Unique UAV

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Unique UAV

Post by Beowulf2525 »

I completely understand why the UAV was removed, but I think it would be good to put it back in with a few tweaks. Instead of having the commander call in a UAV, why not have a UAV Command & Control Center? 1 (Maybe 2) person job. Basically, a person flies the UAV like a jet, but he's in the building. Then SL's could have an extra piece of equipment that shows them what the UAV is seeing, then inform the squad. You could even arm the UAV with a few missiles maybe. This way, squads would have better intel like in RL (real life), but it wouldn't be a massive advantage like in regular BF2. It would be difficult, but I think it would be well worth it. :thumbsup:
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Sounds great to me, i remember seeing some footage of some delta force guys attached to some marines in iraq, they sent off their little uav and look on a PDA to see what was at a boathouse nearby: but sod's law says that its probably hardcoded
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pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

hmm. i'm pretty sure remote flying isn't hardcoded in bf2. how do you use TV missles?

yes, it would be a great idea, and it would actually utilize the uav as it is used IRL.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

problem is it takes even more people away from combat and we're already stretching the balance between supporting/combat units to the max with a full 64 player server.

Anywho, we actually have one modeled (do a search) and this has been suggested numerous times.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

[R-DEV]Jaymz wrote:problem is it takes even more people away from combat and we're already stretching the balance between supporting/combat units to the max with a full 64 player server.

Anywho, we actually have one modeled (do a search) and this has been suggested numerous times.
lol, your not referring to my UAV are you? Anyways, a UAV does sound good in theory, but probally not so well in practice.
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