Should they bring back Steel Thunder?
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JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
Yes "Thunder" was a clean map and I'd like to play it again.
The map I really wouldn't mind playing again is; "Oasis" It was a tight little map and the only one that I really found the artillery to be useful and not merely an annoyance.
As an aside, I played on "Karkand2" the other day playing W@W, and it brought back a warm inner smile.
The map I really wouldn't mind playing again is; "Oasis" It was a tight little map and the only one that I really found the artillery to be useful and not merely an annoyance.
As an aside, I played on "Karkand2" the other day playing W@W, and it brought back a warm inner smile.
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
I have plans to audit this map and make a community mappack with maps from older releases
But first i need to finish some other jobs
It will not be on a official release, since most of the new PR map's are much better than the old ones, but we will have a mappack =)
No tanks, just infantary and apc's on 64 layout
and a 32v for infantary only

this was a testing layout, i will change it completly
But first i need to finish some other jobs
It will not be on a official release, since most of the new PR map's are much better than the old ones, but we will have a mappack =)
No tanks, just infantary and apc's on 64 layout
and a 32v for infantary only

this was a testing layout, i will change it completly
Last edited by Hfett on 2007-09-24 15:39, edited 1 time in total.
www.joinsquadbrasil.com.br
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Looks like too many CPs close to each other... it's just a 1 min run between these CPs in the east side.
Some options:
- remove Dam and TempleVillage
- remove TempleVillage and Warehouse
- remove Warehouse
Also I would think that transport choppers in this map wouldn't be that bad with all the open spaces between the forested areas. Feels a little like vietnam
Maybe make it asymmetric like Qwai. Perhaps since the chinese are invading, they have air superiority (transport choppers) while the Brits are on the defensive and don't have too much heavy equipment.
Also, think about a scenario version of this map
Some options:
- remove Dam and TempleVillage
- remove TempleVillage and Warehouse
- remove Warehouse
Also I would think that transport choppers in this map wouldn't be that bad with all the open spaces between the forested areas. Feels a little like vietnam
Maybe make it asymmetric like Qwai. Perhaps since the chinese are invading, they have air superiority (transport choppers) while the Brits are on the defensive and don't have too much heavy equipment.
Also, think about a scenario version of this map
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
The river down the centre splits combat up too much, creating in affect 2 smaller maps.
Although combat does occur around the south and north bridges, it is really limited to those small areas along the river.
Combat on each side of the map is good but forests mean combat generaly occurs at less than 50 meters which leaves very little room for serious tactics - you really need to see your enemy when they are 300m away first to successfully use suppressing fire and flanking tactics.
How well can one utilize a full range infantry tactics: to a limited extent, namely one can use massive flanking and CQ tactics but the use medium to longer range tactics is extremely difficult.
How well can one utilize a full range of armored vehicle tactics: also to a limited extent, namely one can use wide flanking and defensive tactics but again long range combat and use of terrain is difficult.
Overall conclusion of map for both infantry and armour combat:
Tactically Limited.
For this reason i voted not to bring back steal of thunder.
Although combat does occur around the south and north bridges, it is really limited to those small areas along the river.
Combat on each side of the map is good but forests mean combat generaly occurs at less than 50 meters which leaves very little room for serious tactics - you really need to see your enemy when they are 300m away first to successfully use suppressing fire and flanking tactics.
How well can one utilize a full range infantry tactics: to a limited extent, namely one can use massive flanking and CQ tactics but the use medium to longer range tactics is extremely difficult.
How well can one utilize a full range of armored vehicle tactics: also to a limited extent, namely one can use wide flanking and defensive tactics but again long range combat and use of terrain is difficult.
Overall conclusion of map for both infantry and armour combat:
Tactically Limited.
For this reason i voted not to bring back steal of thunder.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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Soulja
- Posts: 611
- Joined: 2006-10-09 20:50
wow, spend a while away and everything changes, even the forum. But ,anyway, Steel Thunder was a nice map and had a great atmosphere but had lag issues. It doesn't need the armor taken away because that's what made it great. Remove the helicopters is my opinion, they don't offer anything really and just get annoying if you're China because the littlebird is so much better than the China version. It just needs a revamp because it had too many trees and lags.
In Game Name: Linelor
X-Fire User: ogikarma
X-Fire User: ogikarma
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14

