What do you want to see in a Realism Mod?
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Bumlingfool56
- Posts: 87
- Joined: 2004-08-18 18:46
Something cool
I think this might already be in the game but realistic running like if someone throws a grenade 3 feet from ya then you run alot faster then if just going to a different spot. Like how people would really run when theyre scared.

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Shrapnel
- Posts: 15
- Joined: 2004-09-04 05:07
I dont no if this was mentioned, because I really dont feel like reading 12 pages of posts, did any one mention the breaking of legs? Being shot by high cal guns or jumping out of a helicopter from to high could result in some broken bones, maybe have it so players can break their legs and have to limp unless a medic splints it.
Their are a few mods I have run into in the past that were based on realism somewhat, an old mod I use to play called firearms had some cool ideas you could steal...lol. A list of stuff they had were bipods for guns,leg breaking,leg splinting, ability to learn new skills,bleeding,bandaging,stamina,adrenaline pills,sprinting,merging magazines,changing firerate,heavy armour would protect against larger bullets better then light but then you couldnt run as fast, setting up hospice(doubt realistic but a cool idea) nade launchers are only effective after the grenade launches past 15 feet or else it would not explode,blow up grenades in peoples hands by shooting them. AA is another game to get ideas from to because its also based on some realism.
Their are a few mods I have run into in the past that were based on realism somewhat, an old mod I use to play called firearms had some cool ideas you could steal...lol. A list of stuff they had were bipods for guns,leg breaking,leg splinting, ability to learn new skills,bleeding,bandaging,stamina,adrenaline pills,sprinting,merging magazines,changing firerate,heavy armour would protect against larger bullets better then light but then you couldnt run as fast, setting up hospice(doubt realistic but a cool idea) nade launchers are only effective after the grenade launches past 15 feet or else it would not explode,blow up grenades in peoples hands by shooting them. AA is another game to get ideas from to because its also based on some realism.
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JS.Fortnight.A
- Retired PR Developer
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Wolfmaster
- Retired PR Developer
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What about breaking arms as well.? So if you get shot in the arm holing your weapon, your weapons is transferred to the other hand which will be less accurate because you use your best hand as shooting hand on default. And maybe if both arms are shot you can't carry weapons any more? Until it's splinted of course.Shrapnel wrote:I dont no if this was mentioned, because I really dont feel like reading 12 pages of posts, did any one mention the breaking of legs? Being shot by high cal guns or jumping out of a helicopter from to high could result in some broken bones, maybe have it so players can break their legs and have to limp unless a medic splints it.
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PunkRockerDave
- Posts: 288
- Joined: 2004-07-23 00:15
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Wolfmaster
- Retired PR Developer
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lol. Your're right. But still. If I retreated I would still need some cover. And that can be given by transferring the weapon to the other hand. It would sure make things more realistic.[R-DEV wrote:PunkRockerDave]I don't know, if I were to break my arm in combat the first thing I would want to do is get outta there.
It would sure look lovely, a guy with 2 broken arms trying to escape.
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marto
- Posts: 404
- Joined: 2004-09-01 00:48
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Wolfmaster
- Retired PR Developer
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Yeah, and then you would have to drag yourself with your arms. Nice!marto wrote:lol. Your're right. But still. If I retreated I would still need some cover. And that can be given by transferring the weapon to the other hand. It would sure make things more realistic.
It would sure look lovely, a guy with 2 broken arms trying to escape
How about 2 broken legs?
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Anti-}{ero
- Posts: 159
- Joined: 2004-08-14 15:32
I want to see a ground fighting only map... like in Vietnam, have it like Defence of Con Thein...Like Tobruk, just with no tanks, or hummvies, just a infantry advance. Thats what killed it on BF:V was Con Thien had Heli's and NOBODY likes heli's in vietnam, unless of course your flying 
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
In RO, Red Orchestra, if you get shot in the hand you drop your gun. I think itd be cool if you made it so if you got shot in the arm/wrist youd drop your gun. As much as I say snipers are uselss, I might just be one every once in a while and shoot people in the hand just for the entertainment of seeing them drop their weapon. Hell maybe even be lucky enough to get one whos cooking a nde(if that were possible)
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Wolfmaster
- Retired PR Developer
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Smoke
What about smoke. When a tank gets blown to pieces, smoke.
When a helo crashes, smoke.
And...smoke grenades.
Most importantly: when you walk through smoke, like a smoke screen, you have to cough and you lose health. Not much, but enough to prevent people camping near an ammo chest surrounding themselves with smoke and that kind of things.
When a helo crashes, smoke.
And...smoke grenades.
Most importantly: when you walk through smoke, like a smoke screen, you have to cough and you lose health. Not much, but enough to prevent people camping near an ammo chest surrounding themselves with smoke and that kind of things.

