un-nerf medic
-
pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
okay, for the fourth time
NOT adding a 4x SNIPER SCOPE
YES adding a 1x reflex sight (as in NO zoom) to make the kit cooler, so more people will play it!
or any other addition that will make the medic kit more attractive to the player.
the problem is NOT that the medic kit is "weak"- its a GREAT kit
it IS, however , UNDERPLAYED
NOT adding a 4x SNIPER SCOPE
YES adding a 1x reflex sight (as in NO zoom) to make the kit cooler, so more people will play it!
or any other addition that will make the medic kit more attractive to the player.
the problem is NOT that the medic kit is "weak"- its a GREAT kit
it IS, however , UNDERPLAYED
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
-
.:iGi:. Eggenberg4Ever
- Posts: 1025
- Joined: 2006-09-13 16:49
-
pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
you could just give them a nerfed susat with 1.5 zoom or something.
hardly anyone will notice- people don't notice the USMC rifleman has 4x ironsights.
same with PLA and MEC
or maybe just give them a cool little reflex sight.
hardly anyone will notice- people don't notice the USMC rifleman has 4x ironsights.
same with PLA and MEC
or maybe just give them a cool little reflex sight.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
-
Winterfrost
- Posts: 38
- Joined: 2006-04-24 06:56
the medical specialist kit is fine the way it is, though maybe some grenades and more field dressings along with a pistol would be some nice additions also can you make the kit more noob friendly? so that you just heal yourself without looking down?
BTW the idea that you get tickets for reviving is a horrible idea
BTW the idea that you get tickets for reviving is a horrible idea
-
mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
actually, I'm pretty sure anyone with a working set of eyes does notice that.pasfreak wrote:you could just give them a nerfed susat with 1.5 zoom or something.
hardly anyone will notice- people don't notice the USMC rifleman has 4x ironsights
I just don't see why we need to add "cool stuff" to some kit. That will just make all the "oh wow, this gun is leet" guys to play as medics. Which probably won't help you with the problem of having no one there to revive you since most of these dudes probably won't bother reviving and healing you.
Now when you see a medic you know that most likely he is playing medic with the goal to keep his teammates alive.
What I'm saying is that we might get an increased number of medics, but those extra medics won't be there to heal you. They will be on top of some building using their "cool little reflex sight" to kill enemies.
-
Amek
- Posts: 49
- Joined: 2007-09-02 07:55
If everyone played medics because of the kits leet gun they could heal themselves and real medic players would have easier time 
Don't know for sure why people don't play as medics, it's not glorified enough?
Often SL designates 1-2 players as medics. But when all goes well and medics don't have much to do, only a revive every now and then, they might change for another kit that exels better in combat i.e. rifleman. Then when it goes bad and a grenades takes out most of the squad, everyone is screaming for medics and there aren't any around.
It's just that I have noticed that few times every round when I play medic I have more patients than I can take care of. Then I have to just revive SL and all others have to spawn.
I suppose the problem isn't with the kit nor the mod. It's the people playing it. They rather be HC killing machines than play a supporting role like medic. In FPS shooting at your enemies feels more rewarding than helping others so they can keep on doing so for you.
Don't know for sure why people don't play as medics, it's not glorified enough?
Often SL designates 1-2 players as medics. But when all goes well and medics don't have much to do, only a revive every now and then, they might change for another kit that exels better in combat i.e. rifleman. Then when it goes bad and a grenades takes out most of the squad, everyone is screaming for medics and there aren't any around.
It's just that I have noticed that few times every round when I play medic I have more patients than I can take care of. Then I have to just revive SL and all others have to spawn.
I suppose the problem isn't with the kit nor the mod. It's the people playing it. They rather be HC killing machines than play a supporting role like medic. In FPS shooting at your enemies feels more rewarding than helping others so they can keep on doing so for you.
-
daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
This is why I always stay a medic, unless there's someone else who's gonna stay a medic in the squad (and that happens 10% of the time). It's really something the SL should take care of - designate medics, and tell them to stay medics.Amek wrote:If everyone played medics because of the kits leet gun they could heal themselves and real medic players would have easier time
Don't know for sure why people don't play as medics, it's not glorified enough?
Often SL designates 1-2 players as medics. But when all goes well and medics don't have much to do, only a revive every now and then, they might change for another kit that exels better in combat i.e. rifleman. Then when it goes bad and a grenades takes out most of the squad, everyone is screaming for medics and there aren't any around.
