Medic Kit (should not be retrievable)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Juba
Posts: 194
Joined: 2007-04-29 19:57

Medic Kit (should not be retrievable)

Post by Juba »

When a medic dies players should not be able to grab his kit and revive him and keep on there merry way. If a medic dies he should be dead unless a player playing medic revives him. I'm sure many of you have gone through and killed like 3 guys just for the 4th guy to kill you, grab a medic kit off one of the fallen guys just to revive them all and continue on... whats the reality in that?
Image
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

There are many unreal things in PR. In reality you can't revive critical wounded soldier, complete heal in several seconds after being critical, respawn after death(!) and many, many other things.
It is only a game mate.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Heliocentric
Posts: 115
Joined: 2006-06-30 21:44

Post by Heliocentric »

so... if you killed a medic, you couldnt heal your mate with it?

thats realism?
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

I think the best possible way to accomplish this would be to have the medic kit simply disappear the moment it's dropped. This sort of thing can & should apply for other kits as well. Such as Engineer, Spec Ops, & Sniper, Pilot & Crewman, since those kits represent specialties more than anything.
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

Heliocentric wrote:so... if you killed a medic, you couldnt heal your mate with it?

thats realism?
Yes because you don't instantly get a medic's knowledge just by taking his stuff.
This signature is here due to lack of imagination.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Nope.. No offence but i think its a bad idea
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Please guys, don't try to compare game and reality. It leads to nowhere.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

People already don't do it nearly enough. And it's not really that incredibly unrealistic. I mean, correct me if I'm wrong, but all soldiers are trained in first aid. If a medic went down in real life, they'd probably attempt to patch his wounds up and whatnot. In such a situation, they would be able to reach into the medic's backpack, and retrieve bandages and other medical supplies.

Same with kits like the sniper kit - if a wounded soldier dropped his sniper rifle, somebody else could pick it up and keep firing. Maybe they wouldn't be as skilled at operating it, but then, in the game, skill comes from player and not the kit.
Image
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

NickO wrote:This mod is based solely on that.
Read my first post in this tread and you will know what I mean.

You can't create the game just the same as the real life.

I can make more explanations if you want :razz:
Last edited by Ragni<RangersPL> on 2007-09-30 21:15, edited 1 time in total.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

daranz wrote:People already don't do it nearly enough. And it's not really that incredibly unrealistic. I mean, correct me if I'm wrong, but all soldiers are trained in first aid. If a medic went down in real life, they'd probably attempt to patch his wounds up and whatnot. In such a situation, they would be able to reach into the medic's backpack, and retrieve bandages and other medical supplies.

Same with kits like the sniper kit - if a wounded soldier dropped his sniper rifle, somebody else could pick it up and keep firing. Maybe they wouldn't be as skilled at operating it, but then, in the game, skill comes from player and not the kit.
In regards to the medic though, you're talking about bringing back a person who's critically wounded. The injuries can range anywhere from being shot in a vital organ, losing a limb or a severe loss of blood. Injuries that severe are probably beyond basic medical training. IMO basic medical training is simulated by players giving each other field dressings and what not, but advanced medical training is simulated when a medic revives a critically wounded player, which in many ways is unrealistic to begin with, since someone who's been critically wounded would probably require a extensive medical treatment at a hospital or something, even after that they're not likely to see combat again.

Though back to the point, players really shouldn't be able to pick up a medic kit and suddenly gain all the advanced training and knowledge that medic had.

I made the suggestion for the sniper kit because even though you've picked up the rifle, the training that goes into being a sniper is immense. They're almost special forces in many ways, as most of their work is behind enemy lines from what I understand. A basic rifleman shouldn't suddenly be capable of understanding the math, skill and stealth that's needed to be an effective sniper.
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

daranz wrote:People already don't do it nearly enough. And it's not really that incredibly unrealistic. I mean, correct me if I'm wrong, but all soldiers are trained in first aid. If a medic went down in real life, they'd probably attempt to patch his wounds up and whatnot. In such a situation, they would be able to reach into the medic's backpack, and retrieve bandages and other medical supplies.

Same with kits like the sniper kit - if a wounded soldier dropped his sniper rifle, somebody else could pick it up and keep firing. Maybe they wouldn't be as skilled at operating it, but then, in the game, skill comes from player and not the kit.
QFT
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

I have to disagree. When you pick up a a riflemans kit is right click disabled because of the 4x zoom? Or when you pick an AT kit is the rocket disabled because it's not what you were trained for? Sorry for sounding like a hard *** but sometimes when i play as medic when i'm killed and there are no other medics in the squad i'm glad for the revive. I know it may be undrealistic but it works.
173555082
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Terranova wrote:They're almost special forces in many ways
Most sniper units are classed as "Special Farces"
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

I dont think the idea is bad. Not about the realism, more about the gameplay. I already had that a few times. You kill a squad, and one player survives and revives all his teammates in a few seconds. You died for nothing, the enemy squad can proceed, even if you killed almost all of them. Its a bit unfair i think.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Talking about gameplay.

If you are not able to pick up medic kit, then you shouldn't be able to pick up any other kit in a game.

This is the only fair solution.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Having a SL hiding and having his squad spawn out of him and harass you is more unrealistic than a guy saving his fallen teammates
Image
Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

The average infantry soldier does not know how to revive a fallen soldier, cuts and stuff yeah but once his heart has stopped they cannot unless they do CPR or something I doubt they would know what half of the stuff in the Medics bag is.

and CPR aint gonna bring you back with 3 to the chest.
Last edited by Juba on 2007-09-30 22:38, edited 1 time in total.
Image
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

DavidP wrote:I have to disagree. When you pick up a a riflemans kit is right click disabled because of the 4x zoom? Or when you pick an AT kit is the rocket disabled because it's not what you were trained for? Sorry for sounding like a hard *** but sometimes when i play as medic when i'm killed and there are no other medics in the squad i'm glad for the revive. I know it may be undrealistic but it works.
We're talking about a whole different field that the average grunt isn't qualified to do. When entering the USMC, U.S Army and other branches of service, you the option to choose your MOS (Military Occupational Specialty) depending on your ASVAB score.

For all intents and purposes every player on the battlefield is considered a rifleman at best. All the listed requirements are what each player should be capable of doing at any given time.

http://usmilitary.about.com/od/enlistedjo2/a/0311.htm

Specialties such as medical and engineering are things that require training in entirely different fields.
Post Reply

Return to “PR:BF2 Suggestions”