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DrZero
- Retired PR Developer
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it depends what kind of smoke, because, afaik smoke grenade smoke is somewhat breathable where as smoke from a tank would bring carbon monoxide poisoning, now, no matter how fast you leave the smoke after you realise you have CO poisoning, you are still on your way to death unless you get some pure oxygen into you.... so it would be kind of difficult to decide how the smoke damages you.... so many variables
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Anti-}{ero
- Posts: 159
- Joined: 2004-08-14 15:32
Did sombody allready say leaning around corners? i would like that added. I played a CS mod of paintball..where in regular CS u cant lean left and right to look around corners, but somhow they did it. So if its not in the original PLEASE add it. It would be made where u cant shoot when you lean around corners. Somthing realistic, and seeing that tank about 200 yards away from you rolling down the street.
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Wolfmaster
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You're right on that one. But if that would to difficult to decide, then just include one damage level. It would be less realistic then variable damages, but more realistic then no damage.[R-DEV wrote:DrZero]it depends what kind of smoke, because, afaik smoke grenade smoke is somewhat breathable where as smoke from a tank would bring carbon monoxide poisoning, now, no matter how fast you leave the smoke after you realise you have CO poisoning, you are still on your way to death unless you get some pure oxygen into you.... so it would be kind of difficult to decide how the smoke damages you.... so many variables
And about leaning around corners: Perfect idea.
It woud sure be realistic. It's very useful especially in city maps. But why do you say you shouldn't be able to shoot then. In real life it's possible, so why not here.

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marto
- Posts: 404
- Joined: 2004-09-01 00:48
There is a special way that marines people are taught to hold their guns going around corners. They hold the front of the grip with one hand then bring it close to their face, with the other they shoot the gun with their thumb behind their shoulder. Its hard to explain so i'll try to get a picture up later today.
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Wolfmaster
- Retired PR Developer
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I have an idea again:
When I let my brains run at top speed I came on this:
In both of the existing bf games you can swin, but you can't dive. I would like that included. When you dive, you can go down and down until the bottom. But you have to keep an eye on your oxygen. If that runs out, you start losing health. Also, you can't go to deep because of the water pressure. It's kinda like the subs in BF1942 for those who've played that, but with the slight difference that YOUR body is of flesh and blood in stead of steel.
When I let my brains run at top speed I came on this:
In both of the existing bf games you can swin, but you can't dive. I would like that included. When you dive, you can go down and down until the bottom. But you have to keep an eye on your oxygen. If that runs out, you start losing health. Also, you can't go to deep because of the water pressure. It's kinda like the subs in BF1942 for those who've played that, but with the slight difference that YOUR body is of flesh and blood in stead of steel.

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Shrapnel
- Posts: 15
- Joined: 2004-09-04 05:07
Ya, i played the paintball mod for cs to and noticed the leaning part, im not sure how they pulled it off but they did. Alot of half-life mods are pretty amazing, theirs one in particular called "the specialists" somehow they made it possible to do most of the stuff from the matrix, they must know how to seriously mod to do that. But I guess if they can do stuff like that for a mod, then it should be equally possible for your mod team to accomplish alot of the stuff mentioned here if you got some good coders and animators.
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Anti-}{ero
- Posts: 159
- Joined: 2004-08-14 15:32
Well the only reason i say not to let people shoot behind walls while leaning is for gameplay ofcourse. I am sure it is possible to fire with a gun arounde a corner, but do u really want a street that has nobody on it (so it looks) and then all of a sudden u are ingaged in a fight with people that just shooting around corners. It would be a long firefight i would say. So if you want to shoot thenu should expose yourself. I wouldnt like one guy pinning a whole squad down only because u cant hit him while he leans around a corner and take pop shots at you. If he wants to fire on you then he can expose himself, and then the hand plays accordingly..wpuld you want to take on 6 guys in a squad with 1 AK47? I know i wouldnt.
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