New idea for draw distance and snipers

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dandred
Posts: 94
Joined: 2007-01-18 16:06

New idea for draw distance and snipers

Post by dandred »

First of I never play as sniper, I nearly always play rifleman.

I was just thinking about people complaining about the draw distance and being spotted while being in grass and small bushes.

Would it be possible to allow a person with a sniper kit to put down a hide, the same way a squad leader and commander can do with a RP and assets? Something like a lump of vegetation or a few rocks, the sniper could be spotted and killed inside the hide but the fact it is a solid structure it would render at longer draw distances.....kind of like a small shed that is full of windows if you can understand my point......

Something that can be only requested every 5 mins and you can only put one down at a time.....
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Use your environment, rocks work wonders.
ImageLeMazing.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

"Theres the sniper lads, its that rock formation over there, the one i know that only snipers can place"

Wouldnt work i dont think, would do more harm than good to a snipers position, i find that hiding behind trees or around buildings works just as well.
IMI-50AE
Posts: 20
Joined: 2007-09-26 20:32

Post by IMI-50AE »

What about in an urban environment, where a ghillie suit would kinda stand out? What about being able to blend in better, like removing your chewbacca suit or something?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

idea like this has come up before in the dev forums, main problem is that to get a deploayable static like that to blend into the surrounding terrain, on every map is very hard :p
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IMI-50AE
Posts: 20
Joined: 2007-09-26 20:32

Post by IMI-50AE »

Well, I think we're trying to fit a square peg in a round hole. Obviously one pattern of camo is not going to work on every map, or even everywhere on any particular map. Instead of trying to add more 'stuff', is there any way we can make the sniper less noticeable? These guys are trained to dissappear using their environment, is there any way we can replicate this to some extent?
dandred
Posts: 94
Joined: 2007-01-18 16:06

Post by dandred »

BetterDeadThanRed wrote:Use your environment, rocks work wonders.
Perhaps you didn't read the first part of my post that said I never play as sniper!


But, to the dev's if my suggestion could be used would it work with the draw distances or not? Just wondering..
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

dandred wrote:Would it be possible to allow a person with a sniper kit to put down a hide, the same way a squad leader and commander can do with a RP and assets? Something like a lump of vegetation or a few rocks, the sniper could be spotted and killed inside the hide but the fact it is a solid structure it would render at longer draw distances.....kind of like a small shed that is full of windows if you can understand my point
It is not a bad idea, generaly it is great, but there are couple of things that I worry about.
1. Many experienced players will notice additional peace of grass/rocks/other_stuff in their view (especially when it wasn't there in previous rounds).
2. I assume that this "hide" will be bigger then soldiers model. It will make you a bigger target and easy to spot because of a bigger silhouette.
3. As you know most of things are not rendered at long distances, setting something like this (solid, rendered object) in an open terrain (deserts) is like turning on the flashlight in the dark for those who are trying to find you (after first shot).
4. Some players are using comrose to find an enemy when they can't see him, they just spam "enemy spotted" option and they hope to find some "red dots" on the minimap, no camouflage will help you in that situation.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
pureperversions
Posts: 161
Joined: 2007-04-26 13:23

Post by pureperversions »

there was a game that used a hide prinpcle i cant rember what it was but it never worked the hide always shows up much more do to colour changes in the terrain and often stood out at wierd angle on landscape
C'est magnifique, mais ce n'est pas la guerre. C'est de la folie
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

what about active camouflage i saw it on futureweapons, it liek makes you invisible. i know they use it in real life because the delta force guys had it in blackhawk down.

I don't think we need to be helping snipers any more.

first off helping them will only encourage teamkills and "race for the kit"

second why help a kit 2 people out of 64 will use when we can fix the riflemen and medic and help 62 people?
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I almost took both those seriously until I saw *SARCASM*... bedtime for me!
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