Suggestions pilot kit

Suggestions from our community members for PR:BF2. Read the stickies before posting.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Suggestions pilot kit

Post by RHYS4190 »

Getting pilots kits in this mod is ridicules pilots kit should be obtainable at helipads this will make getting a pilots kit easier because lots of people are finding it difficulties with the current scheme.
Also I stress again the medic kit needs a longer zoom this will make this kit more attractive to player and it need to be attractive. At the moment not enough people are going medic in the servers meaning there is no revives and medical help. These are just suggestions for PR. I don’t come here to be abused of threatened by your members. What same of your members replays to my last post whose both shame full and repugnant I don't want to here such disrespect and trash talk again BE SIVIL! Or keep silent.
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Post by Bonsai »

Honestly...the modification is about reality, not how attractive a kit is?

No problem here with the medic kit and the requirements for pilot kits.

A medic should stick with his squad, or even better a little bit in the background. Why would he need a scope? He is trained to heal and help soldiers not as a marksman.

If there is a (untouched) chopper on the helipad you can request a pilot kit.
Never had problems with that?
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
[predaeus]
Posts: 28
Joined: 2007-08-08 17:31

Post by [predaeus] »

I think the medic kits are fine.

I do not know about pilot kits, but it sometimes is really difficult to get a crewman kit to operate an APC that has been driven off by someone just to get faster to the helipad. How can such vehicles be used when no other armor is available in the "kit region"?
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Post by RHYS4190 »

Well I think a zoom or a scope for the medic kit is a good idea because it will make people want to use it. At the moment IV noticed that the medic kit is quite unpopular because players want a zoom or a scope in their weapon. Adding a zoom or scope will make this kit attractive and make people want to use it then my blatant calls for a medic won't full on deaf ears any more. And no offence to you are miss informed. in are times an infantry medic is not just trained to heal and revive they are trained exactly like a normal soldier trained to shot kill and on top of that training they are given first aid training so in all aspects a medic is a marksman. So PR moders please add a zoom to the medic kit.
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Post by Bonsai »

RHYS4190 wrote:Well I think a zoom or a scope for the medic kit is a good idea because it will make people want to use it. At the moment IV noticed that the medic kit is quite unpopular because players want a zoom or a scope in their weapon. Adding a zoom or scope will make this kit attractive and make people want to use it then my blatant calls for a medic won't full on deaf ears any more. And no offence to you are miss informed. in are times an infantry medic is not just trained to heal and revive they are trained exactly like a normal soldier trained to shot kill and on top of that training they are given first aid training so in all aspects a medic is a marksman. So PR moders please add a zoom to the medic kit.
AEhhmmm....NO!

Combat Medic
A combat medic is a trained soldier who is responsible for providing first aid and frontline trauma care on the battlefield. Also responsible for providing continuing medical care in the absence of a readily available physician, including care for disease and non battle injury. Combat medics are normally co-located with the combat troops they serve in order to easily move with the troops and monitor ongoing health.

(...)

In most armies, medics wear specific insignia, with a prominent Red Cross on a white background. Islamic countries use a red crescent instead while Israeli medics wear the Magen David Adom (a red star of David on a white background). These symbols signify to enemy soldiers that the medic is a noncombatant, providing medical care. For many years, most medics have carried at least a side arm like the handgun and knife (and now, frequently a rifle, carbine or submachine gun), to be used as a defensive weapon. Medical personnel may be armed, but may only use their weapons to protect themselves or the wounded and sick in their care. If they use their arms offensively (i.e. attacking or assaulting), or carry arms that qualify as offensive (such as a sniper rifle, machine gun or grenade launcher), they then sacrifice their protection under the Geneva Conventions. Generally, a medic holding his/her weapon is considered to be an armed, military threat. According to the Geneva Convention, knowingly firing at a medic wearing clear insignia is a war crime.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

'[BF2 wrote:Bonsai;476278']AEhhmmm....NO!

Combat Medic
Aehmmmm...

Bonsai, when you play as a medic do you only fire once fired upon?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Post by Bonsai »

Nah...i don`t, but if the goal of this modification is still realism than there should be no scope on the medic rifle.

...the quote was to show that his argumentation isn`t right.
RHYS4190 wrote: And no offence to you are miss informed. in are times an infantry medic is not just trained to heal and revive they are trained exactly like a normal soldier trained to shot kill and on top of that training they are given first aid training so in all aspects a medic is a marksman. So PR moders please add a zoom to the medic kit.
The comabt medics i`ve met when i was in the army did only the basic training and then specialized on medical issues. They were more than glad when we allowed them to fire their weapon whenever we had some with us on shooting trainings.

If there was a way to tell the engine if somebody has attacked or if he shoots for self-defense i would suggest a penalty system like the one we have for the insurgents at the moment when shooting non-fighting medics. But i`m sure this isn`t possible with the engine...
Last edited by Bonsai on 2007-09-04 11:16, edited 1 time in total.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Who will fight close quarters, if everyone will have scopes?
Prone diving Spec Ops?
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Medics with scopes, are you mad?

Its bad enough trying to get healed at the moment, imagine trying to get defibbed when your medic is on a hill 500m away giggling to himself as he snipes off targets with his l337 cannon of doom.
S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Post by S.P.C-[Reality]- »

the medic kits are fine. however not many ppl play medic anymore. lol and a few ppl that do, sometimes pass by you cause they either dont know how to revive or they think you are not revivable since your dead body remains after you die.
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DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

If you give medics an "attractive" scoped weapon all you'll get is more people playing assault role with medic kit and not doing the medics job.

