Ok, sorry that the reply took so long, I was kinda busy lately

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Some of you said that the sniper in the role of a rifleman with enhanced range is still valuable.
Well, but we already have a kit that is
exactly meant for this role: The Designated Marksman. Although I don't have first-hand experiences here, from what I could recollect a sniper team rarely, if ever, fights shoulder-by-shoulder with conventional troops.
So from a reality based point of view the use of the sniper that at the time is more or less enforced just isn't right, this would be one of the reasons to remove it.
2 People do not seem to be much, but especially when all the MBT's,APC's and Helo's are used, there are not many people left over for infantry.
Say, we have 32 people on our side. Now we have two MBT's, two APC's, one Attack Helo and one two transport choppers.
Shoop da woop, depending on how much people are manning those things at worst 12 people are gone. For this example let's just say there are 10 people busy manning those vehicles. So, only 22 People remaining. This makes for 3 full Infantry Squads and one with 4 people.
And if you take just one guy away, the last squad will be impaired concerning the availability of requestables. On more, and the squad is nearly useless as a fighting unit on it's own.
Assuming the two snipers will make around 15 kills each, so at best they take 30 tickets from the enemy, and that over the whole round.
Would they fight with the one last squad, they could have provided full cover two all directions, and so maybe eliminate just the one guy who stumbled upon them as they capped a flag and so saved their SL, which in turn would have lead to a capture of that CP, and so taking easily 60 Tickets away from the enemy as the fight continues.
Ok,this is rather academical, but still: 6 People are nearly always more effective than 4 and 2 guys. A capped flag is about always more beneficial towards the victory than 15 or so kills are.
There are maps, like Seven Gates, where a sniper can actually be used in a good way. They can stay on those maps. But in my opinion the majority of the maps leave no room for such use of the sniper.
I bet that the dev's have terribly long to-do list, and taking away one issue could help a bit. They could just disable the kit, and maybe, when we are closing in on 1.0 and somehow have the technical means to realize a real sniper kit, then they could pull it out again, provided it'd still fit into the game then.
And, last but not least, this would scare those people away who
always take the sniper kit, and
always camp at the same predictable spots.
When such guy then discovers PR and asks where his beloved sniper kit is, the answer: "there is none" would either scare him away, or maybe, with some luck, he would be interested enough to learn this game in all it's facets and so become a valuable teamplayer.
Phew, even I don't really now why I am so eager to see this kit gone, but somehow it always feels wrong when I see snipers running around....
And if someone dares to try to answer with something like: "You only have been pwnz0red by leet snipers too often", I will invent a device that allow me to give him a good beating-over-IP

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