Vehicle Wrecks

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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torio
Posts: 37
Joined: 2005-12-29 12:56

Vehicle Wrecks

Post by torio »

Is it possible to make the wrecks of the vehicles staying instead of exploding, that would be really realistic.
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

What do u mean? , stay for while and disapear or stay there the whole game?
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Vehicles already stay significantly longer than in regular BF2. Its really hard to do anything "realistic" here. The biggest issue is simply engine speed.
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

Yeah but they slow down the game and can be annoying when they block u. But they do make good cover i spose
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
torio
Posts: 37
Joined: 2005-12-29 12:56

Post by torio »

Well, you should maybe be allowed to blow them up with C-4 or something like that if they would block the way, in real life a crashed tank would definitely block the way. Moreover, how much would the wrecks slow down the game, any ideas?
Last edited by torio on 2005-12-30 21:59, edited 1 time in total.
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

Yeah ur right, that would be good, having to blow through things to get to somewhere, realistic as well.
by, the way i meant slow the game down as in blocking people
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

Glrory hounds had wrecks staying for a whole game.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
torio
Posts: 37
Joined: 2005-12-29 12:56

Post by torio »

Oh, nice, how was it?, did it slow down the gamplay?
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

yeah alright u can shut up now
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

torio wrote:Well, you should maybe be allowed to blow them up with C-4 or something like that if they would block the way, in real life a crashed tank would definitely block the way. Moreover, how much would the wrecks slow down the game, any ideas?
PRMM still allows you to blow up wrecks. So yes, they now block your way because they stay. And they slow you down, which is good. But you can blow them up.
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