question on the javelin???

General discussion of the Project Reality: BF2 modification.
supahpingi
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Post by supahpingi »

I hope so!
Maybe for the US forces in 0.7?
Gaz
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Post by Gaz »

We have the system and could be implemented into the mod tomorrow if we wished to. It's a model and system done completely by Satnav, who is now a member of BSS. The model isn't perfect, and it's quite an overpowering system judging from the last time we had it in a test build of 0.5.

Still discussing how to implement the system with balance and gameplay in mind. Although realistic, it wouldn't be much fun to be on the receiving end of a Javelin missile. Possible pick up kit on some of the bigger maps in the future. Although I personally would love to see it ingame as it's my role irl.
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Swe_Olsson
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Post by Swe_Olsson »

Couldnt it work like a Heavy AT ? but the missile still fires up in the air? and dives down on the armor ? perhaps that could work ?
=Romagnolo=
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Post by =Romagnolo= »

The PR team already has it to use in game, but they need something similar to the others factions, so the game will have a equal game-play.
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DavidP
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Post by DavidP »

So thats what that was in the beta! Ahh i'm so stupid here i was thinking it was just another AA missle launcher.

Btw for the Mec/Pla maybe you could use something russian.
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Rhino
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Post by Rhino »

=Romagnolo= wrote:The PR team already has it to use in game, but they need something similar to the others factions, so the game will have a equal game-play.
not only just that but it would sooo damn powerful againt tanks they had noo chance, and it could also be exploited in many ways like flying up into the sky on the side of a littlebird, locking onto tanks below and firing off out of your view distance and killing a tank in 1 maybe 2 hits was just soo destructive you wouldn't want to put it in a conventional armys map.
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Hfett
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Post by Hfett »

Unless someone make a map where you have to attack a city that got 10 enemy tank's defending it will probably not show =)

Another problem, it is how easy it is to replenish it ammo, and once you lock the tank will be hit, so it need's to be a asymethrical map to make it work
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

I heard that the Javelin has a number of mods of attack, including top down but also a strait ahead one - might be wrong.

Could you not just include the strait ahead one IF SUCH EXISTS but not the top down attack mod.
I am sure there a number of methods of guidance (fireforget, "laser guided" - basical similar to the heli missile) for the strait ahead mod that could be used but having just this mode would make the weapon must less overpowering becuase most hits would be to the horizontal axis of the tank and not the vertical axis. Therefore making it more difficult to destroy the tank becuase their is more armour on the front, sides and back than on the top generaly.

To me, if i am correct about it having a strait ahead mode, it would be more realistic to include the weapon with that mode only RATHER than have the British use the American SRAW.

A comperamise and i hope and one that you will consider.
77SiCaRiO77
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Post by 77SiCaRiO77 »

maybe reducing the number of missils to 1 , so the operator need to resuplies him self to fire another will make it balanced ?

the best solution (IMO) will be to add flares to the enemy tanks (t90s :) ) that can break the lock of the javaline (shtora:mrgreen :) and therefor , giving them more % of survive .

also , i dont know if this can be maded , but the t90 has a system to know from where is coming the lazer/pointer signal from the missil, so maybe adding a litle white box to the javalines operators that can be seen by the tank comander/gunner can represent that? .
charliegrs
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Post by charliegrs »

personally i think the whole H-AT system in PR could use an overhaul.

in reality a javelin can take out a tank with one hit. so if you add a javelin, to prevent overkill just limit it to 1 kit for the team. maybe a pickup kit. and to reload you could only get a ammo from a hummer, a standard hummer having only 1 missile and an ammo hummer having 2 or maybe 3. riflemen and support soldiers would not be able to reload a javelin.

as for the other factions, they currently use a milan, and i believe in reality many middle eastern armies use the milan, and since its already modelled in game perhaps just up its strength and reduce the amount of kits to 1. i really dont know what china uses though...
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Juba
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Post by Juba »

its for the US Army and Marines :)

Brits are stuck with SRAW
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SGT.JOKER
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Post by SGT.JOKER »

Well (im just throwing this out there) If you implement the javalyn because its so powerfull you could make it releoad like the feild dressings, you know taking a longer time to load then all the other things in the kit
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charliegrs
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Post by charliegrs »

Juba wrote:its for the US Army and Marines :)

Brits are stuck with SRAW
brits use javelins too why would they be stuck with the SRAW if its put in game?

also i second a very long reload time
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Outlawz7
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Post by Outlawz7 »

Also, Ive seen videos, where Marines/U.S. Army (don't QFT me) in Iraq used the Javelin against a building with about 6-7 Insurgents in it.

So if anyone hates Heavy AT against infantry, then they'd explode, if the enemy team did this to them with a Javelin
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DarkTalon
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Post by DarkTalon »

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DJJ-Terror
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Post by DJJ-Terror »

Aldo its cool to se his power IRL, Javelin will certainly destroy PR gameplay and i would not like to see that.
I would rather live withouth it ingame.
Who want to get things done will find a way and who dosen't will find an excuse.

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Bob_Marley
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Post by Bob_Marley »

DarkTalon wrote:http://uk.youtube.com/watch?v=u-dOJG4kXMA
he looks british.
He's Australian, actually.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

[R-CON]DJJ-Terror wrote:Aldo its cool to se his power IRL, Javelin will certainly destroy PR gameplay and i would not like to see that.
I would rather live withouth it ingame.
see my last post .
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