Removing the SL spawn; Poll

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Should the Squad Leader spawn be removed?

Yes
75
29%
No
132
51%
Not sure
15
6%
The system should be left but altered
37
14%
 
Total votes: 259

00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

[R-DEV]fuzzhead wrote:Yes - SL spawn discourages use of RPs and commander assets and encourages zerging and gaymy tactics.
Without SL spawn, rally points wouldn't exsists because it is already hard enough to get 3 guys to stay get in one spot long enough to put down a rally point.

And on maps like Basrah where the landrovers only carry 3 people and are hard enough to get, how do you expect 3 people to get to one spot quickly?

Yea exactly.

Spawning on SL=teamwork+rally points=super teamwork

Try to challenge me on this.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Maybe the common "SL must have officer kit to be a spawn point" idea?

Is that doable? I'm sure its been talked about though... would help with SL not doing his job and being an SL/Officer kit. You have to have it t place a kit, so why not you have to have it to be a spawn point?

Sorry if this was already discussed, this threads a bit old. I dont even remember voting on it... whenever that was...
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

Post by Biggaayal »

Still wondering here how it is more realistic to spawn on a person vs on a pile of bag. Both just as gamy.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

[R-MOD]OkitaMakoto wrote:Maybe the common "SL must have officer kit to be a spawn point" idea?

Is that doable? I'm sure its been talked about though... would help with SL not doing his job and being an SL/Officer kit. You have to have it t place a kit, so why not you have to have it to be a spawn point?

Sorry if this was already discussed, this threads a bit old. I dont even remember voting on it... whenever that was...
If anything I reckon it should be the other way round, well sorta. More if there are enough people in squad for an officer kit, and therefore an RP, then no SL spawn. If they have loads of guys in squad, and the hiding behind a rock 10 metres from a flag tactic is been employed, then it's gonna be worse with 5 then 2 guys. That's as far as I go toward endorsing SL spawning.

Spawning on a pile of bags is pretty gamey, but however you can't stick the pile of bags right next to a flag and have it move about and hide without making radio noises etc.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

SLS removed will gain helipilots that transport.
Hawk_345
Posts: 617
Joined: 2006-06-12 22:27

Post by Hawk_345 »

simple answer from me is NO!

Unless something like, less than 4 guys in a squad, SL is spawnable, more than 4 guys, cant spawn on squad leader unless Oficer kit is used. but thats probably hard coded.
Image
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

[R-MOD]OkitaMakoto wrote:Maybe the common "SL must have officer kit to be a spawn point" idea?

Is that doable? I'm sure its been talked about though... would help with SL not doing his job and being an SL/Officer kit. You have to have it t place a kit, so why not you have to have it to be a spawn point?

Sorry if this was already discussed, this threads a bit old. I dont even remember voting on it... whenever that was...
My vote is no, but I quite like that idea.
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ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Removing the SL spawn; Poll

Post by ZektorSK »

This post was made in 2007 ?
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Removing the SL spawn; Poll

Post by WeeD-KilleR »

ZektorSK wrote:This post was made in 2007 ?

then why did you bump it?
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Removing the SL spawn; Poll

Post by LiamNL »

I think his plan was to have a comment in every thread, so he could rank up his forum level. Which one is stupid, two is irrelevant, and three is annoying.
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Removing the SL spawn; Poll

Post by ZektorSK »

WeeD-KilleR wrote:then why did you bump it?
I was just wondering, because I saw bullet on it
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