vehicular based maps?
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Evilhomer
- Retired PR Developer
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vehicular based maps?
As many of you have stated on the forums before, there is an barring on the usage of vehicles in the minimod. Now, we do not belive that this is what we are striding for, so how about maps based solely for vehicluar combat? This would mean that there is no option other than to use vehicles, and so we could have a balance suitable for everyone!

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dawdler
- Posts: 604
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HELL YES!!!!!!
Isnt it obvious? The reason people complain isnt because there are vehicles, its because vehicles mess up infantry combat on many maps.
If you would give a map where there are vehicles for everyone and wide open spaces for real vehicular combat, everyone would love it! If you have to ditch your tank... hope for a pickup from a friendly tank or chopper.
2 bases, 1 desert, one brutal tank battle!
Isnt it obvious? The reason people complain isnt because there are vehicles, its because vehicles mess up infantry combat on many maps.
If you would give a map where there are vehicles for everyone and wide open spaces for real vehicular combat, everyone would love it! If you have to ditch your tank... hope for a pickup from a friendly tank or chopper.
2 bases, 1 desert, one brutal tank battle!
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GRB
- Posts: 475
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I think this would be a great idea.
However, maps designed around armour are tricky. One wrong element in the map and it can throw it all off. More specifically, things like "2 bases, 1 desert, one brutal tank battle!"..IMO that would create a deathmatch atmosphere which will discourage teamwork. There should be a few outposts, not a lot, maybe 2 or 3...Just to add a purpose to the map other than to kill...
IMO, a fairly large, wide-open, map would be neccissary. It should have small villages for outposts which can be easily defended from roof-tops and windows. These villages should be fairly small. Maybe 4-5 buildings. Some inanimate things around for some cover. Vegitation should be minimal but still kept to a realistic fashion..
There should be armour barriers placed strategically for defensive positions near main bases or choke-points. (long dirt mounds that are tall enough to allow the cannon to peek over but conceal the lower portion of the tanks. Like so- http://www.army-technology.com/projects ... rams9.html )
As far as other vehicles on the map goes, maybe some Transports and a few APCs?
However, maps designed around armour are tricky. One wrong element in the map and it can throw it all off. More specifically, things like "2 bases, 1 desert, one brutal tank battle!"..IMO that would create a deathmatch atmosphere which will discourage teamwork. There should be a few outposts, not a lot, maybe 2 or 3...Just to add a purpose to the map other than to kill...
IMO, a fairly large, wide-open, map would be neccissary. It should have small villages for outposts which can be easily defended from roof-tops and windows. These villages should be fairly small. Maybe 4-5 buildings. Some inanimate things around for some cover. Vegitation should be minimal but still kept to a realistic fashion..
There should be armour barriers placed strategically for defensive positions near main bases or choke-points. (long dirt mounds that are tall enough to allow the cannon to peek over but conceal the lower portion of the tanks. Like so- http://www.army-technology.com/projects ... rams9.html )
As far as other vehicles on the map goes, maybe some Transports and a few APCs?
Last edited by GRB on 2006-01-01 21:18, edited 1 time in total.

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JellyBelly
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Ive said it in another topic. Point of Existence had it dialled. One of theyre maps was just Desert, with bases at adjacent corners, and points in the other adjacent corners. One of the flags was a field base, the other a small town. It was fun becasue tanks had to work together to secure the objectives. I remember one battle which involved 3 Abrams following each other along a road that ran the width of the map. As we were driving, the lead tank got tanken out and we were ambushed by a T80 and a couple of infantry.
The reason the map worked so well was becasue the map was open, but had well placed hills, valleys and buildings which all meant you could manoevour your tank behind some cover, then pop out at the last second and ambush an unsuspecting enemy tank.
The reason the map worked so well was becasue the map was open, but had well placed hills, valleys and buildings which all meant you could manoevour your tank behind some cover, then pop out at the last second and ambush an unsuspecting enemy tank.
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Evilhomer
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dawdler
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I didnt add any limitations to that did I? I just specificed desert. That desert would probably have outposts'[R-PUB wrote:GRB']More specifically, things like "2 bases, 1 desert, one brutal tank battle!"..IMO that would create a deathmatch atmosphere which will discourage teamwork. There should be a few outposts, not a lot, maybe 2 or 3...Just to add a purpose to the map other than to kill...
Personally I think you should fight for area domination though, not outposts. A flag could have a 200m radius.
Hell you could even please some infantry fans by having this one village in the center of the map that is a no-go zone for tanks (barricades, whatever).
Sidenote: Evilhomer, if you use a desert then it becomes a viewdistance obstacle in itself. Sand can be very hilly. Its more difficult to do this with a grassy area and remain believable.
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GRB
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'[R-DEV wrote:Evilhomer']So, more tank traps, maybe a river or ditch running through the centre of desert/tundra plains, with only a few bridging points, so engineers and spec ops could play a vital role. this sort of idea may turn into a sniping match however due to the tank zoom. however, could be wrong!
This would be perfect if the deployable bridges are ever introduced!
Sounds awesome!
I love the small river idea! One minor detail with on that note though. If you make it so one team can cut off entry to the other side of the map you'de have to place the outposts carefully, of course providing that outposts are included...
Sounds good! I agree with the area domination. I've always been a fan of the larger flag radiuses. I just feel that adding a few small villages for outposts will give the map some sustenance.Personally I think you should fight for area domination though, not outposts. A flag could have a 200m radius.
Hell you could even please some infantry fans by having this one village in the center of the map that is a no-go zone for tanks (barricades, whatever).
Sidenote: Evilhomer, if you use a desert then it becomes an viewdistance obstacle in itself. Sand can be very hilly

