Parachute Spawn Point

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Morgan
Posts: 826
Joined: 2007-08-27 10:06

Parachute Spawn Point

Post by Morgan »

A Commander asset that the commander deploys anywhere on the map (except within 100meters of uncapable) which is a parachute spawn point (such as that seen in the Special Forces map, Warlod) at a high altitude. It only lasts for only 2 minutes and then must wait 20 minutes to be redeployed. This allows on mass deployment of infantry behind enemy lines.

Devs, is this possible?

Masses, what do you think?
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

If the ''air spawnpoint'' has an minimum distance off 300 mtrs it should be good i think,, otherwise you could be able to parachute down on a flag in ease..


Im off,
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

They had a parachute spawn on the Arifield map in 0.7 and it was terrible. All MEC had to do is to put a tank near that spawn and its raining Brits...

And commander can already place firebases why would we need a parashute spawn? so everyone can see where you coming from?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

LMAO waaah wahs sig is soo f*ckin hilarious.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

Waaah_Wah wrote:They had a parachute spawn on the Arifield map in 0.7 and it was terrible. All MEC had to do is to put a tank near that spawn and its raining Brits...

And commander can already place firebases why would we need a parashute spawn? so everyone can see where you coming from?
yeah PR was awesome back in the days of .7 go back to your time period
Last edited by DarkTalon on 2007-09-30 21:03, edited 1 time in total.
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pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

uh..

.7? wha?

no, I don't think the chute spawn will be a problem.

for one, its not fixed, like in airfield.
second, airfield was unrealistic, you can't have an airplane sittin up there for an hour just dropping ppl off. its everyone off at once, and i think the 2 min idea in the commander spawn is a good idea.

its like the commander is sendin a plane up there. pretty cool eh?
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

No, don't do this.

Parachuting should be for those elite enough to be able to clear a bunker on Kashan only using a pilot kit.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

DarkTalon wrote:yeah PR was awesome back in the days of .7 go back to your time period
Woohooops! Ment 0.5 :)

EDIT: Lol WTF! Bite me
Last edited by Waaah_Wah on 2007-10-01 01:03, edited 1 time in total.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

WNxLT7 wrote:LMAO waaah wahs sig is soo f*ckin hilarious.
Your a sick and twisted person if you liked it :)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

Waaah_Wah wrote:Your a sick and twisted person if you liked it :)
Dude, that sig is just not fair. It is EVIL! I just couldn't resist in and now regret it. Damn you! Damn you to hell! Na just kidding man but jeeze.
2010 +3
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Jimmy_Smack wrote:Dude, that sig is just not fair. It is EVIL! I just couldn't resist in and now regret it. Damn you! Damn you to hell! Na just kidding man but jeeze.
You have your orders, soldier!
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

To return on original idea...

Well it sounds interesting and it can be easy acomplished via supply crate drop wich is spavnable and damaged enough to crashe/destroy on ground impact.

So players spawn on that item while is still in the air and they parachute down and commander determine where that drop is going to happaen.

this could be verry interesting on certain maps.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

About the supply crate idea, what happens if the crate goes below ~150m?
Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

somthing tells me somthing of this nature is already in the works......
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Chuc wrote:About the supply crate idea, what happens if the crate goes below ~150m?
Splata!!! you run out of luck... :razz:

Ok, now seriously! That can be also adressed via damage state on crate so that he explodes while still in the air.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

'Berry[13thmeu wrote:;498934']somthing tells me somthing of this nature is already in the works......
I can only hope. Just imagine it, 2 whole squads of infantry dropping in and completly changing the tide of battle. Could be a very useful tool.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

'Morgan[1CD wrote:;499130']I can only hope. Just imagine it, 2 whole squads of infantry dropping in and completly changing the tide of battle. Could be a very useful tool.
Heh, my crew of regular gamers did it with the MEC chopper and pilot kits. We took and held south bunker because of it.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Pilot kits rock! I love pistols :p

But on topic, this would lead to a lot spam imo.. Put it on the enemy base and no more enemy. You can't even fight them except to try to shoot them out of the air, no planes to shoot down or something. Whether make them very limited or don't put them in.
Jdz
Posts: 37
Joined: 2007-02-12 13:03

Post by Jdz »

Good idea, like most have suggested it'd need to be limited though.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

EagleSquadron wrote:Pilot kits rock! I love pistols :p

But on topic, this would lead to a lot spam imo.. Put it on the enemy base and no more enemy. You can't even fight them except to try to shoot them out of the air, no planes to shoot down or something. Whether make them very limited or don't put them in.
Well, paratroopers usualy do that to the war tide.
They turn it to your favour (mostly).

Anyway, this is so an alternative way to spawn wich lasting time is limited to few minutes.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
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