Vehicle VOIP

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Vehicle VOIP

Post by Harrod200 »

Ok, I'm guessing since inter-squad VOIP is a hardcoded nono this will be too, but it's worth a try;

Is it possible to add a tertiary VOIP channel for communication with people inside the same vehicle? This would add an ease of communication with APC's and transport helis.
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

I assume this is more than my own wet dream. But i guess that's what it will ever be, seems way too hard to code around.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

Emnyron wrote:In before the HARDCODED and or Search Foo! comments
Did you actually READ the post? In it stated I thought it could be HC'd, but was worth a mention anyway just incase there was a possible bodge, and the only VOIP in the 'previous suggestions' thread refers to inter-squad.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Harrod200 wrote:Did you actually READ the post? In it stated I thought it could be HC'd, but was worth a mention anyway just incase there was a possible bodge, and the only VOIP in the 'previous suggestions' thread refers to inter-squad.
Don't get huffy. Vehicle voip is something that is hardcoded, DEVs have already thought about, and members have suggested many times before.

According to the DEVs, VOIP is completely hardcoded; meaning inter-voip, vehicle-voip and transsexual-voip are all hardcoded.

There's no point in flogging a dead horse.
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

See, now that was a productive reply...
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