[Question] modelling statics?

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Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

Edit poly has great tools for faces, edges and vertexes. I recommend to make a test scene and try all the tools. Just play with your tools :D !
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

[R-DEV]Vaiski wrote:Booleans are bad for your mental health :|

Boolean operators may also cause some really nasty side effects.
Tell your doctor if any of these symptoms are severe or do not go away:

* headache
* extreme changes in mood
* changes in personality
* dizziness
* extreme tiredness
* depression
* decreased sexual desire
* heartburn
* difficulty falling asleep or staying asleep
* inappropriate happiness (sometimes Booleans actually work as intended :-P )
* bulging eyes
* changes in the way fat is spread around the body
* irregular or absent menstrual periods
* increased sweating


If you’re new to modeling I’d suggest you to avoid booleans at all cost. Learn to use basic edit-poly tools instead.

listen to doctor vaiski...only advanced users should use booleans.(although i was taught on them in college!!! BAD TEACHER....spank spank
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

No booleans, how do I make open space then?

This is a walkway I created using boolean
Image
And here is a building with open floors and the beginnings of a window
Image

Any tips on how to do that with editable poly? Or any tips on mirroring that windows unto a lower level?
matt.b
Retired PR Developer
Posts: 992
Joined: 2006-04-07 23:24

Post by matt.b »

posted a tutorial earlier in the modding section that you find find useful:

https://www.realitymod.com/forum/tutori ... ml?t=28554

booleans in max aren't that bad, & they're fine if you use them early on in the modeling process. just make sure to check for extra verts after collapsing your boolean compound object, & weld or remove them.

a way i typically use booleans in making buildings is to start with planar geometry for walls (ie. no thickness, just the sides of a box), then boolean door & window holes.

after that, apply a shell modifier to give walls thickness. this seems to be a more stable boolean workflow that never gives me problems.
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