Kruder wrote:U can reanimate dead with the kit
U can heal yourself and teammates
You have 3 field dressings
U have a rifle
Wtf more do u want???
QFT.
I play medic very differently to previous releases now and i find its much more rewarding if you have half a brain and try to read the "flow of battle".
Much more now i have found myself hanging back from the firefights and been a personal medic to the squadleader. The ONLY time i move away from the squad leader ( i hang back a bit from him ) is when a flag is capped and the area is cleared. Then and ONLY then will you get your morphine shot from me

. I tell this to the other squaddies and they dont seem to mind.
Having no sight on my rifle doesn't bother me in the slightest, i leave the long shots to the riflemen and other scope wielding d00ds in my squad. Infact i seem to have the advantage when it comes to CQB, i cant count the number of times ive knifed a random enemy because they have tunnel vision looking through their 1337 scope.
This kit is NO LONGER a rambo with a magic elastoplast it has to be given almost as much thought as a good squad leader has to do.
Ok so i cant be a "heal all god" to my squad i tell them so and they don't get angry when i tell them they are too far out to revive and heal. They seem to accept it, as long as the squadleader is alive in a forward and semi concealed position that they can respawn on him then my job is done.
I dont need nades, thats for riflemen/grenediers etc, i depend and work WITH my squad instead of been a squad full of " i have the ability to kill everyone" players.
Im not an assault class!!!!!!!.
The medic class is now a very balanced TEAM PLAYER kit. The only thing i would like to see changed is more field dressings, but even then theres plenty of places i can get ammo now so thats not a show stopper for me.
In effect i say the medic class has NOT been nerfed, if anything its more challenging.