Accuracy of MEC Weapons vs. USMC Weapons
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Armand61685
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da.SPAWN
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sorry but this is completly wrong!'[R-PUB wrote:Armand61685']Hmm there is nothing wrong with the teams. It's just that the US side is teamstacked with all of the best common players and the MEC is stuck with the nubs. Or the maps are imbalanced, not the guns.
there is an unbalance between US & MEC/CHINA weapons that needs to be fixed soon or no one will like to play as MEC/CHINA.
the US guns are a little bit overuling the battlefield, shooting with the ak101 (normal soldier class) is much more challenging than with it´s US counterpart.
out of that reasons, if i play MEC/CHINA i allways pick up the US weapon kits but that could not be the way.
you can better throw the CHINA MG at the enemy than using it for shooting with. the MEC MG is a little better but still a "never pick up that thing" for.
i like realism but remember it is still a game which should make fun playing it for ALL SIDES.
Last edited by da.SPAWN on 2005-12-27 12:29, edited 1 time in total.
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twisted
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yes to the original poster of the topic. the MEC/china in game need more balancing and a lot more thought must go into it. there must be things that can up their ante. like using a powerful and realistically accurate pkm instead of rpk.
while i have only been able to play SP (not one damn prmm server in australia
) i am embaressed by how outgunned the MEC are (even for dumb bots).
PS - could stance influenced gun sway be introduced to make firing a bit more realistic?
while i have only been able to play SP (not one damn prmm server in australia
PS - could stance influenced gun sway be introduced to make firing a bit more realistic?
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SiN|ScarFace
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The AK101 should have the same accuracy in single shot as the m16 as the engagement ranges are well below 200m. Right now the ak101 does not even compare to the m16.
When I play mec I will pick up dead marines m16s.
The gameplay is starting to degrade as people get better, the weakness of MEC is more obvious. If you see a US player taking aim at you, its almost suicide to try and shoot back if that player is good. You might be dead on when you pull the trigger but your ak101 round will miss more often than than the m16 at the same range.
If you train with an ak101 you should be able to hit something the size of a pumpkin at 100m with the iron sights no problem (which is about the size of a head with a helmet on it.)
Ak needs to be equal to the m16 in BF combat distances PERIOD
When I play mec I will pick up dead marines m16s.
The gameplay is starting to degrade as people get better, the weakness of MEC is more obvious. If you see a US player taking aim at you, its almost suicide to try and shoot back if that player is good. You might be dead on when you pull the trigger but your ak101 round will miss more often than than the m16 at the same range.
If you train with an ak101 you should be able to hit something the size of a pumpkin at 100m with the iron sights no problem (which is about the size of a head with a helmet on it.)
Ak needs to be equal to the m16 in BF combat distances PERIOD

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GRB
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Ak needs to be equal to the m16 in BF combat distances PERIOD
Well personally I beg to differ...

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SiN|ScarFace
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Thats fine, yes IRL they are not equal and I guess this is PR so balance goes out the window.
American and british military will outclass any arab shit. So then we are left with a few choices.
Make them equal.
Be a man and play on a team thats not as effective as the other team.
Think outside the box, and put in some **** that will create new problems.
This type of unbalanced stuff is why a Reality FPS is an oxymoron, and at the end of the day its still just a game and not reality, and if its unbalanced it only hurts the mod. But these are my opinions...
American and british military will outclass any arab shit. So then we are left with a few choices.
Make them equal.
Be a man and play on a team thats not as effective as the other team.
Think outside the box, and put in some **** that will create new problems.
This type of unbalanced stuff is why a Reality FPS is an oxymoron, and at the end of the day its still just a game and not reality, and if its unbalanced it only hurts the mod. But these are my opinions...

