CROW.
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Kahuna
- Posts: 40
- Joined: 2006-09-01 20:23
Surely this is a big testament to the balancing put in place on those maps?Liquid_Cow wrote:IRL there is never balance. The last time there was a balanced battlefield it involved knights and horses. Rather than strive for balance we should go for accuracy to RL. Just look at Basrah and Mestia, the team with the superior equipment does not win most of the time I play.
Or is it just me?
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Liquid_Cow
- Posts: 1241
- Joined: 2007-02-02 22:01
[RANT ON]
What I'm saying is IROC racing is boring. All the drivers have identical cars, it comes down to who has the most technically proficient driving skills for a given course. There are no break aways, no surprises, and races are won by slim margins. I fear for all the complexity being built into PRM that's the end result.
If it were up to me I'd throw away any sort of effort for balance on most* maps. Make two completely different teams, one heavy but slow, the other nimble but light. Give each side unique weapon systems which allow for innovative tactics and avoids the numb head on tactics that are common to the game. There may be a way to make teams pay for their special equipment, spawning an Abrams or T-90 might cost more points than a lighter armored vehicle (probably hard coded, but I figured I'd ask...). That way a commander could decide to forgo the armor and instead just have infantry with more HAT kits. As the battle develops tactics change and the team commanders might decide to try something new if their plan isn't working.
And sometimes PRM's balance actually skews the end results of the game. For example, in EJOD, there is a very "nice" balance, a true symmetrical playing field, or is it? The terrain slightly favors the MEC side, end result, as we saw in C5 tournament when two skilled teams when head to head, the US got hosed.
* I'd still make balanced maps, and EJOD is a good one, but I wouldn't waste much effort on a realistic simulation of an unrealistic situation.
[RANT OFF]
What I'm saying is IROC racing is boring. All the drivers have identical cars, it comes down to who has the most technically proficient driving skills for a given course. There are no break aways, no surprises, and races are won by slim margins. I fear for all the complexity being built into PRM that's the end result.
If it were up to me I'd throw away any sort of effort for balance on most* maps. Make two completely different teams, one heavy but slow, the other nimble but light. Give each side unique weapon systems which allow for innovative tactics and avoids the numb head on tactics that are common to the game. There may be a way to make teams pay for their special equipment, spawning an Abrams or T-90 might cost more points than a lighter armored vehicle (probably hard coded, but I figured I'd ask...). That way a commander could decide to forgo the armor and instead just have infantry with more HAT kits. As the battle develops tactics change and the team commanders might decide to try something new if their plan isn't working.
And sometimes PRM's balance actually skews the end results of the game. For example, in EJOD, there is a very "nice" balance, a true symmetrical playing field, or is it? The terrain slightly favors the MEC side, end result, as we saw in C5 tournament when two skilled teams when head to head, the US got hosed.
* I'd still make balanced maps, and EJOD is a good one, but I wouldn't waste much effort on a realistic simulation of an unrealistic situation.
[RANT OFF]
Golden Camel Alliance
Fear the Moo!!!
<MFF>
Fear the Moo!!!
<MFF>
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07
Balance is shit, it never matters. The game is dictated by the expert players vs the noobs or normal players.
I usually play on DVB and Strk Team Servers. When DVB is all on one side, balance on any map does not matter, they will bring their shit to you if you slip and not defend. Strk tm does the same they will hand you your lunch even as insurgent on al basrah. I just got off a match where they were dictating infantry and ifv support from the top of a single warehouse roof.
Balancing is shit basically it all comes down to the players and obviously anyone who complains about the balance was too weak to overcome it.
Add the crows humvee, all it takes is a light at to mess up a humvee's day. And every squad should have one or even a heavy at to deal with it.
I usually play on DVB and Strk Team Servers. When DVB is all on one side, balance on any map does not matter, they will bring their shit to you if you slip and not defend. Strk tm does the same they will hand you your lunch even as insurgent on al basrah. I just got off a match where they were dictating infantry and ifv support from the top of a single warehouse roof.
Balancing is shit basically it all comes down to the players and obviously anyone who complains about the balance was too weak to overcome it.
Add the crows humvee, all it takes is a light at to mess up a humvee's day. And every squad should have one or even a heavy at to deal with it.
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Dont forget on the MEC maps its meant to be a possible future scenario, unless u want to create a whole new team for a middle eastern power the devs have a certain amount of liscense to balance the game.77SiCaRiO77 wrote:exactly , mirror bnalancing if for vanilla
put the crow (not in all maps) aswell as add at11s , make diferent tanks , diferent weapons for diferent vehicles, etc ,etc not like now where a havoc and a cobra are armed with the same things , or a t90 and a m1a2s had the same armor and speed .
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
eggman told me it was no accidentEl_Vikingo wrote:Was in OPEN Beta because the Proving Grounds map was accidentally slipped in.
If you don't understand, it means that yes, it's ingame and working (maybe still WIP though), but not been released for the Public yet.
[/quote][R-DEV]eggman']no not at all heh .. stuff is there cuz it's still being proven wrote:Hey, played with you on jabal earlier tonight, had fun.
anyways did you guys intend to have the proving grounds in the open beta. either way, you have some kick *** stuff there.
i hope you don't mind my V-22 pics in the thread about the V-22, feel free to delete them.
keep up the good work.

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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
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ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
CROW in its current form is a mean killing machine, you get two levels of zoom and 500 bullets, place that in a strategic location and it will butcher infantry like no tomorrow unless they are armed with LAT.
I think it would be cool to have it, have advantages and disadvantages to every army in the game.
I think it would be cool to have it, have advantages and disadvantages to every army in the game.

