This is a question relating specifically to my Mogadishu map I have been making. I have had this problem for some time and have tried everything I can think of... render minculldistance 5000 works in the editor, but not outside the editor... view distance, etc. EVERYTHING I CAN THINK OF.
I finally got the grass to render farther out and it looks superb. However, buildings and statics do the following:
1. Buildings are looking really blocky from far away. I know this is meant to happen to an extent, but it is pretty extreme, AND they stay like this until you are really really close. Maybe 30 meters out, they change to a bit better,t hen like 20 meters away, they get to their best LOD(I think thats what hey are called[textures and polygon count])
2. Smaller statics like cars, shop stalls, and various city objects are NOT rendering AT ALL until you are maybe 50 meters from them (these numbers are rough estimates).
3. Ground Textures do not change from the default desert ground until you are fairly close to them. Arent they supposed to look like their actual texture, but less detailed, when you are far away?
I think these are related to maybe one setting, but I dont know. I have tried everything I can think of. Could it just be that it does this because there are so many objects on screen? In the map? I dont know...
Help?


