[Static Model] Hotel [WIP]

Making or wanting help making your own asset? Check in here
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

[Static Model] Hotel [WIP]

Post by Trigz07 »

Image[/IMG]

Heres a Wip of the hotel I'm making. It's big but comes at a cost of 1,688 poly's and 1,791 verts. I'm thinking of adding an inside but it would be really hard to do. I'll update later. Oh and thats only one side of the hotel.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

looks more like an embassy building in my opinion. good start though.
*cough* embassy *cough*
Image
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Post by Polka »

Embassy hotel ?
Anyways, nice done so far =)
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

Image

Image[/IMG]

Mass update. I pretty much ruined it tho because it's so much polies. It kind of looks like a very high class hotel. But with a ancient pyramid theme. Don't ask I really want it in pr tho =(. Wheres the poly cruncher?
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Go to Customize > Viewport configuration > I believe its under settings? And check 'triangles' then click ok and post how many tri's it is.
Image
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

There's 6,582 tris. Is that bad?
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

That's not good. IIRC, you want to keep a finished "large building" i.e. a hotel or mosque (w/ interior) under 10000 tris. In its current state, you'd be lucky to finish with double that.
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

O I already hollowed the hallsways out. It's just way to hard to do interior. I don't even know how.. Who wants to make the interior for me?
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

I could make the interior for you or at least try :D
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Post by ZZEZ »

Try doing interior using the extrude tool
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

i would ove to see it as a killable building, that would be fun.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Or you can practice using BOOLEAN WOOT
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

LtSoucy wrote:i would ove to see it as a killable building, that would be fun.
with this much detail, i'd have to say that would be highly unlikely
Image
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

some useful ideas

Post by IronTaxi »

from what i understand the visible mesh polys can be pretty high...its the collision mesh that needs to be as low as possible...

that hotel is a little too rainbow six las vegas for my tastse...if you want a useful modelling project ill post some things here we could actually use...hehe

Image
Image
Image
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-DEV wrote:IronTaxi;495526']from what i understand the visible mesh polys can be pretty high...its the collision mesh that needs to be as low as possible...

that hotel is a little too rainbow six las vegas for my tastse...if you want a useful modelling project ill post some things here we could actually use...hehe

Image
Image
Image
I have someone who may be able to do all 3 (MAYBE!) but he doesn't like to do UV MAPS. Would you be willing to do those?
Image
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

Ok well I'll give you the model to edit danthemanbuddy. It's thin inside and needs a second story. You can remove some of the outside triangles but make it more or a middle eastern theme. Also what does boolean do, I'll try to use it. Oh and iron thanks i'll try them out where did you find them?
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Boolean makes open spaces pretty good. Make a box, and inside that box make another box.

press boolean subtract b-a and click on the inside box (operand b) and thus you will get an open space.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

subtract one shape from another shape..subtractive boolean

add one shape to another shape (make them one shape).. additive boolean

intersect 2 shapes and get only the intersecting bits... intersecting boolean
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Post by ZZEZ »

[R-CON]Desertfox wrote:I have someone who may be able to do all 3 (MAYBE!) but he doesn't like to do UV MAPS. Would you be willing to do those?

I can do UV maps I need the practice.

Also, I'm stuck on this for a few days..how the heck do you make stairs..long stairs - around 100 meters worth?there has to be a way except manually doing it.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

ZZEZ wrote:I can do UV maps I need the practice.

Also, I'm stuck on this for a few days..how the heck do you make stairs..long stairs - around 100 meters worth?there has to be a way except manually doing it.
You know the list under standard primitives? There should be stairs in there. Turns out the guy will be busy for a little bit so no buildings yet :P
Image
Post Reply

Return to “PR:BF2 Community Modding”