Map idea - Night Desert Town With Insurgency
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Meester
- Posts: 154
- Joined: 2007-07-15 00:05
Map idea - Night Desert Town With Insurgency
This would be map as large as Kashan Desert with Insurgency.
There would be a town in the middle surrounded on all sides by large tracts of desert. An estimate of the town size could be as large as the hills in Kashan with it all in the middle. A single road would pass in an out of the town from one side of the map to the other (a swell as numerous side streets etc.
This would be a US Army map vs Insurgents game.
The premise is this - the US Army would have night vision goggles to see in the dark desert while the Insurgents would have access to none. To counter this the Insurgents would have access to civilians to make it harder to discern who is who in the darkness. Flares could also be made available to Insurgents to blind US soldiers with Night-vision googles. The town itself would also be lit at night from street lamps and the odd house or two (maybe the lights could be destroyed).
The weapon caches would be hidden in the houses and maybe tunnels also underneath the town and somewhere in the desert. In the desert the US would be at an advantage while in the town it would be less so. The insurgents also get the obligitary grappling hooks, civilian vehicles to turn into suicide bombs and IED's.
To make sure that everything will not go the Insurgents way you could introduce in the form of air power two Cobras, one AC-130 and one or two Black Hawk/Chinook helicopters. Now the AC-130 would be a new admission and has been discussed before but it would be on this map for a speciific purpose. It would be capable of flying fairly high and unreachable with Insurgent weaponry. When they (Insurgents) are spotted it can pound on them with inpunity with light artillery and miniguns that they have. To balance this out it could take some time to start the AC-130 engines or put it in a separate part to the main base so you have to drive or walk to get to it. There could also be one or two randomly generated aa guns in the town for insurgents to use but they do not respawn. Same could also be done for the AC-130. It can only be destroyed once or twice.
There will also be transport vehicles for the US Army unless it could be limited to just helicopter transportation. There would be a main US base to the South West and an abandoned (MEC?) army base with bunkers in the north east which would also provide a place for weapon caches. Both bases can be entered by either side and it would be a square map the size of Kashan.
The balance would be the US Army with its heavier firepower and night vision vs the unpredicability of the Insurgents with IED's, random cache places and close combat in tunnels and town and their civilians who the US Army in the dark have to be extremely careful about not hitting.
There would be a town in the middle surrounded on all sides by large tracts of desert. An estimate of the town size could be as large as the hills in Kashan with it all in the middle. A single road would pass in an out of the town from one side of the map to the other (a swell as numerous side streets etc.
This would be a US Army map vs Insurgents game.
The premise is this - the US Army would have night vision goggles to see in the dark desert while the Insurgents would have access to none. To counter this the Insurgents would have access to civilians to make it harder to discern who is who in the darkness. Flares could also be made available to Insurgents to blind US soldiers with Night-vision googles. The town itself would also be lit at night from street lamps and the odd house or two (maybe the lights could be destroyed).
The weapon caches would be hidden in the houses and maybe tunnels also underneath the town and somewhere in the desert. In the desert the US would be at an advantage while in the town it would be less so. The insurgents also get the obligitary grappling hooks, civilian vehicles to turn into suicide bombs and IED's.
To make sure that everything will not go the Insurgents way you could introduce in the form of air power two Cobras, one AC-130 and one or two Black Hawk/Chinook helicopters. Now the AC-130 would be a new admission and has been discussed before but it would be on this map for a speciific purpose. It would be capable of flying fairly high and unreachable with Insurgent weaponry. When they (Insurgents) are spotted it can pound on them with inpunity with light artillery and miniguns that they have. To balance this out it could take some time to start the AC-130 engines or put it in a separate part to the main base so you have to drive or walk to get to it. There could also be one or two randomly generated aa guns in the town for insurgents to use but they do not respawn. Same could also be done for the AC-130. It can only be destroyed once or twice.
