[Question] editting factions on existing maps?

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.Intense
Posts: 196
Joined: 2007-08-28 10:39

[Question] editting factions on existing maps?

Post by .Intense »

I have a solid night of brainstorming for my upcoming PR Film and I was wondering how it would be possible to change factions on a map from say MEC to Insurgent as well as editting kit contents.

This would be of course no use to me after the movie was completed, but I feel it would add more "Cannon" to my film in the traditional sense.

Plausible to make MEC Insurgency on the map Kashan as well as edit the kits for both sides?

Any guides to doing this?
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bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

You have to edit the init.con

Change the spawners.con
and the lines MEC_rifleman ... etc and MEC_heavy_soldier and so on to the MEinsurgents one.

You might want to open albasrah and refer from there.
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bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

You have to edit the init.con

Change the spawners.con
and the lines MEC_rifleman ... etc and MEC_heavy_soldier and so on to the MEinsurgents one.

You might want to open albasrah and refer from there.

Oops i double posted how do I delete this?
Last edited by bearking19 on 2007-09-08 10:38, edited 1 time in total.
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

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.Intense
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Joined: 2007-08-28 10:39

Post by .Intense »

Thanks, but would there be an issue with the MEC Airbase or is that area considered a static spawn point for all factions?
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bearking19
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Post by bearking19 »

i think if you change the MEC spawner to the ME_insurgent one it should work fine and will not allow any spawning of kits except officer since its insurgent spawner now.

But you have to change the spawners for sure.

Try checking in the pr_sp section they have quite a few threads on how to change factions for the maps.
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

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.Intense
Posts: 196
Joined: 2007-08-28 10:39

Post by .Intense »

bearking19 wrote:i think if you change the MEC spawner to the ME_insurgent one it should work fine and will not allow any spawning of kits except officer since its insurgent spawner now.

But you have to change the spawners for sure.

Try checking in the pr_sp section they have quite a few threads on how to change factions for the maps.
The movie entails the capture of a downed USMC pilot, the script requires 2 or 3 civilain vehicles to be the mode of transport for the downed pilot back to the captured area... Would I have to change the vehicle spawns too?
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AfterDune
Retired PR Developer
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Post by AfterDune »

If you want civilian cars, then yes. If you have mapping experience, it would be nice to use the map editor for changing stuff. Otherwise you have to try and replace MEC vehicles with Insurgent ones through notepad :p . Check Al Basrah's "gameplayobjects.con" to have an example (it's in the server.zip file, in directory "gamemodes").

GL!
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.Intense
Posts: 196
Joined: 2007-08-28 10:39

Post by .Intense »

Aight so I've editted the .con's but now I have to bascially spawn the Insurgent AA kit that drops at the Mosque... where would I edit the details on this?
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AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Post by AfterDune »

Just replace one or more vehicles with the rpg pickup kit

Edit: wait.. just edit your init.con file and place the aa-kit in there ;)
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.Intense
Posts: 196
Joined: 2007-08-28 10:39

Post by .Intense »

Well I thought about it and it would require ALOT more work than I have time alotted for. I'm just gonna make MEC work for now because I took at look at the GamePlayObjects.con file and it's rather confusing with all the underscores in the names lol... The other problem is that on Al Basrah the insurgents don't have control points so I would have to actually go into the editor and completely redo all spawn objects like vehicles and kits.

Perhaps if someone that is well versed in map editting could assist but I have never modded a map before and besides the instructions you guys have given me, I don't have a friggin clue how to do this in a technical sense...

Anyone interested in editting the Kashan map to receive credit in the movie?
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ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Post by ZZEZ »

Try it yourself it, it is pretty easy to change what you want, I wrote about it to another guy
https://www.realitymod.com/forum/alteri ... 27762.html

If you absolutely can't do it and you keep failing, PM me..I'll try doing it - but it will take some time as I'm busy with other projects.
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

'[R-CON wrote:AfterDune;479855']Just replace one or more vehicles with the rpg pickup kit

Edit: wait.. just edit your init.con file and place the aa-kit in there ;)
Yea its faster this ways and less complicated. Change MEC_Rifleman to pickup_MEIAA or something like that so you can just select the kit from the spawning menu without having to edit the gameplay objects.
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

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