Now medic needs something attractive, like:

1. an addrenaline shot syringe - that will boost his speed for a bit (to run faster towards injured one) or his teammates...

2. slowely health autoregeneration, so he can more devoted run into danger to help teammate (couse nowdays medics dont heal them self anymore and people are not willing to risk long respawn times as they were before)

3. some shortrange fancy weapon like UZI etc. for self defence.

something along these lines is what medics need to be attractive and usefull at the same time...
Who want to get things done will find a way and who dosen't will find an excuse.

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Louis.Cipher
Posts: 9
Joined: 2007-08-04 10:59

Post by Louis.Cipher »

Concerning pilot kits there´s a bug in my opinion. One day I trained some flying. I landed a heli on a helipad and than I requested another kit to check something. A few minutes later I wasn´t able to get a pilot kit at the heli I used before. Mister QM always told me to get to the designated supply zone... :confused:
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

^ very true. I never listen becasue sometimes some people dont tell and u both get killed.
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Liquid_Cow
Posts: 1241
Joined: 2007-02-02 22:01

Post by Liquid_Cow »

Louis.Cipher, you cannot get a kit off a "used" vehicle, even if its right on its spawn point.

I disagree that a better rifle would make more people play medic, after all we had lots of medics in .4 and .5 and I dont think the weapons have changed much since then. I feel the real reason for a lack of medics is two fold, a) the overall nerfing of the medic, and b) the field dressings have all but eliminated the need for medics (much as the crewman wrench eliminated the engineers).

Besides, I like the lack of medics. After all, IRL if I bust two caps in your *** from my sniper rifle no amount of defibulators or field dressings is going to allow you to get back into the battle. I think they should make it a limited kit.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

If the vehicle is fresh, then you can get its kit
*fresh being not driven for more than 1 min.

yesterday we had too many medics!
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

'[BF2 wrote:Bonsai;476278']AEhhmmm....NO!

Combat Medic
Bonsai, the contemporary reality is that medics/FMF hospital corpsmen or whatever other title they might have, the ones that are attached to and operate with the line platoons are combatants by necessity if not originally by design. In exercises and on operations they go out on patrols, assaults and man inspection checkpoints, just like the grunts they support.

In the past, some medics have been conscientious objectors and served on the front lines with no weapons whatsoever. For their own survival and for that of the grunts they support, this just can't be the case anymore. The red cross is and always has been a target indicator, which is why on combat uniforms they do not stick out, and while many combatants in a display of extraordinary honor and/or compassion chose not to fire on medics or medevac vehicles in battle, too many others are less scrupulous.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Ok look, I have PERSONALLY spoken to a "COMBAT medic" who served in Afghanistan. Let me tell you a little about what they carried. He says he carried his rifle, ammo, 1 AT-4 launcher with 3 reloads, an M203 attachment plus any number of grenades, his rifle was of course issued a combat sight, and he literally had packed ammo on every part of his body that he could. Lets get one thing straight, the Geneva conventions are good for "nice wars". You know, like WW2, and um... thats about it. In a real war no one is going to look for what dark blur is wearing a red cross on it, and the Royal Regina Rifles has taken the casualties to prove it. So guess what? Medics are allowed to fight just as much as anybody else. I wish I could post a picture that he showed us of himself and the amount of ammo he had before a mission and the amount of ammo he had left. I could hardly believe it. Seriously there are a lot of things in PR that are done purely for balance; Medics having no real weapons, HAT carrying pistols and not rifles (Believe me, if I was seeing my buddies getting shot up after every mission I could deal with a little extra weight), most rifles don't have combat sights because people need to play rifleman. Yes we abide by the Geneva conventions, but when your opponent doesn't, some things are allowed to slide.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Pilots need 1 extra field dressing.

Medics are fine giving them scoped will screw it up.

Maybe give them a side arm instead of an assault rifle? Nah keep it as is medic is the most balanced kit in the mod.

Also maybe if medics had shovel to help build well that would be awesome.
Louis.Cipher
Posts: 9
Joined: 2007-08-04 10:59

Post by Louis.Cipher »

Liquid_Cow wrote:Louis.Cipher, you cannot get a kit off a "used" vehicle, even if its right on its spawn point.
That has to be changed....
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

RHYS4190 wrote:. These are just suggestions for PR. I don’t come here to be abused of threatened by your members. What same of your members replays to my last post whose both shame full and repugnant I don't want to here such disrespect and trash talk again BE SIVIL! Or keep silent.
I never read your prior post but I can imagine that some members were not civil. However the attitude of this post does not lend itself well to gaining respect. Furthermore your attitude can detract from your suggestions.

I'm not saying you don't deserve a trash talk free thread here but you also don't need to come out in such an offensive manner. I can garuntee it won't keep the trash talk away, if anything it may encourage it. So with respect to you telling the forums how to respond keep silent ;)

More on topic there was a thread a recently that talked about creating two Medic type classes. A limited Medic with the ability to revive and a combat first aid type unlimited kit that had a scope but no revive. I would see if you can find that as there was some good discussion in that thread.
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