JohnDoeGamer wrote:If I may wade in here with a point on realism. Im one of the realism at-all-cost nuts.
Ive been playing the PRMM and really like the direction the mod is heading. There are two main issues that totally wreck the realism factor. 2 things that keep this game too close to the vanilla BF2. Perhaps these have already been discussed to death...in fact Im sure they have. Nonetheless, I want to voice them again.
One is nametags. Youre halfway there having removed them from enemy targets. They need to come off of friendlies unless that friendly is right on top of you. Its a buzzkiller to see friendly nametags so far out. Its like one doesnt even have to try to ID a target as friend or foe (something that adds to the battle strain)...the computer does it for you. Well, if it doesnt have a blue nametag..shoot it. Im sorry but this is unnacceptable for a mod that calls itself reality.
And on that note, the reason most squads stayed together in battle was to not only maximize and combine firepower but to avoid friendly fire incidents. To remove all nametags would mean better teamwork which is something you all said you are striving for. No nametags would make squads band together and move as one.
Secondly, its the radio traffic. Theres too much of it. "Enemy infantry spotted x10". Shaddup already! Add that to the presence of the minimap and realism is gone. PR should remove ALL radio traffic comms and instead keep only those comms that are shouted (i.e. heard when close to someone). The reason for this is immersion. BF2 truly has awesome subtle environmental sound effects. You cant hear them because of all the blabbering.
Imagine running around in Karkand with no comms blaring all over..just having to hone in on gunfire and trying to discern which weps are being fired, where they are coming from, what area they are shooting at, and who is firing more (more means more friendlies or enemies). Then imagine trying to hook up with a friendly while moving towards that firefight. Again, no BS comms and minimap.
This would intensify the battle experience and make one feel more isolated in a larger town when alone. Again, it would force teamwork and squad cohesion.
If these two things were changed, teamwork would go way up. If Im being honest, I think there is a fear that the mod is being tailored to garner many more players at the expense of realism. Its sacrificing its core for mass appeal, for awards, for votes on some site. That aside, nametags need to die a horrible death and radio comms need to as well.
You know, the enemy spotted thing and local shouts really goes outta the window when you get Teamspeak going.
If you kill nametags, do you kill the green/blue dot on the minimap too?
As much as I can see where you are coming from (I've came from there too), there's a line that has to be drawn where realism bows to realistic gameplay. I mean, how can a computer realisticly make it easier to pick up movement at the edges of your vision like in real life? In real life the comms are always a mess. In real life you don't have a magic ammo pack or health pack or magic paddles.
About honing in on gunfire, most people have either a 2 speaker system or headphones. It's easy to see if it's coming from left or right, but there's not real 3D sound like in real life. America's Army I'd say is uber realism, and it's not all that great. There's just something about BF2 in combo with PRMM, soon to be PR, that just hits me great where it's at. I know there will be more added, some taken away, but I don't want to end up with just a rifle in my hands and nothing else on my screen.
Just how I feel.