Street AAS?

General discussion of the Project Reality: BF2 modification.
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Alex6714
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Joined: 2007-06-15 22:47

Post by Alex6714 »

Great up to 30 players. And there is nothing beyond the boundries, it would need building more stuff into the map.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
JONES
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Joined: 2006-03-28 09:28

Post by JONES »

yeah that map is realy fun, just played it last night with about 30 players, only thing i realised is that the buildings which show on the minimap on the out of bounds arent realy there lol looks like the mapper edited the minimap with ps to make it look like there is a close city all around, tricky idea :)
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Rhino
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Post by Rhino »

JONES wrote:yeah that map is realy fun, just played it last night with about 30 players, only thing i realised is that the buildings which show on the minimap on the out of bounds arent realy there lol looks like the mapper edited the minimap with ps to make it look like there is a close city all around, tricky idea :)
ye, if you look at the minimap you will notice that all hes done is take the street he did make, and then paste, rotate etc all over the other area to make it look like a city :p

was made as a BF2 custom map by spfreak I thinks, really just there for a pilot xtract and clan matches map :)
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Expendable Grunt
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Post by Expendable Grunt »

It's an awful map IMO. It's so perfectly set up for grenadier spamming yet nobody does it :|
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Alex6714
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Post by Alex6714 »

Expendable Grunt wrote:It's an awful map IMO. It's so perfectly set up for grenadier spamming yet nobody does it :|
Guilty. :o ops: :-P

Anyway, it is a great map with a few decent players, not a 64 player full server.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
JONES
Posts: 67
Joined: 2006-03-28 09:28

Post by JONES »

well imo its better than playing thousend of times ejod desert over and over again, i cant see that map anymore...
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Outlawz7
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Post by Outlawz7 »

x2, Street ftw, although it doesn't play well on full servers, you have to be nuts to run a map like that with 64 servers *cough* iGi *cough* :D :p
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blud
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Joined: 2006-09-04 22:22

Post by blud »

I played it 8v8 on a pub the other day. I think 8v8 is the maximum it can support. 30 players on it would be a joke. You can't say the map sucks for not playing well with 30 or 64 players when it is designed to play with 12 or 16 players. At least the good news is, with too many players the map will be over fast cuz of all the tickets gone from deaths.
Rhino
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Post by Rhino »

ye, shouldnt have anything over 20 players max on the map, anything after that and it gets spammy.
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Mongolian_dude
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Post by Mongolian_dude »

An Absolute Stalemate lolz

Its a rough map. You get to the action so quick, everyone plays it like nilla.

...mongol...
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[DVB] ACPWannabe
Posts: 22
Joined: 2007-01-23 19:14

Post by [DVB] ACPWannabe »

Salute Guys,

Its nice to have a map where there is no vehicles, so no worry of heat round from 200 meters or more. I think it takes more teamwork working together to win, or breakout of the British base. I would like to see a larger Street style map, with maybe Humvees. i would love to see the map big enough to hold at least 30-50 players. the alleys are hard, but fun. when pushed back to the main base, it is possible to break out and attack the next objective without going into the out of bounds. yea its hard, but it can be fun getting away from the armour and aircraft.

Just my thoughts

AC
Last edited by [DVB] ACPWannabe on 2007-09-29 02:15, edited 1 time in total.
Reason: Should have proof read before posting
Never underestimate the predictability of stupidity!!
[DVB] Avalon.ca
Posts: 370
Joined: 2006-10-31 00:13

Post by [DVB] Avalon.ca »

perhaps haveing eneginers with grappling hooks may make an interesting twist to the game. it takes away the hassle of remapping and it gives everyone more options to move forward rather than round that one corner.
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Alex6714
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Post by Alex6714 »

'[DVB wrote: ACPWannabe;496772']with maybe Humvees big enough to hold at least 30-50 players.
Wow, they must be some big humvees! :-P

Anyway, it would be nice to see a bigger "street" map.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
.:iGi:. Eggenberg4Ever
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Post by .:iGi:. Eggenberg4Ever »

This is a perfect warm-up map: ultimately mindless frag-spamming but a good laugh.
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PaveHawk
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Joined: 2005-10-28 08:09

Post by PaveHawk »

This map it fun with a bunch of people playing. Like Egg said it is a good warm-up map. I like to play it between 2 long rounds cause it tends to go fast.
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ZZEZ
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Post by ZZEZ »

I like it at 64 players, its pure madness - nice break from the usual maps.
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