beta wrote:This might be something for the Suggestions forum rather than here but here it is anyways ...
I recently saw a short video clip of a US soldier getting hit from an AK round in his body armour, he prompty was knocked to the ground, BUT he got back up and immeadiately ran for cover behind a nearby HWMV. This got me thinking ... what is PRMM could try to simulate a more realistic approach to being shot? Since some of the "classes" in BF2 have body armour, how about a system that will simulate this "sudden impact" and knocks you into the prone position, maybe even in the prone position and you will be "stunned" for a certain amount of time so as to simulate taking a non-fatal body armour hit.
This will make firefights seem more realistic IMO, because even though you have this protective body armour that will stop the bullet, it should not be able to stop the bullet's effect of imparted a LOT of force onto it's target. This would also, IMO, alleviate some of the problems in weapon balancing, becuase again drawing from my experience yesterday, I would often sight an enemy, get the first shot, see the blood/greyish-body-armour-filling-stuff fly off the guy, but then they promptly turn and fire one burst and kill me. In reality the person who gets the first hit in a firefight should have a descisve (sp?) advantage over the one that has been ambushed.
Now I have a slight understanding of how complicated and time-consuming trying to add this feature could be, but IMHO it would be worth it.
Could you send (pm) me the link for that video?


