Request Kit ONCE for whole round

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pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Request Kit ONCE for whole round

Post by pasfreak »

So..I was thinking that instead of "spawning and selecting a kit" every time you die, you just select the kit you want to start with before the round begins, and once it begins, thats it. Every time you die from then on you spawn with the kit you started with.
same goes for requestable kits, you will start out as whatever kit you spawn with, then once you request and grab the kit, you'll keep spawning with that kit for the rest of the round.

A few things this will do to the game...

most people will want to be a more or less standard kit, one that they can use more or whatever they are comfortable with, and will improve balance and gameplay.

will put an end to, "quick, go to the rally pt. and get a sniper!" or, "quick, go to the apc and get a HAT!!"
people will request the kit once, and thats it.

Will almost completely eliminate green text spam at the top, save for the beginning of the round

Will put an end to "enemy kit stealing" where the other faction steals the only HAT kit or the only sniper kit on the map, rendering the entire army without a valuable kit.

Will be able to remove strange limitations on some kits (like the 20 second HAT kit thing), to add realism.

Thanks for the input guys
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

If people were to be sensible on public servers it'd be ok. But then again the changing environment for line infantry in games means that sometimes stuff like L-AT and Marksmen kits are needed and this would totally $£%$%it up.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Once is harsh, but limited numbers of kits might bring a new aspect of strategy
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

While for clangames or organised games where people have a set job to do that would be fine, on a public where the scene is constantly changing and you just can't rely on the blues to do their jobs you need to be able to run over to the APC and grab an AT4. I'm sure IRL you have troops trained heavily in AT but vehicles still carry an AT missile/rocket or two just incase, hence the idiotproof instructions printed on the tube so any soldier can pick up the launcher and give the enemy a present.

Note: not "i KNOW all landrovers/hummers/whatever carry a load of AT rockets, this is the word of god"; that was my impression. (fist to post the Cox video gets a slap :p )

I think it would be just a little TOO restrictive, especially if for example your RP exit is pinned by a tank but your squadmembers are all riflemen.

It also brings in the question of what happens when a bad player gets an important kit? If that annoying noob who uses the sniper kit in CQB gets it at the beginning of the round, he's got it all round; wasting a potentially very valuable kit.
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zeidmaan
Posts: 228
Joined: 2007-02-11 18:05

Post by zeidmaan »

And what if you designate some one in your squad to be a medic and he leaves later? You are stuck without a medic for the rest of the round. Even if hes the most dedicated player ever he can get a connection problem, fire at home, family emergency etc. :)
proud member of *=LP=* :)
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

Theres alot of Negatives then positives for this idea. Whilst it does look good on paper, i doubt it will be good in practice. Imagine noobs just taking sniper kits, and thinking its BF2 becuase they keep spawning with it.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

OP just doesn't want to let go of his sniper rifle.

I deem the tread fail.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Winterfrost
Posts: 38
Joined: 2006-04-24 06:56

Post by Winterfrost »

no... NO NO NO NO NO!! *GASP* NOOOOO!!!!!1111

on a more constructive note: 1 reason the kit spawning works well is that different situations require different equipment and if your soldier has a lifespan of more than 4 minutes he'll need a range of kits to switch from I'd personaly like to be able to spawn with more non requestable kits so i won't have to run around begging the quartermaster for certain equipment
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

hell no.
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

Winterfrost wrote:I'd personaly like to be able to spawn with more non requestable kits so i won't have to run around begging the quartermaster for certain equipment
Such as? The current kits are designed as the most common soldiers on a battlefield and sum them up quite nicely.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

So I spawn as Rifleman and then I keep spawning as Rifleman when dead, even if my squad needs Engy or Medic. Is that it?

Horrible idea
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blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Outlawz wrote:So I spawn as Rifleman and then I keep spawning as Rifleman when dead, even if my squad needs Engy or Medic. Is that it?

Horrible idea
Agree, terrible idea :shock:
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

^^x3
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