There will also be transport vehicles for the US Army unless it could be limited to just helicopter transportation. There would be a main US base to the South West and an abandoned (MEC?) army base with bunkers in the north east which would also provide a place for weapon caches. Both bases can be entered by either side and it would be a square map the size of Kashan.
The balance would be the US Army with its heavier firepower and night vision vs the unpredicability of the Insurgents with IED's, random cache places and close combat in tunnels and town and their civilians who the US Army in the dark have to be extremely careful about not hitting.
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
while i like the concept. i see a few critical flaws.
-logistical assets.
C130s, chinooks, flares, and destroyable lights don't come out of nowhere. it takes literally hundreds of hours to develop, model, code, and test one vehicle. yes they are a good idea, yes i would kill to be firing 105 rounds into a city full of hostiles in the black of night orbiting above the city at 500ft.
but the simple truth is it takes an enormous amount of work to do these things.
-i honestly think this map is fairly un-balanced. and is heavily favored in the armies side.
US ARMY
-Isolated and secure base
-Heavy air support
-Air transport (multiple helos)
-NIGHT VISION (would give them a HUGE advantage)
Insurgents
-Civilians (cant see anything)
-cover (not much use for cover when death is circling at 500ft shelling you)
-Jihad (cant drive a dirtbike into an Abrams when it's pitch black)
my suggestions:
-Day map (it's more fair for the insurgents)
-love the concept of a big map with a city in the middle with a single road going through it (perhaps add a river for RIB assaults?
-no C130 (too much work for an unbalanced weapon)
-A10/Apache (more realistic air support)
-Black hawks, Little birds, and hueys. all great aircraft and are very versatile for urban battles.
-maybe have city surrounded by rivers so bridges can be destroyed, thus forcing the US to repair them under fire or insert via helo.
-logistical assets.
C130s, chinooks, flares, and destroyable lights don't come out of nowhere. it takes literally hundreds of hours to develop, model, code, and test one vehicle. yes they are a good idea, yes i would kill to be firing 105 rounds into a city full of hostiles in the black of night orbiting above the city at 500ft.
but the simple truth is it takes an enormous amount of work to do these things.
-i honestly think this map is fairly un-balanced. and is heavily favored in the armies side.
US ARMY
-Isolated and secure base
-Heavy air support
-Air transport (multiple helos)
-NIGHT VISION (would give them a HUGE advantage)
Insurgents
-Civilians (cant see anything)
-cover (not much use for cover when death is circling at 500ft shelling you)
-Jihad (cant drive a dirtbike into an Abrams when it's pitch black)
my suggestions:
-Day map (it's more fair for the insurgents)
-love the concept of a big map with a city in the middle with a single road going through it (perhaps add a river for RIB assaults?
-no C130 (too much work for an unbalanced weapon)
-A10/Apache (more realistic air support)
-Black hawks, Little birds, and hueys. all great aircraft and are very versatile for urban battles.
-maybe have city surrounded by rivers so bridges can be destroyed, thus forcing the US to repair them under fire or insert via helo.

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PlatinumA1
- Posts: 381
- Joined: 2007-06-25 07:31
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Interesting Suggestion. Maybe a city using the destructable buildings. The AC-130 Spectre Gunship would not be necessary, imho, but I wouldn't mind see this type of map implemented. Lots of streetlights to give Insurgents a chance in the city though.

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Meester
- Posts: 154
- Joined: 2007-07-15 00:05
Some fair comments there 
Of course AC-130's would be nice but in the interests of balance and less hassle you could simply settle for flares and/or maybe have a class restricted for insurgents who have access to night vision (Special Forces/Former Military Insurgents if you wish). However I have no idea if this is feasible.
Lights do not have to be destroyable either - maybe just the odd bonfire or two around the town.
I don't believe in rivers though even though Im sure some desert towns have them. Purely air and ground assault is my reckoning with flat terrain to give a defender an idea of where an enemy will spring from and plenty of time to prepare (Im not adverse to the odd hill or two though).
