[Static Model] Whino's first static!

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Rhino
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[Static Model] Whino's first static!

Post by Rhino »

well technicality most of the model is in fact a dice static but for muttrah 2 I need to have odd shaped sections of these dock walls so I took it upon my self to edit them and learn a little more about modeling / uvwmapping :D

Some textures are really stretched and some just dont work but its quite hard to get them exactly like the stock ones when you have to do the textures from scratch :p

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going to fix it up some more tomoz, but even still I'm proud of it :D
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Dylan
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Post by Dylan »

lol,looks alright. The textures are low quality though. Maybe thats just an editor thing?
Rhino
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Post by Rhino »

[R-MOD]Dylan wrote:lol,looks alright. The textures are low quality though. Maybe thats just an editor thing?
well they are stock BF2 textures and some are really stretched which i ill fix tomoz :)

EDIT: also a shot with it in muttrah :D

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Last edited by Rhino on 2007-09-02 01:58, edited 1 time in total.
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Rhino
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Post by Rhino »

fixed the static up today :D

in the end i gave up on trying to clone the vbf2 UVs and textuers as its really hard epically when the detail textuer you are looking for, is no where to be found...

so only included my small tweaks :)

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and fitted together :D

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PARAMEDIC.CA
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Post by PARAMEDIC.CA »

nice work!
Dunehunter
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Post by Dunehunter »

Yeah, that looks nice :) gj!
=Romagnolo=
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Post by =Romagnolo= »

Nice !

Plz, show more of Muttrah 2 !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Rhino
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Post by Rhino »

cheers guys, it aint that good but its a start :)
=Romagnolo= wrote:Nice !

Plz, show more of Muttrah 2 !
if you aint seen these :p

http://www.rhinorage.co.uk/
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Rhino
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Post by Rhino »

done my 3rd static now :D

2nd was basically the 1st with a small angle change where my 3rd is rather a large angle change :p

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still need to fix afew textures didn't quite turn out right but its only a small thing i doubt any of you will notice in thous shots :p
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Z-trooper
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Post by Z-trooper »

looks cool :)
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"Without geometry, life is pointless"
Xander[nl]
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Post by Xander[nl] »

Nice!
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77SiCaRiO77
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Post by 77SiCaRiO77 »

how do you do this ?

i mean , is not a completaly new model , looks like two models attached :P (dont take me wrong , it looks good) so the work will be less ,i think . i wanna o thattttttt :mrgreen:
Rhino
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Post by Rhino »

the models them selfs are "separate" models, but are placed next to each other in the editor same as any other type of wall static etc.

how do i make it? I place the 2 statics where they need to be around abouts in the editor, then work out the angle i need to make the section, then import the meshes of the vBF2 statics into 3DsMax then model the gap in between the vBF2 models, delete the vbf2 models, then uvw map the static to use the same textures as the vBF2 ones as best as I can, then export it to BF2 :)

thats the basics of it anyways :)
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arjan
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Post by arjan »

Cant wait to play muttrah v2 :D
is it finished bye 0.7 :D !

what sort of vehicles are going to be made in :) ?

I
love
Muttrah
IronTaxi
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Post by IronTaxi »

nice rhino...
Rhino
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Post by Rhino »

[R-DEV]IronTaxi wrote:nice rhino...
ohhh ye credit should also go to taxi for helping me with understanding UVs a little more :)
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