Free movement in a vehicle

Suggestions from our community members for PR:BF2. Read the stickies before posting.
KingofCamelot
Retired PR Developer
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Joined: 2006-01-07 18:17

Post by KingofCamelot »

Harrod200 wrote:What other advantages would come from the 2142 engine?
Oh, I could fill a page with all the advantages that would come from switching to the 2142 engine.

However, a main problem is we can't take any vBF2 assets into 2142, so everything that we currently use from vBF2 that we didn't make ourselves, we'd have to make ourselves for it to be used with 2142, to not violate the EULA.

Also, we're a BF2 mod. Moving to the 2142 engine this late into our mod's life just doesn't make sense form a longevity point of view. It would require a huge chunk of the current community to buy a new game which honestly doesn't offer that much improvement from the current engine and would probably be passed up for a newer engine in the future.
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Rhino
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Post by Rhino »

ye its best we stick with the BF2 engine. There is also 1 or 2 things the 2142 engine cant do, which the BF2 engine can :p
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Harrod200
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Joined: 2007-09-07 12:08

Post by Harrod200 »

[R-DEV]Rhino wrote:ye its best we stick with the BF2 engine. There is also 1 or 2 things the 2142 engine cant do, which the BF2 engine can :p
And however many features you add, take one away and you'll have a rebellion :D
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Winterfrost
Posts: 38
Joined: 2006-04-24 06:56

Post by Winterfrost »

I can't wait until we have PR on the enemy territory quake wars engine, but i'm worried about the 24 players per game limit on quake wars
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Post by Rudd »

DarkTalon wrote:I just made this demo, what you see is an LCAC with a chinook with a jeep inside it.
yes, joint ops has a nice collision engine. but no, it's not perfect.

for example, in BF2, hypothetically, you're in your chinook need to make a sharp turn? bank left and pull up. in joint ops you turn on 1 axis.
so BF2 sacrifices collision for flight physics.

let me try again.
-JO you get 3 axis to work on
  • forward/back
  • left/right
  • up/down


-BF2
you are free from those axi and can do whatever, whether it's a flip, a sharp bank or a roll.
Ah damn, i forgot the helos were completely crud :razz:

Who remembers GRENADE JEEPS ON CHOPPERS!!!! ???
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