Map size: Very large
Players: 32 or 64
Gametype: Hostage rescue.
Sides: US vs insurgents.
TIme: night mission
Mission fail: 1 hour
Reinforcements: US 120 tickets, INS 200 tickets.
PLOT:
Insurgens has captured 2 CIVILIANS and demand 500.000 dollars for their release or they will be executed after 1 hour.
The US do not know were the hostages are being held and need to locate and free them.
INSURGENT OBJECTIVES:
1) Ensure the enemy do NOT rescue the hostages before briefcase is obtained.
2) Archieve the briefcase containing the ransom money (either by hostage exchange or killing the carrier)
3) Reach the exit zone with the briefcase
4) Eliminate the US team.
US OBJECTIVES:
1) Capture civilians to temporary reveal current POW location (red X on map)
2) Rescue the Hostages (Bring hostage to HQ)
3) Prevent the insurgents to archieve the briefcase
4) Prevent the hostages from being executed or killed
5) Annihilate the enemy team
HOSTAGE OBJECTIVES:
1) Escape and reach the US HQ (prior 1 hour)
2) Avoid getting executed or killed.
SCORING: (needs tweaking)
Insurgents escape with the briefcase = +2 points
US rescue a hostage = +1 point (bring him back to base)
Hostage executed = -1 point for both sides and -10 ticket both sides.
US team eliminated = INS win
INS team eliminated = +1
US capture a INS civilian** = Reveals current location of a hostage on map
INS capture a US soldier** = Reveals current location of the briefcase on map.
** Capture is done by knifing.
US EQUIPMENT::
x1 Briefcase kit, no weapon (Kit picked up at US HQ)
Normal loadout.
Spec ops kits: NVG's, Silenced M4 ACOG, flash bangs, smoke grapple hook
x1 AH-6
x2 Blackhawks
INS EQUIPMENT:
* Hostage Kits are picked up at Hostage spawn car.
* Equipment hidden at destroyable weapon crates (visible for INS on map)
THE HOSTAGES:
There are 2 CIVILIAN hostages (played by INS side)
They will spawn at a hostage spawn point at game start.
They are not able to see a the map, cannot communicate and cannot pick up weapons (results in blur).
SPAWNPOINTS:
The US team spawns at a HQ on the north section of the map.
The whole INS team spawn at a random spawn with along with the POW's.
INSURGENT OPTIONS:
1) Insurgents have time on their side (about 1 hour)
2) Insurgents are hidden and is waiting for the US.
3) Insurgents may have more spawn tickets
4) Insurgents may have civilians that may spot the US
5) Insurgents may bluff when exchanging POW's with briefcase
6) Insurgents may tactically execute a POW's to win by points.
7) Insurgents have MORE players on their side (cause 2 US players are POW's)
US OPTIONS:
1) US have better equipment NVG's, Helos, Silenced weapons
2) US are better organized and have a commander
3) US may capture Civilians to temporary reveal POW's positions (like Ins mode gameplay)
HOSTAGE OPTIONS:
1) Hostages may attempt to escape (but their stamina is weak)
2) Hostages cannot pick up weapons (Results in wound effects (blur screen)
3) Hostages cannot type text messages (may only use VOIP)
4) Hostages are not visible on map for any sides.
These are just SOME options that I can think of to balance gameplay.
So if you guys have anything to ADD to the idea.. rather than just criticize it I'd be glad
SO now I leave the comments for you guys
Teq


