Spec Ops Addition

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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.Intense
Posts: 196
Joined: 2007-08-28 10:39

Spec Ops Addition

Post by .Intense »

Currently the spec-ops has a unique piece of equipment the "Slam" which essentially are timed explosives. Other than the slams, I only use the Spec Ops kit because as the USMC there are only 2 fully automatic weapons (M249 and the M24A1)

Since this is a realism mod, I think that most real world spec ops units have a special purposes. Portrayed not only in the movies but was also part of the popular Desert Combat (Realism Mod):

http://www.youtube.com/v/Kpt-pFdJi80

Or the similar F16 Laser Designator

http://www.youtube.com/v/yu4ZzQ1luTI

All be told I think this would be a GREAT addition to PR and the Spec Ops kit making them useful to squads again.

Thoughts

**Note**

I checked the "already suggested suggestions" thread before starting this topic.
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

PLEASE STOP THESE @$*&ING THREADS FOR THE LOVE OF THE GODS


It's really getting ridiculous - mods please
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

I like the limitations of that mini-map. ^ Image
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

And so Bob came fourth with the lockdown of justice.

So very, very, very suggested before. Target designation is being worked on and if possible will probubly find its way into PR.

Until such a time please stop these threads and make use of the search function.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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