Using Arrows/WASD keys for turret control
-
AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Using Arrows/WASD keys for turret control
Just thought this was worth noting cos it seemed like an awesome idea and deserved it's own thread. Forget which dev mentioned it but full credit to him. But as he said it would resolve alot of problems relating to shooting down helicopters and such and generally making the process a little more realistic (accordingly).
-
Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Eh, its good in theory, but its harder to make fine adjustments to your aim. Its good in that it stops people from increasing their sensitivity to increase turret speed, but equally, it can also have lower accuracy.
While I did like it in RO when I played the free weekend, it makes fine adjustments of aim much harder than a mouse because you're either moving it as fast as possible or not moving at all (the same problem you get with flying and racing games using a keyboard. theres 100% or 0% and nothing in between)
In an ideal world the best input would probubly be a joystick, as they combine the advantages to the keyboard and of the mouse in this sort of interface.
For the time being, due to the extreme importance of hitting comparitivly small weak points in tank battles I don't support this idea.
While I did like it in RO when I played the free weekend, it makes fine adjustments of aim much harder than a mouse because you're either moving it as fast as possible or not moving at all (the same problem you get with flying and racing games using a keyboard. theres 100% or 0% and nothing in between)
In an ideal world the best input would probubly be a joystick, as they combine the advantages to the keyboard and of the mouse in this sort of interface.
For the time being, due to the extreme importance of hitting comparitivly small weak points in tank battles I don't support this idea.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
-
Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
-
Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
why not using both of them ? key and mouse ? the key can allow turret to move more quickly... and mouse will allow you to adjust youre turret... it can be realy cool... BTW if you can add some code to stabilize the cannon it can be REALY awesome too... and real Tank/APC/LAV have this system on board 
-
General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
-
HABO3
- Posts: 155
- Joined: 2006-03-08 03:16
one book I read about the final march into Baghdad during the initial combat phase of OIF mentioned that it was pointless for Abrams gunners to even bother shooting at sprinting enemy foot soldiers (mostly those running parallel to their sights) with their coax MGs because of how hard it was to hit them. I have no idea how true this and I haven't played a tank sim in a few years but the author seemed to have done a lot of research for the book and I have pretty good faith in what he said since the whole book was pieced together with interviews from soldiers who were in the fighting. it has to be much harder IRL to engage targets with analog controls than it is with an optical mouse. it would increase survivability for infantry being engaged by armor.
-
Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
This is a perfect example of the rising problem of [R-ism], which is the prejudice theory towards [R-MOD]s, [R-COD]s, [R-CON]s and [R-PUB]s in that they are of lesser intelligence and physical ability than [R-DEV]s. It was not a [R-DEV] that gave birth to this idea, but a mere [R-MOD], [R-MOD]Mongolian_dude's. Even to this day, it seems that [R-DEV] shovanists still maintain a glass ceiling that keeps the so called 'weaker' half of PR-beings below themselves and 'in their place'. Even in their own forums, '[R-Suffragettes]' are frequently subjected to abuse, sexually and physically, with no one to talk to or to come to their aid.AnRK wrote:Forget which dev mentioned it but full credit to him.
Please sign a petition on behalf of [R-Suffragettes] to put an end to this political and moral incorrectness.
So....
Surely if everyone is worse off(but unarguably playing more realistically), then hitting these comparatively small weak points becomes harder and removes the unrealistic scenario that we now face, of gunners being able to ricochet 120mm sabot rounds so that it hits a tank twice over.Bob_Marley wrote: For the time being, due to the extreme importance of hitting comparitivly small weak points in tank battles I don't support this idea.
I fear that people would be able to MAX OUT their vehicle sensitivity and$kelet0r wrote:it needs to be a 2 pronged approach
'a' and 'd' for general traversing - so maximum real life turning speed (8-12 seconds for 360 degree rotation?)
mouse for small precise motions for aiming but far too slow/next to useless for turning the turret
use the mouse like it currently is, making any adjustments to the system worthless and wasted.
Perhaps the SHIFT key for slower/faster turning turret?
...[R-Suffragette]Mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT]
[/INDENT][/INDENT]-
ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
-
Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
It kinna is because your using the exact same action to fire a 120mm gun as firing a 9mm one. Move mouse life a rifle and pop. Little variation.ZZEZ wrote:I think it would be a good idea, when I was gunning a M1A2, we were parked on a hill, enemy infantry behind us started shooting at us with light arms, I did a 180 turn and instantly bam, headshot with the machine gun in less then 3 seconds[?] - it felt very arcadism.
...mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT]
[/INDENT][/INDENT]-
Cp
- Posts: 2225
- Joined: 2006-04-17 18:21
Koc said this in the other tank turret rotation thread.[R-DEV]KingofCamelot wrote:RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
This means that even with every sensitivity set to max (mouse drivers and ingame) you wont be able to turn the turret faster that the set rate. I checked the editor and the current max is 30 (I dont know what unit it is) I changed it to 5 and it looks alot better.

-
ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
Spot on! thats why I think this suggestion is a really good idea, it would add some much needed sluggishness to aiming with armor.[R-MOD]Mongolian_dude wrote:It kinna is because your using the exact same action to fire a 120mm gun as firing a 9mm one. Move mouse life a rifle and pop. Little variation.
...mongol...
-
Paladin-X
- Retired PR Developer
- Posts: 592
- Joined: 2005-06-12 16:00
Back in your cage.'[R-MOD wrote:Mongolian_dude;484654']This is a perfect example of the rising problem of [R-ism], which is the prejudice theory towards [R-MOD]s, [R-COD]s, [R-CON]s and [R-PUB]s in that they are of lesser intelligence and physical ability than [R-DEV]s. It was not a [R-DEV] that gave birth to this idea, but a mere [R-MOD], [R-MOD]Mongolian_dude's. Even to this day, it seems that [R-DEV] shovanists still maintain a glass ceiling that keeps the so called 'weaker' half of PR-beings below themselves and 'in their place'. Even in their own forums, '[R-Suffragettes]' are frequently subjected to abuse, sexually and physically, with no one to talk to or to come to their aid.
Please sign a petition on behalf of [R-Suffragettes] to put an end to this political and moral incorrectness.
IRT #1
Interesting. I like it.




