardless, its fixed now.

more smoke/cars/burning **** is most definitely on the way.

ill move the spawn cars around and put them under shelters and such to an extent

Ill look into the movie scene, i know what you mean, but im really trying to steer away from putting something in just because it was in the movie... BUT, it might help add some good places in. I added a place that looks kinda like the spot where the rangers and delta were pinned down by a guy in a window... they were themselves, in a trench. Its by the outer bakara point... look for it :)

anyway, busy now, but ill get on the map hopefully some tomorrow... and get a new release out soon...
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

I kinda liked it without ambusher, no IEDs, just like IRL

That BHD ranger/delta building is the control point, right? by the mosque to the west i think

Maybe you can put a food distripution are in one of the empty grids, like in the first scene of the movie with rangers. Could be realistic, too
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OkitaMakoto
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Post by OkitaMakoto »

Rambo Hunter wrote:I kinda liked it without ambusher, no IEDs, just like IRL

That BHD ranger/delta building is the control point, right? by the mosque to the west i think

Maybe you can put a food distribution are in one of the empty grids, like in the first scene of the movie with rangers. Could be realistic, too
look on your mini map for the target building, or on "m" map. Its just across the street for the really tall hotel.

theres a food distribution center to the south and east of the target building, inside an area of houses raised up on a hill... could use more statics though.

hmmm, no ambusher kit... might be better, i see your point. I never read anything about them having shotguns anyway, but in all honesty, idk.

Maybe Ill just leave that kit out?
Last edited by OkitaMakoto on 2007-09-03 12:25, edited 1 time in total.
=HR=Drayu
Posts: 411
Joined: 2006-05-28 17:54

Post by =HR=Drayu »

new version soon? :)

Current release still playing on our server:



War is Hell PR Server v609 PROS
IP: 74.52.44.3:16567
Password: prm
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

Hey Drayu, I'm curious : where is your server based ? (wich country) Cause we have a big ping from France. Anyway, thx to host the map, we appreciated to play on your server. You could change round numbers because it seems to reboot each round, kicking out everyone lol.

About the ambusher kit I thought too it could be good to avoid it ! No mines, no C4. This map will be stressfull enough RGPs, PKMs and MGs everywhere. Everywhere ? Perhaps you could add some more. It's difficult to say it will not be too much after
=HR=Drayu
Posts: 411
Joined: 2006-05-28 17:54

Post by =HR=Drayu »

It is hosted out of dallas texas.
=HR=Drayu
Posts: 411
Joined: 2006-05-28 17:54

Post by =HR=Drayu »

changed it to 4 rounds per map, should be good to go.


sorry for the second post, can someone merge them.
OkitaMakoto
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Post by OkitaMakoto »

=HR=Drayu wrote:changed it to 4 rounds per map, should be good to go.


sorry for the second post, can someone merge them.
i cant. :)

Umm, new version in the next day or so? i hope. be patient ;)

lol.

ps and ill leave ambusher out, sounds like a good idea.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

sounds good.
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[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

Thx Drayu. Another problem I noticed on this test serveur is that the autoteambalance is activated. So we can't come discover it in the same team :?

Ok, two other remarques on the map :
- when you load it, there is the text saying it is an *** v2 map type explaining flags must be taken in order. So if you don't have in mind to set AAS v2, the text will have to be changed.

- when I go to the solo mod of PR BF2, the map BHD appears in 16 players. If I run it, it loads, then instead of starting it crashes BF2 and computer goes back to desktop.

Patience... no I'm impatient to try the next version !

Oh, there is another server now playing the map. This is IGI film studio, but there is a password I don't know.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

'[Fr wrote:WhiteMoon;476171']Thx Drayu. Another problem I noticed on this test serveur is that the autoteambalance is activated. So we can't come discover it in the same team :?

Ok, two other remarques on the map :
- when you load it, there is the text saying it is an *** v2 map type explaining flags must be taken in order. So if you don't have in mind to set AAS v2, the text will have to be changed.

- when I go to the solo mod of PR BF2, the map BHD appears in 16 players. If I run it, it loads, then instead of starting it crashes BF2 and computer goes back to desktop.

Patience... no I'm impatient to try the next version !

Oh, there is another server now playing the map. This is IGI film studio, but there is a password I don't know.

I know of the other server. Its for making a BHD film, which, luckily, started around when i released my map :)

Umm, AASx2 WILL be in eventually, as soon as I can get it working... right now Im upset that flags arent cappable at all... Ill get some people together in a few days to test this upcoming version and see if I cant get it working...

Also, there is NO SP support (yet ;) )
I just didnt delete the various game modes I dont support. ONLY run the 64 size map. its the ONLY one I can guarantee will have everything and will (hopefully) work.

This new update will be awesome. The only thing bugging me now is the rendering bug i have been unable to fix... objects look lower quality until REALLY close up, and small statics dont even appear til REALLY close up (~75 meters maybe)

Hopefully I can run lightmaps tonight and then later tomorrow get the file set up, then we'll run a small local Hamachi (google Hamachi and download it, then add okitamakoto on xfire)server. It simulates a LAN game so we wont need it on a server. We will get peeps together to test it, then if all goes according to plan, Ill let EVERYONE know its out in its updated form. Hope I can get AASx2 working.. i set the CP groups, I dont know what else to do though... :(


**edit**
could it be possible that bf2's engine will only render a certain max amount of statics? and that my map has more? ....idk... just thinking...brainstorming...
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

=HR=Drayu wrote:new version soon? :)

Current release still playing on our server:



War is Hell PR Server v609 PROS
IP: 74.52.44.3:16567
Password: prm
Hi i just went online and saw your server and the other movie making one. I was just wondering what time do you'all normally play because usually when i go online theres nobody in it. If possible let me know the time zone also really want to play it with some people since its not nav meshed for bots as of yet.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

btw, hows it going not being able to cap flags? is it boring? or do you just play like normal and fight around the three inner city points (target and 2 crashes)? Is it still fun enough?
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