Yea it works now i managed to dl it 6mb. This is the first time i am getting such funny stuff from filefront. I think it is cos i changed the name of the file to save as. Usually it works and i dl the 93 mb map the latest one by changing the zip name so i dont have to overwrite the old bhd map.OkitaMakoto wrote:lol. wow, i dont know...i hope its resolved though... is it working now?
[Map] Black Hawk Down / Ramiel [Released]
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bearking19
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OkitaMakoto
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[Fr]WhiteMoon
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OkitaMakoto
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http://files.filefront.com/serverCORREC ... einfo.html there. i think i got it, i downloaded it and it is correct. i think the problem was me uploading the wrong file? although im not sure how that happened.
anyway, just, remove the "CORRECT" ending and overwrite the old server.zip in your Black_Hawk_Down folder...
Let me know as soon as you can if this works, otherwise, Drayu is willing to host it on his ftp server.
anyway, just, remove the "CORRECT" ending and overwrite the old server.zip in your Black_Hawk_Down folder...
Let me know as soon as you can if this works, otherwise, Drayu is willing to host it on his ftp server.
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OkitaMakoto
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OkitaMakoto
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LtSoucy
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youm0nt
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Got the same thing when I downloaded the new map and new server.zip. The map CTD early on loading it up. Then I just downloaded the map again without the server.zip this time and just edited the init.con with the spawning kits line.bearking19 wrote:I think filefront is sending me the wrong files. I dl the first time looked ok its a bf2 map server file. Opened it and checked init.con what on earth it says levels juan lopez and theres chinese vehicles in gameplay objects. Tried again this time i got something looking like counterstrike server files. I'll try again.
You probably already know this or it is intentional. In the top right hander corner of the map, G1, H1, you can see these:

Just odd seeing a bunch of cars lined up and a some houses out there. This area should be more out of bounds.
([COLOR="Yellow"]o,o)
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O RLY?
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O RLY?
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OkitaMakoto
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Yeah, that area will be out of bounds, but it will eventually be more of a village with a road leading out to it.youm0nt wrote:Got the same thing when I downloaded the new map and new server.zip. The map CTD early on loading it up. Then I just downloaded the map again without the server.zip this time and just edited the init.con with the spawning kits line.
You probably already know this or it is intentional. In the top right hander corner of the map, G1, H1, you can see these:
Just odd seeing a bunch of cars lined up and a some houses out there. This area should be more out of bounds.
28 minutes till the hopefully working full map is done.
but, if anyone wants to avoid the download/wait, just open up the server.zip, open the init.con file, and replace the whole init.con file with:
and then save. reopen the init.con to check and make sure it changed it (make sure the three lines concerning spawners are in there)rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Black_Hawk_Down\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Black_Hawk_Down\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
run ../../objects/common/spawners/spawners_meinsurgent.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "meinsurgent_civilian" "meinsurgent_civilian_body"
gameLogic.setKit 2 0 "us_Specops" "us_light_soldier"
gameLogic.setKit 1 1 "MEInsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 1 "us_Rifleman" "us_heavy_soldier"
gameLogic.setKit 1 2 "MEInsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 2 "us_Engineer" "us_heavywhite_soldier"
gameLogic.setKit 1 3 "MEInsurgent_warveteran" "meinsurgent_medium_soldier"
gameLogic.setKit 2 3 "us_Medic" "us_lightarmor_soldier"
gameLogic.setKit 1 4 "" ""
gameLogic.setKit 2 4 "" ""
gameLogic.setKit 1 5 "" ""
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera -663/85/-542 -174/33/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 100
gameLogic.setDefaultNumberOfTicketsEx 16 2 100
gameLogic.setDefaultNumberOfTicketsEx 32 1 300
gameLogic.setDefaultNumberOfTicketsEx 32 2 300
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
and you should be good to go.run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
run ../../objects/common/spawners/spawners_meinsurgent.con
or, extract the whole server.zip, replace the init.con text with the big one above, save, rezip, and overwrite the old one with the one you just made...
(this is turning into a big deal for something really little) lol... sorry.
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OkitaMakoto
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LtSoucy
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OkitaMakoto
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lol. easy tigerzepplin1 wrote:THIS IS THE BEST MAP I HAVE EVER PLAYED. BEING A HELO PILOT FOR ORT (COME AND HAVE A LOOK AT OPERATIONREALITY.ORG) IT GIVES ME SO MANY OPERTUNITIES AND ITS JUST LIKE THE REAL EVENT. LOVE IT.sry for caps woops
The outside of the city, especially the northern (North east and Northwest) are currently on the bottom of my to-do list.
I dont know if I said earlier, but that area of houses will be a village with a road leading to it from the city. eventually, i want the city to sort of pan out and become some small villages that may or may not be included in the combat zones.
But, my top priority for now is trying to get it where I can place new object spawners/get AAS working/Shorten CP names/New Combat Zones. ALL of which I think are arising from the same problem. Which is: The fact that when I save in the editor, the gameplay objects files are not getting saved and updated. I think I need some Divine Intervention, AKA DEV help.
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Rhino
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OkitaMakoto
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thanks rhino, i didnt know that the "Layers" thread was what I needed... theres still alot of editor terminology im lacking in...'[R-DEV wrote:Rhino;478399']https://www.realitymod.com/forum/tutori ... 13937.html
and
https://www.realitymod.com/forum/tutori ... 24725.html
will get on this right away!
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OkitaMakoto
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No. Unless you care to convince someone from the SP department to set-up all of the navmeshing for it.Deflex wrote:IS THIS FILE OFF FILEFRONT ALSO FOR SINGLEPLAYER/COOP????
Honestly, give it a few more releases. MacNiell(sp?) said he'd navmesh it for SP/Coop, but taking into consideration that it takes time to navmesh and get a map SP ready, I will wait until I am certain I wont be updating too soon (like I have been recently)
Besides, Flags cant be captured yet, although, maybe this sunday I will work on it some. Tomorrow and Saturday Im busy celebrating my one year with my gf.
Last edited by OkitaMakoto on 2007-09-07 04:42, edited 1 time in total.