It's just that I have noticed that few times every round when I play medic I have more patients than I can take care of. Then I have to just revive SL and all others have to spawn.
I suppose the problem isn't with the kit nor the mod. It's the people playing it. They rather be HC killing machines than play a supporting role like medic. In FPS shooting at your enemies feels more rewarding than helping others so they can keep on doing so for you.
Of course, it's not as easy as it sounds. When I'm SL, I have to keep telling people to be medics every five minutes or they revert to some other kit.

-
danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07
-
hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
i was talking about the parts where you went into how to play with a medic. no one was discussing the finer points of medic strategy. we are comparing one kit to another. yes, your instructions describe a good way one could play medic, but my argument is that the medic class is underpowered, which is the topic of the thread..:iGi:. Eggenberg4Ever wrote:Firestorm, in what way am I off topic? The topic is "un-nerf medic". My original post was that the medic is not nerfed q.v.: he's fine the way he is, I stated my case to back this up.
My argument was erroneously challenged ("medic can't heal him/herself") to which I counter-challenged that, errrrm, they can and presented my case to answer pasfreak and explain my opinion on iron sights on medic rifles.
How can you contend that the medic is not a support class? Is reviving, healing and patching your squad not a supportive role? Is ensuring that the SL is fit and able to be spawned on (in the current incarnation of PR at least) not supportive of your squad. You're having a laugh
I'll risk a warning by saying get your facts right.
i wasnt arguing that medic is not a support class, it obviously is. what im saying is: so is the rifleman (gives support in the form of ammunition), and they get the most bitchinest scope eva! LOL. ok seriously though: medics cant compete with the rest of the squad even though they are (arguably) the most needed. with the new draw distances, medics are largely left in the dark since they dont have a scope. now yes, in the occasional close quarters firefight, medics can hold their own, but what about the other 99% of the time? the giant maps dont make it easy on the medics. yes i know its not supposed to be easy, but youre no good to your team with binoculars out all the time, youre no good to your team if you cant see the enemy, and youre no good to your team with a bullet in the head. why even give the medic a gun on the large maps? its just a hunk of metal that you use once every 30 minutes.
i would prefer if self heal was impossible and medics got 2x scopes. that would be teh awesome. take away the rambo effect, give more incentive to go medic.
*please note, im mainly talking about the usmc medic.
also, i would like to say that "risking a warning" on an online forum is pretty intense. strong words for a strong point i guess.
Click for PR wallpapers and other images that I have made. (Updated 7/29/07)
-
mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
why does it sound like you are trying to say that weapons with ironsights are completely useless? At least 80% of the targets I see are close enough to be shot with the iron sight. If you find the ironsight to be usefull only 1% of the time you spend playing then my friend, you are seriously doing something wrong.hoc_xfirestormx wrote:seriously though: medics cant compete with the rest of the squad even though they are (arguably) the most needed. with the new draw distances, medics are largely left in the dark since they dont have a scope. now yes, in the occasional close quarters firefight, medics can hold their own, but what about the other 99% of the time? the giant maps dont make it easy on the medics. yes i know its not supposed to be easy, but youre no good to your team with binoculars out all the time, youre no good to your team if you cant see the enemy, and youre no good to your team with a bullet in the head. why even give the medic a gun on the large maps? its just a hunk of metal that you use once every 30 minutes.
There is only one map in PR where I find that using an ironsight puts you at a great disadvantage. That map is Kashan Desert. As for all the other maps, you shouldn't have any problem if you don't have a scope.
-
.:iGi:. Eggenberg4Ever
- Posts: 1025
- Joined: 2006-09-13 16:49
I completely acknowledge your point of view firestorm, no question 
Let's not start an "my class is better than your class" flame-war and get our asses warned or banned mate
hence:
Let's not start an "my class is better than your class" flame-war and get our asses warned or banned mate
Love hug all round.hoc_xfirestormx wrote:also, i would like to say that "risking a warning" on an online forum is pretty intense. strong words for a strong point i guess.

What's French for deja vu?
