sniping

General discussion of the Project Reality: BF2 modification.
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Not to mention sometimes you're floating in air due to terrain drawing issues. I've seen people prone semifloating in the distance and literally shot at them a dozen times. When I finally got close or used binos, it appeared that there was a ridge that wasn't drawn.

But the M14 is loud, and sexy. If I hear it, I'm going to find it and take it. Even with only two speakers, it's pretty easy to pinpoint the location when there are multiple shots.

I've done the same thing before but I was hidden in the trees to the west of USMC base in Road to Kyant-spell-it. But the fact that I was in the trees, with barely enough room to shoot through the trees, I was quite safe.
Sigless.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

I can usually tell which 10-15 degrees a shot come from if it hits my armoured vehicle due to the sound. That and the VOiP offer possible explainations. He could still have been cheating, but hey, you're never going to know and there's no good reason to think so.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

Ragni<RangersPL> wrote:It is easy to locate the sniper/marksman/rifleman when he shots from the same position over and over again.
yes it is, you should move after at least every other shot, and if you hit some one move right away if its a kill. This isnt vb2 so their not gonna let you live long if you stay in the same spot all the time lol
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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