[Question] modelling statics?
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Surround
- Posts: 609
- Joined: 2006-12-10 23:49
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
[R-DEV]Vaiski wrote:Booleans are bad for your mental health
Boolean operators may also cause some really nasty side effects.
Tell your doctor if any of these symptoms are severe or do not go away:
* headache
* extreme changes in mood
* changes in personality
* dizziness
* extreme tiredness
* depression
* decreased sexual desire
* heartburn
* difficulty falling asleep or staying asleep
* inappropriate happiness (sometimes Booleans actually work as intended)
* bulging eyes
* changes in the way fat is spread around the body
* irregular or absent menstrual periods
* increased sweating
If you’re new to modeling I’d suggest you to avoid booleans at all cost. Learn to use basic edit-poly tools instead.
listen to doctor vaiski...only advanced users should use booleans.(although i was taught on them in college!!! BAD TEACHER....spank spank
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danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07
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matt.b
- Retired PR Developer
- Posts: 992
- Joined: 2006-04-07 23:24
posted a tutorial earlier in the modding section that you find find useful:
https://www.realitymod.com/forum/tutori ... ml?t=28554
booleans in max aren't that bad, & they're fine if you use them early on in the modeling process. just make sure to check for extra verts after collapsing your boolean compound object, & weld or remove them.
a way i typically use booleans in making buildings is to start with planar geometry for walls (ie. no thickness, just the sides of a box), then boolean door & window holes.
after that, apply a shell modifier to give walls thickness. this seems to be a more stable boolean workflow that never gives me problems.
https://www.realitymod.com/forum/tutori ... ml?t=28554
booleans in max aren't that bad, & they're fine if you use them early on in the modeling process. just make sure to check for extra verts after collapsing your boolean compound object, & weld or remove them.
a way i typically use booleans in making buildings is to start with planar geometry for walls (ie. no thickness, just the sides of a box), then boolean door & window holes.
after that, apply a shell modifier to give walls thickness. this seems to be a more stable boolean workflow that never gives me problems.