-
hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
im not trying to get all up in anyones face, just debating. maybe too strongly, so fo sho, agreed. the massive hug rules the mosh pit..:iGi:. Eggenberg4Ever wrote:I completely acknowledge your point of view firestorm, no question
Let's not start an "my class is better than your class" flame-war and get our asses warned or banned mate![]()
hence:
Love hug all round.
ive already been perma banned once... probably shouldnt risk it lol.
anyway @mammi, maybe its because every time i hop on, every map is on kashan or the like. god i hate that map. its well made and loads of fun for the tankers im sure, but i like playing medic, and i dont really enjoy myself on that one. so friggin big. in any case, back on topic: i just think a small scope and no heal would be just as well.
then again, this isnt up to me at all. so yeah... misconception of my influential power ftw.
Click for PR wallpapers and other images that I have made. (Updated 7/29/07)
-
Rabbits
- Posts: 1
- Joined: 2007-09-23 22:43
no offense, but i would rather it wasn't "coolified" or whateverpasfreak wrote:okay, for the fourth time
NOT adding a 4x SNIPER SCOPE
YES adding a 1x reflex sight (as in NO zoom) to make the kit cooler, so more people will play it!
or any other addition that will make the medic kit more attractive to the player.
the problem is NOT that the medic kit is "weak"- its a GREAT kit
it IS, however , UNDERPLAYED
when i see a medic in my squad in today's PR.. it means that 9/10 times he's probably a pretty decent medic, or atleast knows what he's doing because he's stuck with it despite having no scope (why would a red dot reflex sight make the kit cooler anyway?)
encouraging people to play it simply for a better gun defeats the entire purpose of a medic.. infact i would prefer they got a worse gun than a better one, would weed out the rambos even more.. pistol main weapon anyone? maybe a spoon to hit people with as secondary
-
hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
whats your in game name? im never going to revive you, ever.Rabbits wrote:infact i would prefer they got a worse gun than a better one, would weed out the rambos even more.. pistol main weapon anyone? maybe a spoon to hit people with as secondary
lol, pistol as primary weapon would be harder than soccer. and that is f***ing hard.
i just want to survive man. im no help to my team dead on the floor. 2x or 1.5x isnt a super big advantage. getting rid of self heal would take away the rambo effect completely and would force more people to go medic. i love self heal. believe me, its a beautiful thing i know, but i'd take a better scope any day. prevention > reaction fo sho.
Click for PR wallpapers and other images that I have made. (Updated 7/29/07)
-
Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
If someone thinks that medic class is not attractive to a player, then don't use that class. Leave it to someone who likes and knows how to play as a medic. Usually I play as a medic and I'm not complaining. The main task of a medic is to keep their team mates alive and in good shape, he is not a killer machine.
Everytime I hear word "THANK YOU" after reviving critical wounded player, means for me much more then killing enemies... that's why I play as a medic!
Everytime I hear word "THANK YOU" after reviving critical wounded player, means for me much more then killing enemies... that's why I play as a medic!
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
-
pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
there aren't enough people like you out there.
there should be, and there can be.
there should be, and there can be.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
-
pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
i find when i play medic, i hardly ever get to revive people, and a lot of the time i am the first to die.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
If your in an unworkable place (i.e. someplace you can't manouvre and you have to rely on havin the skilz rather than being able to retreat/smoke and move/ to revive than it was a bad place for you squadleader to take you.pasfreak wrote:i find when i play medic, i hardly ever get to revive people, and a lot of the time i am the first to die.
PPPPPP, Proper Planning Prevents Piss Poor Performance
I've left more than one poor sod to die cuz the area was unworkable- whats the point in 2 lost tickets eh?
Worst thing is that you revive, I shout "follow me" a couple of times, and the dude either sits there or runs away so I gotta chase him with the freakin medic bag.
If the squad spreads out nicely without losing contact with eachother and stays in cover between movements, then you ave a good chance of healing unless you are in CQB, there is a sniper with a vantage point, or you are supressed.
If its risky, but not 100% and I'm in the guy's squad i'll say "Joe Bloggs, i might be able to reach you, you ready?" He'll say "Ready" or "Too risky, i'll spawn". all in the Px6.
Oh and the extra zoom idea? No, just no. I wouldn't go up to and engineer and say "well mate, you don't seem to be as good as a rifleman in a ranged encounted, here have a M249"
"Hey crewman?!! fancy a M24?" while we're at it, might as well give the HAT a nice juicy gun 2.
Last edited by Rudd on 2007-09-24 02:56, edited 1 time in total.
Reason: ammendment
Reason: ammendment



