Parachutes

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Parachutes

Post by Onil »

I do agree that the kits shouldn't have parachutes unless the pilot but i think that officers should have it aswell for one simple reason, that way players can take the pilot kit so they can parachute on enemy territory and the officer would do the same and put a rally point so they can get other kits.

This is the solution to have paratroopers without having the parachute on all the kits. I know this may not be very realistic but i do know officers that are heli pilots even tho heli pilots do not have parachutes.

It's just an ideia :)
crudge
Posts: 160
Joined: 2007-08-29 16:21

Post by crudge »

i like the idea, it's been suggested to have cutes, i think we need a paratrooper class
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

^ YES WE DO! And in my mind we dont need the officer to have a paracute. Just have everyone stay dead so the Sl jumps lands and then everyone spawns in on him. Then u have 5 riflemen or something kits and 1 pilot kit :D
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

well first, there is one HUGE problem with your idea of an SL jumping behind enemy lines and setting up the rally point. You need 3 squad members very close to you to set a rally point.

But overall I don't think it's needed. I imagine that jumping to like 200 meters away from the enemy main force isn't a tactic used that often in real warfare.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Yeah, seems like it can be exploited...
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system
Posts: 231
Joined: 2007-03-17 01:24

Post by system »

crudge wrote:i like the idea, it's been suggested to have cutes, i think we need a paratrooper class
Yes, yes we do.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

An airborne assault takes weeks to plan and involves 100s if not 1000s of soldiers jumping from huge transport aircraft. Not 2 or 3 l337 soldiers like your self who think it would be so cool to do that. So what im saying is that its 100% unrealistic and this has been brought up like 20 times that i know of and each time it was said that it will not happen!! So...no we dont need it.....no its not realistic.....and no rubbing your balls on a door knob will not give you magic powers.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

i would rather see a Paratrooper kit requestable for grunts, and officers has it at all times
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

ironcomatose wrote:An airborne assault takes weeks to plan and involves 100s if not 1000s of soldiers jumping from huge transport aircraft. Not 2 or 3 l337 soldiers like your self who think it would be so cool to do that. So what im saying is that its 100% unrealistic and this has been brought up like 20 times that i know of and each time it was said that it will not happen!! So...no we dont need it.....no its not realistic.....and no rubbing your balls on a door knob will not give you magic powers.
but but but... rambo did it? 0_o


I agree that this is not very realistic in most cases, but it would be nice to see it implemented and used on a per-map basis. Everyone spawns on aircrafts with parachutes, regardless of the kit. Vehicle drops available at a faster rate. Supplies at a faster rate too. No bases to start with. Lot of fun :)

But that idea requires a lot of work, both from the coding and mapping side of it.
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LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

ironcomatose wrote:An airborne assault takes weeks to plan and involves 100s if not 1000s of soldiers jumping from huge transport aircraft. Not 2 or 3 l337 soldiers like your self who think it would be so cool to do that. So what im saying is that its 100% unrealistic and this has been brought up like 20 times that i know of and each time it was said that it will not happen!! So...no we dont need it.....no its not realistic.....and no rubbing your balls on a door knob will not give you magic powers.
So you'd like to play the "realism" card would you? Then perhaps you can explain why we're forced to attack with less than half a platoon of tanks or why it takes 2 120mm SABOT rounds to kill a T-72? For that matter, the MBT's should have 4 crew positions. That's 20 players from a 32 player team for a single platoon. Most attacks are composed of at least 1 company. That's 3 platoons x 5 tanks x 4 positions = 60. Keep in mind that a 64 player server that's already more slots than you have available. This doesn't even begin to address the manpower needed for the armored cav. It's called gameplay balance. Giving parachutes to an airborne class would offer a new aspect to gameplay to reflect the airborne forces in both the Army and Force Recon. Still want to play the realism card buttercup?

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Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Onil wrote:I do agree that the kits shouldn't have parachutes unless the pilot but i think that officers should have it aswell for one simple reason, that way players can take the pilot kit so they can parachute on enemy territory and the officer would do the same and put a rally point so they can get other kits.

This is the solution to have paratroopers without having the parachute on all the kits. I know this may not be very realistic but i do know officers that are heli pilots even tho heli pilots do not have parachutes.

It's just an ideia :)

I have no problem with a paratroop "class", but I am dead set against officers having parachutes.

"OK Guys I'm jumping out of the helo now, get ready to spawn in 3..2..1..Go!"

Nope, the current spawn system is unrealistic enough without adding another one. Sorry, that's just my opinion.
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geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

When someone mentions something isn't realistic, going around with the counter-argument of the "hey, but all these other thing in game aren't realistic either" type is quite counter productive and absurd.

The point is to make the game more realistic by adding new realistic feature, removing unrealistic ones and improving those kept. PR came a long way from BF2. A very long way and everyone will agree that the end of the road isn't quite near. But adding new unrealistic features "because there are still plenty of unrealistic things in the game" is definitely not the way to go about it in my opinion.
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

I think this is a good idea, just allow the parachute class to be freely requestable on the plane, along with Officer Parachute.

Then your squad could jump together.
tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

The game is a scaled down of reality.
Argument of "a few guys paradropping is unrealistic" is quite irrelevant.

But we have to wait til the devs decide to have a paradrop map first.
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

geogob wrote:When someone mentions something isn't realistic, going around with the counter-argument of the "hey, but all these other thing in game aren't realistic either" type is quite counter productive and absurd.

The point is to make the game more realistic by adding new realistic feature, removing unrealistic ones and improving those kept. PR came a long way from BF2. A very long way and everyone will agree that the end of the road isn't quite near. But adding new unrealistic features "because there are still plenty of unrealistic things in the game" is definitely not the way to go about it in my opinion.
Actually if you read the post it isn't merely a counter-argument highlighting other non-realistic facts. His post stated that it wasn't realistic due to the amount of manpower involved in airborne operations. I simply addressed the fact that if he based realism on actual numbers then frankly, he's right out to lunch citing only the requirements for a proper armored attack.

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beef_beef
Posts: 21
Joined: 2007-07-18 14:26

Post by beef_beef »

if you really want to do a paradrop get all your squad to get a pilot kit,then after you have all bailed out call in a supply drop to request kits from. You have have to survive with just a knife, pistol and field dresssing for 3 minuets. Its quite fun if your whole squad is up to it but on the big maps you would get rapped in the open...
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

i want the paratrooper kit yes but they are a huge problem. Once u get it people will just lose it and miss use it. I want it badley but still. Wehave no need for this kit.
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system
Posts: 231
Joined: 2007-03-17 01:24

Post by system »

LeadMagnet wrote:So you'd like to play the "realism" card would you? Then perhaps you can explain why we're forced to attack with less than half a platoon of tanks or why it takes 2 120mm SABOT rounds to kill a T-72? For that matter, the MBT's should have 4 crew positions. That's 20 players from a 32 player team for a single platoon. Most attacks are composed of at least 1 company. That's 3 platoons x 5 tanks x 4 positions = 60. Keep in mind that a 64 player server that's already more slots than you have available. This doesn't even begin to address the manpower needed for the armored cav. It's called gameplay balance. Giving parachutes to an airborne class would offer a new aspect to gameplay to reflect the airborne forces in both the Army and Force Recon. Still want to play the realism card buttercup?
Zing.

Parachute kits ftw. :-P
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

X3
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