[Map] Black Hawk Down / Ramiel [Released]

Maps created by PR community members.
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SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

i dont suppose we'll see this map in a future release in PR will we? :razz:
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

not unless i get some uber leet skillz any time soon :)

geez, its my first map. the only reason its kind of cool is its a big city and it had a movie named after it ;)
[SyK]K22
Posts: 41
Joined: 2007-06-18 04:14

Post by [SyK]K22 »

dude i can't tell that it is a first map, For your first map it is awsome
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

What happenend to the black hawk heli tailspin in 0.6? is it still there? I cant seem to get it to happen. Anyone got it to work please tell me your secret method or whatever you like to call it like whcih part of the heli you shoot and what you shot it with hopefully rpg. I would want to try making some black hawk down movie on this map but first i must know how to get the heli to spin uncontrollably.

Another point is is it possible to increase the effects of the explosion of the black hawk when it crashes? Because right now it just smashes to the floor and does nothing. I would like to know how to add smoke and dust effects and so on like in the film.
This are not top priority or must adds to the black hawk but just a suggestion to make it seem more realistic.
Thanks!

Btw you guys might wanna check out this http://www.youtube.com/watch?v=mnQDvlql ... ed&search=
its arm assault not bf2 but it is the best BHD reenactment i seen con sidering they didnt do skins and stuff but acting and camera was top class.

This was where i got some of the above inspirations from. Notice the dust and smoke when the black hawk crashes and also the tailspin which i saw in pr 0.5 but cant seem to find in 0.6.
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

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TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

bearking19 wrote:What happenend to the black hawk heli tailspin in 0.6? is it still there? I cant seem to get it to happen. Anyone got it to work please tell me your secret method or whatever you like to call it like whcih part of the heli you shoot and what you shot it with hopefully rpg. I would want to try making some black hawk down movie on this map but first i must know how to get the heli to spin uncontrollably.

Another point is is it possible to increase the effects of the explosion of the black hawk when it crashes? Because right now it just smashes to the floor and does nothing. I would like to know how to add smoke and dust effects and so on like in the film.
This are not top priority or must adds to the black hawk but just a suggestion to make it seem more realistic.
Thanks!

Btw you guys might wanna check out this http://www.youtube.com/watch?v=mnQDvlql ... ed&search=
its arm assault not bf2 but it is the best BHD reenactment i seen con sidering they didnt do skins and stuff but acting and camera was top class.

This was where i got some of the above inspirations from. Notice the dust and smoke when the black hawk crashes and also the tailspin which i saw in pr 0.5 but cant seem to find in 0.6.
The tail spin was quality in 0.5 apart from 1 thing the blackhawks never went down they just stayed spinning and you could hardly make them go down manually if i remember correctly. And it was 1 pain in the *** for sp!!! lmao at the cobras :lol:

Pics okita pics!!


If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

when will you release a updated version of the map?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

A few weeks? one... two? Im gonna try and make sure the next release is as close to the real deal as I can. The first quick releases were mainly to get a bit more hands on feedback. Now that I have that, I need to take the time to implement everything i want...

Who knows...

Ill keep you all updated though...
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah current version will be fine for this map...we didnt make any major changes to map setup
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Yes, but its not out... :)

Maybe in a few weeks. Ill try to get pics up in a few days, but in all honesty, not much is worth showing. its a lot of little things...
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

So i suppose the Black Hawk Down map on PR SP ain't your version right?
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

So i suppose the Black Hawk Down map on PR SP ain't your version right?
exactly.
Map by pro.bf2|Du$t
;-)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Yeah, that map was the reason I made this map. i didnt like how it wasnt really BHD, it was more just like... 2...blackhawks in a small city. Not PR size or anything.

Sorry work has slowed down on this. ill get on it soon, i promise. Work as PR Tester and MOD has considerably slowed down project work.

And I have school to think about.

Ill try to get some work done soon.
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Is it missing a light map ? :/
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Umm, did you download a version that didnt have it? I think the lightmaps for the recent version didnt fully finish rendering... and honestly, i just never got around to taking it off my filefront.. :)

Or were you talking about something else, Requiem?
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Was just looking at the screenies, that's all :D Thnx
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Yeah, I think I had left my lightmaps compiling, Windows autoupdate kicked in, and while i was away, it autorestarted on me to update the changes... :(

And I wasnt about to redo the lightmaps for a test version... it takes long enough as it is :)

I started it up now and will try to get some good work done. im trying to get a better grass template now... any mapper wanna fill me in on the best choice of mesh/texture?
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

hey OM...hit me up on msn about lightmaps...there are some things you can do to speed them up if you werent already aware...

additionally dont bother doing them on high just do it all on medium..

on high it will make your map lag like a son of a .#$%&"#$

cheers
|D|-Jaws
Posts: 1
Joined: 2007-07-08 19:49

Post by |D|-Jaws »

Hi. I happened to stumble across this via the TotalBF2 forums. I like the map very much. I also map for various mods. My specialty is in color schemes. If you'd accept, I would humbly offer my help in getting a real BHD cinematic look for your map. I personally don't play PR that often but I do want to see all mods succeed and I think when the ambiance of a map connects with the players, it's makes for a winning combination.

--Jaws
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