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da.SPAWN
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there are many options to balance it, if the target is harder to hit with the AKs then give them +7 damage points.
i personaly like it when the different weapons have a different handling behavior,
if they are to equal in using, than it gets pretty quick boring and only the icon is different.
i personaly like it when the different weapons have a different handling behavior,
if they are to equal in using, than it gets pretty quick boring and only the icon is different.
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dawdler
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Well, that's what rifles are at BF2 ranges, pretty equal. The difference is in the person handling them, that's the difficult part. Besides of course the obvious 3 round burst/full auto and so on.da.SPAWN wrote:there are many options to balance it, if the target is harder to hit with the AKs then give them +7 damage points.
i personaly like it when the different weapons have a different handling behavior,
if they are to equal in using, than it gets pretty quick boring and only the icon is different.
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fuzzhead
- Retired PR Developer
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GRB, you may disagree, but come on now, have you played as MEC much??? In its current state, it is horrible!
Play on gloryhoundz karkand no vehicles. it becomes blatantly obvious the MEC are very disadvantaged. Trying to assault the Square from the market is totally futile, the USA can sit up there and its like shooting fish in a barrel, and this is only 100 meter range! Watch AK shooting video, you will be very surprised to see the accuracy of AK at 100 meters if youve never fired one. If you have even cursory training, you WILL hit at 100m.
Play on gloryhoundz karkand no vehicles. it becomes blatantly obvious the MEC are very disadvantaged. Trying to assault the Square from the market is totally futile, the USA can sit up there and its like shooting fish in a barrel, and this is only 100 meter range! Watch AK shooting video, you will be very surprised to see the accuracy of AK at 100 meters if youve never fired one. If you have even cursory training, you WILL hit at 100m.
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twisted
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there are lots of good weapons out there for MEC. it's just america is more well know and liked and thereby gets first choice in games. obvioulsy this can screw up balance.
the solution.
for MEC i recommend the g3 (with realistic characteritcis of course, i.e deadly accurate on semi at all ranges and a beast on auto). or the AK107/108 [http://world.guns.ru/assault/as07-e.htm].
for MEC spec-ops the AN-94 is quite interesting. two bullets in one hole at 100m thanks to a special firing mechanism in the gun. http://world.guns.ru/assault/as08-e.htm
for china the http://www.strategypage.com/dls/articles/20030423.asp
under advanatges it has " The QBZ-95 (Type 95) can be compared in it's reliability with the AK Assault Rifles. Assault Rifle features low recoil power and cold hammer forged barrel. These features provide high fire accuracy. Furthermore it executes three shot burst fire. Weapon's compact dimensions, light weight, additional pistol and carrying handles provide comfortable handling and usage including in a limited space areas. It has can be reloaded from the each hand. One more advantage is ability to fed it from the 75 round drum magazine."
the same thinking can be applied to LMGs, and other guns.
also the modeling of the damage due to different calibres will further help even the odds (a PKM can take out a car or truck). actually in real life a bullet from an ak47 goes through a tree trunk and can damage a cars engine block
the solution.
for MEC i recommend the g3 (with realistic characteritcis of course, i.e deadly accurate on semi at all ranges and a beast on auto). or the AK107/108 [http://world.guns.ru/assault/as07-e.htm].
for MEC spec-ops the AN-94 is quite interesting. two bullets in one hole at 100m thanks to a special firing mechanism in the gun. http://world.guns.ru/assault/as08-e.htm
for china the http://www.strategypage.com/dls/articles/20030423.asp
under advanatges it has " The QBZ-95 (Type 95) can be compared in it's reliability with the AK Assault Rifles. Assault Rifle features low recoil power and cold hammer forged barrel. These features provide high fire accuracy. Furthermore it executes three shot burst fire. Weapon's compact dimensions, light weight, additional pistol and carrying handles provide comfortable handling and usage including in a limited space areas. It has can be reloaded from the each hand. One more advantage is ability to fed it from the 75 round drum magazine."
the same thinking can be applied to LMGs, and other guns.
also the modeling of the damage due to different calibres will further help even the odds (a PKM can take out a car or truck). actually in real life a bullet from an ak47 goes through a tree trunk and can damage a cars engine block
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DEDMON5811
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beta
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Well I have decided to try a small experiment:
The map is Strike at Karkand 2, I chose a position that (i think) is about 50m from a markable wall. I used the AK-101 (from MEC medic class) and the M16A2 (from US medic class) and did some comparison. I took 5 aimed, single shots in 3 seconds at the wall 50m away, in the standing, crouching and prone positions.
From this I have learned that, at 50m at least, the weapons are not greatly different accuracy, and (though it may just be my inaccuracy at the different shots) that the crouching position seems to be the most accurate.
I didn't try the test from 100m or 200m because by the time I ran over to the mark, the bullet holes had dissappeared
, so I couldn't see the accuracy.
I have the screens from the different results:
Firing position:
http://i33.photobucket.com/albums/d82/b ... sition.jpg
Distance:
http://i33.photobucket.com/albums/d82/b ... stance.jpg
AK101 standing:
http://i33.photobucket.com/albums/d82/b ... anding.jpg
AK101 crouching:
http://i33.photobucket.com/albums/d82/b ... uching.jpg
AK101 prone:
http://i33.photobucket.com/albums/d82/b ... 1prone.jpg
M16A2 standing:
http://i33.photobucket.com/albums/d82/b ... anding.jpg
M16A2 crouching:
http://i33.photobucket.com/albums/d82/b ... uching.jpg
M16A2 prone:
http://i33.photobucket.com/albums/d82/b ... 2prone.jpg
So at 50m, the two seem to be fairly close.
Maybe if I am at a location where I can run two BF2's at once, I'll try at 100m and 200m.
and hopefully the links work ...
The map is Strike at Karkand 2, I chose a position that (i think) is about 50m from a markable wall. I used the AK-101 (from MEC medic class) and the M16A2 (from US medic class) and did some comparison. I took 5 aimed, single shots in 3 seconds at the wall 50m away, in the standing, crouching and prone positions.
From this I have learned that, at 50m at least, the weapons are not greatly different accuracy, and (though it may just be my inaccuracy at the different shots) that the crouching position seems to be the most accurate.
I didn't try the test from 100m or 200m because by the time I ran over to the mark, the bullet holes had dissappeared
I have the screens from the different results:
Firing position:
http://i33.photobucket.com/albums/d82/b ... sition.jpg
Distance:
http://i33.photobucket.com/albums/d82/b ... stance.jpg
AK101 standing:
http://i33.photobucket.com/albums/d82/b ... anding.jpg
AK101 crouching:
http://i33.photobucket.com/albums/d82/b ... uching.jpg
AK101 prone:
http://i33.photobucket.com/albums/d82/b ... 1prone.jpg
M16A2 standing:
http://i33.photobucket.com/albums/d82/b ... anding.jpg
M16A2 crouching:
http://i33.photobucket.com/albums/d82/b ... uching.jpg
M16A2 prone:
http://i33.photobucket.com/albums/d82/b ... 2prone.jpg
So at 50m, the two seem to be fairly close.
Maybe if I am at a location where I can run two BF2's at once, I'll try at 100m and 200m.
and hopefully the links work ...
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Wolfmaster
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da.SPAWN
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that is exactly the point, as "M16 player" you can aim (& fire) MUCH quicker your bullets because of the low recoil of that weapon. if you try the same firing rate with the AKs you will learn that you have to aim much harder.beta wrote: I took 5 aimed, single shots in 3 seconds at the wall 50m away, in the standing, crouching and prone positions.
conclusion:
more recoil means more firepower, this leads to more damage points for the AKs
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DWM|SgtSwabs
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SiN|ScarFace
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DWM|SgtSwabs
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SiN|ScarFace
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