Right this is ridiculous - I'm arguing with a braindead GI
Observe exhibit A:
http://img231.imageshack.us/img231/5065/m4scoped6rc.jpg
Now observe the actual ingame model
The diameter of the housing of a Comp 2 is 55mm - 2 inches give or take. Now look at the picture. In your expert opinion how close does that have to be to your eyeball? Is it even defensible to lean your face almost on top of the fire selector? Let alone contort your body so that you can scratch your cheek with your trigger finger?
If you're going to correct someone and go about it like an ***, at the very least try and be right./end
----------------------------------------------------------------------------------------
PM I just got from Skeletor. Normally I keep PM's to myself, but screw that. This moron wants to call me a braindead GI, so here we go.
Now his argument isn't that the m68 in game is wrong because the dot is different, its because it's 'to big'.
Okay, fine.
Your view in game is what, MAYBE 90 degree's? Tops? Get off your computer, go ask your mom upstairs for a piece of paper, and hold it up to your eye. Be careful not to poke yourself. Have the papers corner setup so you are splitting the angle in half. THAT is what your view range in PR would be. Notice something? Dun dun dun.
Next, how the holy hell would you know where a soldier puts their weapon sights up? Mounted full to the rear, the m68 would be right over the charging handle, which given how most soldiers are taught to shoot (nose touching the charging handle so as to maintain the same sight picture every time) would create a rather large view range.
Also, because of the design of the M68, if a target is within 50m you don't have to maintain the same sight picture every time to hit the target, a massive advantage if you've ever done CQB shooting, which I'm guessing you haven't.
Next, distance in PR is fubar as well, 300m irl is DEFINITELY not 300m in game, so there's that argument.
But frankly, that's all to easy of arguments to use. How about this one. IRL a soldier would use a M68 with both eyes open unless engaging targets at ranges over 200m or so, depending on the conditions. So with both eyes open, IRL, I have the full average human peripheral view distance, which as I showed you earlier was way more than in PR, along with my handy dandy red dot.
The M68 in game blows compared to using a M68 IRL. I would never have the red dot at that high of a setting IRL unless it was extremely bright out (we always wear sunglasses over there) but at that setting the dot would literally block any target over 200m, which is retarded.
*edit*
Forgot to mention, that in game there is a slight zoom for a variety of reasons, but that also makes for a bit off from IRL.