Of course AC-130's would be nice but in the interests of balance and less hassle you could simply settle for flares and/or maybe have a class restricted for insurgents who have access to night vision (Special Forces/Former Military Insurgents if you wish). However I have no idea if this is feasible.
Lights do not have to be destroyable either - maybe just the odd bonfire or two around the town.
I don't believe in rivers though even though Im sure some desert towns have them. Purely air and ground assault is my reckoning with flat terrain to give a defender an idea of where an enemy will spring from and plenty of time to prepare (Im not adverse to the odd hill or two though).
Last edited by Meester on 2007-09-11 03:01, edited 1 time in total.
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General Dragosh
- Posts: 1282
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
http://www.youtube.com/watch?v=nt0WGAsReaU
well...
come on, is it reaally that unbalanced? what if there were civilians in there!
thats like, 100 tickets lost.
well...
come on, is it reaally that unbalanced? what if there were civilians in there!
thats like, 100 tickets lost.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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ExOps_Mercenary
- Posts: 126
- Joined: 2007-07-09 18:40
well the map is realistic when you think about it us has heavy weapons when insurgents don't have shit really.
but then again the insurgents most of the time shot at conveys at night not day time also could you give the insurgent perm. night vision as like a normal view but make it only a little better then what everything would normally look like. also the us does need a c-130 plus in D-con people can hit shit (but i learned the right target track distance for perfect shots every time) when firing it's guns so it really would be like shoot and hope for the best. plus kashan could use a c-130 also make the insurgent the elite guard the ones with the heavily armed guys with the body armor and the masks. also really the insurgent aren't firefight soldiers like normal armies they and hit and run guys and tricky ******** those ********.
but then again the insurgents most of the time shot at conveys at night not day time also could you give the insurgent perm. night vision as like a normal view but make it only a little better then what everything would normally look like. also the us does need a c-130 plus in D-con people can hit shit (but i learned the right target track distance for perfect shots every time) when firing it's guns so it really would be like shoot and hope for the best. plus kashan could use a c-130 also make the insurgent the elite guard the ones with the heavily armed guys with the body armor and the masks. also really the insurgent aren't firefight soldiers like normal armies they and hit and run guys and tricky ******** those ********.
Give me a rule or something and I'll find a way around it or tell you how to make it work
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Smash-Crunch
- Posts: 143
- Joined: 2006-11-29 01:56
Night map suck to begin with.
With low lighting settings, enemy players stick out like a sore thumb. It's actually easier to spot them without night vision than it is with night vision.
On one of the servers I played on, I had some great games until a night map came up in the rotation, and then the server just keeled over and died.
With low lighting settings, enemy players stick out like a sore thumb. It's actually easier to spot them without night vision than it is with night vision.
On one of the servers I played on, I had some great games until a night map came up in the rotation, and then the server just keeled over and died.
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S.P.C-[Reality]-
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Dunehunter
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Ecko
- Posts: 925
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Sure if you stuck to the right areas. On basrah for instance, the plains would be instant death for any insurgents. But the city would provide them with an equal chance of survival, forcing more urban confrontations.[R-MOD]Thunder wrote:its a shame dynamic lighting dont work otherwise you could get civi's to blind NV with torches,
but honestly if you where a insurgent would you fight knowing your enermy has full NV and thermal equipment at their disposal
AKA Ecko1987
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OiSkout
- Posts: 1294
- Joined: 2006-05-14 02:39
Maybe dusk would be a lil better. This shortens the engagement range of the conventional army to make a little more fair.
But they pretty much can't have NVGs also, otherwise it would remove it.
Maybe make the insurgents attack a conventional army's base or something? Then again, theres no reason they wouldn't have NVGs at a base ...
But they pretty much can't have NVGs also, otherwise it would remove it.
Maybe make the insurgents attack a conventional army's base or something? Then again, theres no reason they wouldn't have NVGs at a base ...
Sigless.