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Evilhomer
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ABLV if possible to model and code in time would be something that I would push for, but in terms of time, this could take a month possibly more. And Arch was sceptical if this is achievable, especially with the animating thats involved. But if achieved, I would be estatic.
That is a great point with the desert becoming a viewdistance obstacle. Very true, yet I am trying to come to terms with how such a map could be achieved. I thought I had some old ariel photos from the gulf but it would appear not.
Stay tuned im sure i will dig something up, possibly from Kuwait anyway!
http://www.a101avn.org/Kuwait%20Desert.JPG
notice how flat the land is? this desert land is intense to fight on!
That is a great point with the desert becoming a viewdistance obstacle. Very true, yet I am trying to come to terms with how such a map could be achieved. I thought I had some old ariel photos from the gulf but it would appear not.
Stay tuned im sure i will dig something up, possibly from Kuwait anyway!
http://www.a101avn.org/Kuwait%20Desert.JPG
notice how flat the land is? this desert land is intense to fight on!

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beta
- Posts: 274
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Could make the map perfect ...
I would definately want to play this type of a map ....
ANDPersonally I think you should fight for area domination though, not outposts. A flag could have a 200m radius.
That way everybody wins!Hell you could even please some infantry fans by having this one village in the center of the map that is a no-go zone for tanks (barricades, whatever).
I would definately want to play this type of a map ....
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goodgameral
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Ikno this isn't exactly what u guys hve been saying as of yet, but what about carrier maps? where there's maybe like 2-3 carriers, one for the capture, and w/an emphasis more on the transport copters than the apaches and jets. Like a mix between Wake Island 2007 and Operation Cleansweep, then hve parts that would sorta add up to a battle like when the us hve most of the bases at strike at karakand or something. That would be cool...
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Rhino
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have ever of you played the map Steel Thunder?


its a custom map for BF2 that has 8 tanks and 2 choppers per side, very very sweet map. This is really a map where you can have a good old huge armor battle, and every 1 is happy.
the prob is with these small 16player maps they are really to small and not enouth ppl in them to have armor. It just means you get a tank spawn raping every1....
its a custom map for BF2 that has 8 tanks and 2 choppers per side, very very sweet map. This is really a map where you can have a good old huge armor battle, and every 1 is happy.
the prob is with these small 16player maps they are really to small and not enouth ppl in them to have armor. It just means you get a tank spawn raping every1....
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Evilhomer
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This would be a great idea, but AA would be a huge problem here. i feel that if were to introduce something like this sort of map, that to give the opposing team a chance they would need a Shoulder launched (SL) Anti-air weapon as a spawnable kit. Just to balance things out. However, this would take alot of work, but still not a no as such.goodgameral wrote:Ikno this isn't exactly what u guys hve been saying as of yet, but what about carrier maps? where there's maybe like 2-3 carriers, one for the capture, and w/an emphasis more on the transport copters than the apaches and jets. Like a mix between Wake Island 2007 and Operation Cleansweep, then hve parts that would sorta add up to a battle like when the us hve most of the bases at strike at karakand or something. That would be cool...

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Armand61685
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If it turns into a sniping match, then so be it. That's how it is in real life. Tanks engage at extreme ranges. And I think in game, the tanks should engage at the most range apart as they can.'[R-DEV wrote:Evilhomer']So, more tank traps, maybe a river or ditch running through the centre of desert/tundra plains, with only a few bridging points, so engineers and spec ops could play a vital role. this sort of idea may turn into a sniping match however due to the tank zoom. however, could be wrong!
My PR ingame name is Pvt.Nouri.
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dawdler
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You had to pick a flat spot?'[R-DEV wrote:Evilhomer']Stay tuned im sure i will dig something up, possibly from Kuwait anyway!
http://www.a101avn.org/Kuwait%20Desert.JPG
notice how flat the land is? this desert land is intense to fight on!
Imagine this instead:

That black thingamajig in the center would be a village (I dont know what it is), hell it even got an "oasis" there in the south, lol.
Tons of valleys to hide in and seperate the playing field. I couldnt get a google link to work as it linked to some US city instead (hence why its an image), the area is in saudi arabia I think... Its a desert anyway, a real one!
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dawdler
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Well that is the point. Maybe my example was a bit too scaled out if you zoom in on like 1/5th portion of the image it becomes better. But anyway, valleys and hills.'[R-DEV wrote:Evilhomer']I believe that the best option is to have a mixture of flat and valley like areas, to differantate between close and ranged combat. could be wrong though!
Anyway, El Alamein is an excellent example of that type of layout (despite how unrealistic it may be). Which is also one of the most liked maps for BF. Coincidence, no?
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dawdler
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Would definetly be worth it'[R-DEV wrote:Evilhomer']EL alamenin was great as it had both armour and air to dominate, with rom for infantry combat. Could be worth looking into!
I got a zoomed in pic of my google map, if the editor can keep itself together I'm gonna try making a map of that since I'm stuck with my valley due to stupid lighting issues of big objects. But I doubt it since it would be a 4x4km map. Damn I need a new box

