[R-DEV]fuzzhead wrote:this is my proposed idea on Combat Engineer for v0.7:
OK, I kinda hate to bring this back up but it was actually in my head a couple of days ago but I'm just now getting around to replying. Removing the wrench from the Crewman and giving it to the Combat Engineer is as unrealistic as it gets. I've read books on armored warfare in WW2, Korea, Vietnam and Iraq and I cannot ever recall a Combat Engineer repairing an armored fighting vehicle that has been damaged. Crewmen for Tanks, APCs, Mobile AAs etc. are extensively trained on how to maintain their vehicles and how to make repairs under fire. Armor crewmen are, after all, the people responsible for keeping their machines in fighting condition. The role of the combat engineer is entirely different from armored crewmen and their supporting maintenance crews. If we were really mimicking reality, the crewman kit would actually repair vehicles faster than the combat engineer!

The crewmen in tanks aren't just drivers, gunners and commanders, they're expert mechanics for their vehicle as well.
I couldn't find my old thread using search but I want to quickly put forth my idea to the Devs once again.
REAR AREA TANK REPAIR STATION
A crewman can only fix a loose track and/or repair his vehicle to 50% health (subject to discussion). Thereafter, the vehicle must return to a repair station located in the rear most areas of the map to fully repair to 100% health. This mimics the act of docking the vehicle for maintenance crews to begin repairing it. Crewmen can fix loose tracks in the field (albeit in real life it can take several hours but we don't have time for that) but anything more requires the vehicle to leave the fight and go under more tedious maintenance. We already have this in place for helicopters and jets, so why not for armored fighting vehicles.