Simple method to increase vehicle survivability

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Simple method to increase vehicle survivability

Post by DarkTalon »

first off, i'd like to start off with a statement i think most of us can agree with.

when the alarm goes off in your plane, helo, or tank (not as often) you turn back.

but often times the alarm is too late. when it goes off chances are you won't make it back to base. not because you can't move your rudder, or swivel your turret to kill an AT soldier, but because your vehicle is singing it's death song.

I think that if the alarm threshold was lowered just a little, so that it sounds when you are approaching the point of no return (engine fire) you will turn back or make an emergency landing and let your 7 passengers out so they are not a liability on the flight home with no rudder.

since PR has no damage meter, and most real vehicles have warning lights/alarms that activate when something bad happens, i think vehicle crews should be able to hear the grim reaper ring the doorbell instead of hearing him raise his sythe.
thanks!
Image
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

I Agree, this would be fun and would alert pilots to how much damage theve sustained
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Post by epoch »

Eloquently put too :)


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Alphab3t4
Posts: 10
Joined: 2007-09-06 14:45

Post by Alphab3t4 »

I dont use aircraft myself, but wouldnt you be able to see the smoke/fire with free look?
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Not usually, since you can't look back far enough.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

i agree
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

As Bob would have said: I endorse this event or product.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yup, seems fair enough to me if it's possible, would be nice if there was "You might wanna give your armour a little love" and "Get the %^&*k out your tank!" noises so you can differentiate when you need to be cautious and when you need to plain and simple move yo *** outta there.

Is the whole alarm thing something you get on real life tanks and such?
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

DarkTalon wrote:first off, i'd like to start off with a statement i think most of us can agree with.

when the alarm goes off in your plane, helo, or tank (not as often) you turn back.

but often times the alarm is too late. when it goes off chances are you won't make it back to base. not because you can't move your rudder, or swivel your turret to kill an AT soldier, but because your vehicle is singing it's death song.

I think that if the alarm threshold was lowered just a little, so that it sounds when you are approaching the point of no return (engine fire) you will turn back or make an emergency landing and let your 7 passengers out so they are not a liability on the flight home with no rudder.

since PR has no damage meter, and most real vehicles have warning lights/alarms that activate when something bad happens, i think vehicle crews should be able to hear the grim reaper ring the doorbell instead of hearing him raise his sythe.
thanks!
Yes yes yes! :D
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

I really like this idea but it would put to an end one of my favorite things to do, well i dont do it. I love it when im flying a helo and we get hit real bad and the thing is about to blow or i loose control and me being the pilot, jumps out to watch everyone in that bird crash and burn or jump only to fall to their death. LOL :) its evil but funny.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Post by S.P.C-[Reality]- »

ironcomatose wrote:I really like this idea but it would put to an end one of my favorite things to do, well i dont do it. I love it when im flying a helo and we get hit real bad and the thing is about to blow or i loose control and me being the pilot, jumps out to watch everyone in that bird crash and burn or jump only to fall to their death. LOL :) its evil but funny.
yes it sure is evil. but instead of "LOL" you should go MUHA MUHA MUHAHAHAHAHAHAAAAA the evil way :twisted:
:-P hehe
Image
carrack090
Posts: 21
Joined: 2007-09-11 01:44

Post by carrack090 »

i think this is a good idea, and yes, as far as i know helis (and tanks?) have damage alarms for critical failures
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

Sounds like a great idea (and very realistic).

“Without Warning, Sans Remorse”
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

'S.P.C-[Reality wrote:-;481353']yes it sure is evil. but instead of "LOL" you should go MUHA MUHA MUHAHAHAHAHAHAAAAA the evil way :twisted:
:-P hehe
Well i my language MUHA means Fly, so u would get Fly Fly FLYLYLYLYLYLYLYLYLY-and it looks like u are scared ! :razz:
[img][/img]Newly ordered sig !


Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

carrack090 wrote:i think this is a good idea, and yes, as far as i know helis (and tanks?) have damage alarms for critical failures
An aircraft has a panel of warning lights for all kinds of damage, including an FACK indicator that tells you about even a minor system glitch. Armored vehicles on the other hand are just like a big car, with minimal "dash lights" to show if there is a serious failure.

Aircraft have hundreds more systems involved in keeping them airborne, while ground units are much less complex. But if you are in a tank and the damn thing is hit hard, you will know it. Crewmen will likely be beat to hell or killed inside, the vehicle might not move well or you will have smoke coming in. You can just feel the difference, not to mention you will probably see sunlight from somewhere you shouldn't.

Either way, I think the current warning is way to weak. It would be nice if there was a way to make two seperate tones, but I don't think so. That means making the sound just play at a more delayed point in damage, such as at 20% instead of 10% or whatever it is at now. Just before the "flambe" level of damage.
Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

But the thing is, we cant forget that we still have the ''puffed out'' sounds (meaning, there not as loud as they should be). So you can hear hits, we just need to fix the soundElse than that i COMPLETELY AGRee with the idea.
SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
Vive les Porn Flakes
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

Yeah two things with vehicles - #1 knowing if your hit needs to be a little easier...

and #2 on this thread the warning sounds - like in ArmA when your chopper/jet is hit you get a warning sound when armor is being taken away from the vehicle - some system similar to this ( NOT LOCKON WARNING )

Basically a warning lock-on not for being locked on, but rather for being at critical damage... imo... and taking *major* damage ( not small arms in helos perhaps? )
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Post Reply

Return to “PR:BF2 Suggestions”