Significance of a shovel?
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PainTrane
- Posts: 19
- Joined: 2007-09-20 23:48
Significance of a shovel?
What is the significance of the shovel? I don't get how to use it. is it a melee weapon? can you dig an instant fox-hole with it? LOL. I just dont get it.
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.:iGi:. Eggenberg4Ever
- Posts: 1025
- Joined: 2006-09-13 16:49
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
Yeah, I know where you're coming from... It's a massive learning curve but oh so satisfying when you begin to get the hang of things.PainTrane wrote:i've been reading the manual, i guess i must have missed that part or i'm not quite there yet.
So stick your nose in the wiki and the new and improved guide I hear tell about that came with the install and get enlightened.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
i think you should be able to dig a foxhole.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
The commander has two "types" of assets. "Sand" type, and "Metal" type. When he deploys them, the shovel constructs the "Sand" types, such as Bunkers, Firebases, and Sandbags.PainTrane wrote:What is the significance of the shovel? I don't get how to use it. is it a melee weapon? can you dig an instant fox-hole with it? LOL. I just dont get it.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Sgt_Canadian_Floss
- Posts: 260
- Joined: 2007-09-16 15:11
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crudge
- Posts: 160
- Joined: 2007-08-29 16:21
yeh i think the shoval is kinda broeing at times, it needs more fetures to make it more useful, like the fox holes or a club, OR use it to make a pile of dirt/sand to hide behind in combat, us medic would find that handy so you got somewere to hide wile fixing people
[CENTER]don't give the crudge a grudge
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{GD}Ghost
- Posts: 210
- Joined: 2005-09-22 06:08
Well, in real life, a shovel IS somewhat boring...as you put it. Its it not supposed to be a self contained source of entertainment. It is a tool and in PR it is a tool that is used to build certain things. The fact that is cannot be used to alter terrain is no fault of the devs, but a limitation of the game engine itself.crudge wrote:yeh i think the shoval is kinda broeing at times, it needs more fetures to make it more useful, like the fox holes or a club, OR use it to make a pile of dirt/sand to hide behind in combat, us medic would find that handy so you got somewere to hide wile fixing people
As far as the piles of dirt as cover statement: there are plenty of items that can be used as cover in maps. Medics just have to apply bit of triage logic and common sense. If a player is wounded, yet mobile, make them come to your area of cover because obviously their location is not s safe. If a player is incapacitated and right in the middle of a hot zone, sometimes (unless you have someone giving you cover fire) it is better to count them as a loss than to try to be the "hero", run out and get yourself killed as well, depriving higher priority "patients" of attention.....but I digress....
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Red Halibut
- Posts: 543
- Joined: 2006-08-10 16:45
Just to point out that IRL you aren't going to build a foxhole worth its salt in under 5 minutes, are you prepared to hold down your left mouse button that long? 
Seriously though, while the idea of foxholes is attractive, I just can't see it being a high priority for the devs.
Seriously though, while the idea of foxholes is attractive, I just can't see it being a high priority for the devs.
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
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Hx.Clavdivs
- Posts: 1174
- Joined: 2006-06-08 10:01
I'm pretty sure that people would dig trenches 3 km long, 1,5 deep along the battlezone (or make assets) for 30 minutes straight - if rewared with unlocks like f.example Cobra with unlimited ammo, laser guided missiles or even better - a nuclear bomb - the next round. I can see it now - 32 engineers on both sides digging trenches all across the map.Red Halibut wrote:Just to point out that IRL you aren't going to build a foxhole worth its salt in under 5 minutes, are you prepared to hold down your left mouse button that long?![]()
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