Okay i couldnt find anythin like this.
But i think this mod needs more strategic points on the maps.
Okay,it features destroable bridges but they are being repaired within a minute by one engineer so i doesnt matter if ur trying to stop armor from reinforcing other troops,so if u could decrease the bridge repair rate very much so it would require defence if u want to win a map and add more of such strategic points on maps(couldnt think of some yet,suggest something plz)
that would be great.
Strategic positions.
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LtSoucy
- Posts: 3089
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
I think there are a number of maps where there are "key points" if not "strategic" that are necessary to secure, or take account of or isolate in order to achieve a tactical vistory.
The hill with the radio mast on Ghost Train.
The construction site in Al Basrah.
The Small bunker complex on Kashan in the centre north of the map that overlooks a number of key routes and objectives.
The old school "Objective mode" is indeed great, and even a destroyed bunker on Al basrah or even Mestia can have a significant effect on the ability to defend an objective in the face of determined grenade and/or sniper fire.
The hill with the radio mast on Ghost Train.
The construction site in Al Basrah.
The Small bunker complex on Kashan in the centre north of the map that overlooks a number of key routes and objectives.
The old school "Objective mode" is indeed great, and even a destroyed bunker on Al basrah or even Mestia can have a significant effect on the ability to defend an objective in the face of determined grenade and/or sniper fire.
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LtSoucy
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Ragni<RangersPL>
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Yes and a few of them also let you mine those "safety" points for some very pleasant surprisesRagni<RangersPL> wrote:There are points on Al Bashra where you can cross the river with heavy equipment, so there is no need to repair bridges (...but you can if you want to or you realy need it).
But what I really like about Basra is its openness strategy wise, not having the "flag capping" syndrome lets the teams have very different approaches on how to obtain victory.
This kind of variety makes playing round after round after round of Insurgency far from repetitive.
It would be nice to find a way to have such open strategy on the other maps, all the more with the bunker/firebases which open the whole map.



RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
