gods i'm sick of ejod. so....

General discussion of the Project Reality: BF2 modification.
M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

Cant remember which server it was but i recently played Ejod 16 plyr version with 32 players, nothing but street fighting!
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

Outlawz wrote:Street, anyone?
If only Street was 64 player sized! THAT WOULD BE AWESOME!
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

.:iGi:.BLACKWIRE wrote:If only Street was 64 player sized! THAT WOULD BE AWESOME!
It would also be a lag fest.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

I think if PR is going to make more city maps, there should be something like Iraq's firefight. With people using rooftops to gain a better view of the field and also using it to fire at enemies.

Is it possible to add higher buildings, enterable, with enough protection to be usable as cover? Flags on top of them would be cool too!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Start serving smaller 16p and 32p maps instead of 64p all the time....
Ejod 16p is nice
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CmdUnknown
Posts: 145
Joined: 2007-08-04 13:03

Post by CmdUnknown »

the USMC loses only if I don'T make it in time with my pimped out Vodnik and my beautiful, beautiful HAT!

... I don't leave the house without my hat :)

:mr-t:
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Nop, USMC loses, because organised squads always have to walk, since some idiot takes the Humvees by himself instead of going to the APC...

Seriously, if you could get a Heavy AT and Sniper pronto in the Humvees and to West City, then USMC would have a chance.

Me and El_Vikingo once went to Gardens with the LAV25 to stall the MEC at start of round - if only CREWMAN DIDNT HAVE A G4Y WRENCH - then the BTR would be fried...I swear
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CmdUnknown
Posts: 145
Joined: 2007-08-04 13:03

Post by CmdUnknown »

doh!
I meant the Humvee, not the Vodnik - but gotta love 'em both :)

Yeah, you're right about lone guys driving off with transport vehicles - on the other hand, the other Humvee driver could also haul back to main and perform a pick-up service: get nice teamwork points + if he's fast enough he'll get capture points for being at the flag at gas station in time. I do that whenever I can grab a HumV and don't get the Hat.

Guys, remember you gets a lot of points for playing wit' your team! Lonewolf suckas will meet my friend P-A-I-N!
:mr-t:
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

I Usually hold East City as MEC, try and get some Heavy ATs.

Usually we hold it off long enough for Reinforcements, but Usually we fail becuase we din't get a Vodnik in time
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