Beyond Visual Range Missiles

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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Beyond Visual Range Missiles

Post by SuperTimo »

Had a look to see if this had been said elsewhere couldnt find any thing.

Is it possible for fighters to have long range missiles?

Not only would this be more realistic it would also stop stupid dogfights with frogfoots and Warthogs against fighters. :cussing:

At the moment even in offical PR guides it says to use cannon over missiles when IRL cannons are secondry weapons and some fighters dont even have them.

Also (this has probably been said before) but are the milita getting planes?

If yes it would be cool to see them in a mig 21 or somthing similar.

Thanks

Come on Typhoon! :15_cheers
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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

if the militia had a plane.. it would be a prop plane , and there is already long range missiles , idk missiles locking on from 1000m in gmae is possible but the wider circle is your long range missle
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

The missiles are bugged at the time and nearly useless, I trust the devs are having a look into this so that missiles will be as useful as they should be. I think we should think carefully about missiles that are abl to virtually kill you from the other side of the map.
Since the battles which take place in PR are more or less small-scaled, I'd think that fighters will mostly be equipped with short-range fire-and-forget type weapons.

Oh,by the way: doesn't "Beyond Visual Range" mean that the target can't be seen optical because it is behind the horizon? If so, then such missiles would be a rane-overkill in PR.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I can safely say ;)
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

beyond visual range is for targets which are over 20 miles away. or in the case of battlefield beyond the fog of war. I suposse the main thing i was wanting was more efficent missiles but i do want a longer range
Last edited by SuperTimo on 2007-09-09 18:34, edited 1 time in total.
Reason: typo
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

*sigh, missiles in BF2; so useless, so easy to fix...

rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTHeat
ObjectTemplate.seek.trackingDelay 0.05 vvvv
ObjectTemplate.seek.maxAngleLock 90 CHANGE TO >>>360<<<
ObjectTemplate.seek.maxDistLock 1550 ^^^^
ObjectTemplate.seek.directionBonus 0.8
ObjectTemplate.seek.reLockTime 1

That wasn't so bad was it?
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

making planes "sighly" slower will make the missils more efective
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

[R-DEV]xW0LFx wrote:you have no fucking clue
Ok yeah sorry I was a little disrespectful, but let me post a video of this actually working.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

'[R-DEV wrote: As well as maintaining realistic aircraft speeds.

.
erm, we dont have realistic aircraft speeds .
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

77SiCaRiO77 wrote:erm, we dont have realistic aircraft speeds .
\o/ If they went any faster then it wouldnt work in bf2 map constraints!
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Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

We do have realistic aircraft speeds. You wouldn't go any faster than 600 nautical m/hr <500m from the ground.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Well I did some testing and I hope this helps.

F-16 -> Turns at 51.42 degrees/second, speed of 120 m/s

Aim-120 -> Turns at 30 degrees/second, speed of 800 m/s

I'll work on some BVR stuff tomorrow evening if I have time.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

didnt think id get this much technical stuff in my lonely thread
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Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

[R-DEV]xW0LFx wrote: Friendly Heat Signatures
I am a clueless idiot but if this line represents the probability of your missile hitting friendly aircraft pls change it to 0.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

I think that increasing detection range and decreasing the "time to live" on the missiles would keep FF to a minimum. At least the cases where you fire at a MiG over the MEC base and kill an A-10 landed on the US runway, at least keep it from coming back. Right the aim-120s and aa-11s are fast enough to reach most targets with time to spare. Not to mention IRL you have to have careful timing in BVR because missiles fired too early will run out of fuel and leave the firer exposed. So reducing the lifetime from 18 to 14-15 could kill two birds with one stone no pun intended.
Last edited by CAS_117 on 2007-09-12 23:36, edited 1 time in total.
M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

[R-DEV]xW0LFx wrote:No its not, heat seeking missiles in game will fly until they hit a heat signature or expire.... i wish there was a variable for it ;)
OMG yes..., im no techie or even close to what a dev knows but i have experience first hand the tweeking of A2A and G2A missiles and so has everyone else who played BF2 in the early days.

Remember anyone? when the missiles were indeed VERY effective, but you ended up killing more friendlies than anything else!!!!!!

Ie: you could be right behind a jet and fire off your a2a .., just as they were about to contact they would veer off at 90 degrees and hit a full BH resulting in ....

You were punished for a teamkill
You were punished for a teamkill
You were punished for a teamkill
You were punished for a teamkill
You were punished for a teamkill
Last edited by M4nicMin3r on 2007-09-13 10:08, edited 1 time in total.
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

M4nicMin3r wrote:Ie: you could be right behind a jet and fire off your a2a .., just as they were about to contact they would veer off at 90 degrees and hit a full BH resulting in ....

You were punished for a teamkill
You were punished for a teamkill
You were punished for a teamkill
You were punished for a teamkill
You were punished for a teamkill
ROFL
[img][/img]Newly ordered sig !


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