(almost) infinite sprint, slower regular speed

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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

(almost) infinite sprint, slower regular speed

Post by SethLive! »

could the speeds of people be made more like the arma speed? they run way too fast in cqb and i think a fast walk would be a better speed.

if this was implemented the sprint would have to last much longer (if not infinite) because when you run out of sprint then your soldier would be forced to walk.
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Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
IronTaxi
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Post by IronTaxi »

if you had infinite sprint why would you ever walk?
daranz
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Joined: 2007-04-16 10:53

Post by daranz »

[R-DEV]IronTaxi wrote:if you had infinite sprint why would you ever walk?
You can't shoot while you sprint. You certainly don't want to sprint into the middle of a potentially hostile building.
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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

[R-DEV]IronTaxi wrote:if you had infinite sprint why would you ever walk?
to shoot your gun.
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

Ghost Recon Advanced Warfighter 2 and Medal of Honor: Airborne both have unlimited sprint.
blud
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Post by blud »

Boo-urns
torenico
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Joined: 2007-06-30 04:00

Post by torenico »

is not realistic.. a soldier neevr stops him sprint?
pasfreak
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Joined: 2007-07-13 01:50

Post by pasfreak »

is there any way to get the zoomed in walk to be the regular thing?
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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Outlawz7
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Post by Outlawz7 »

And if I get the sprint bug? How am I supposed to get rid of it then, bunnyhop around forever?
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Ecko
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Post by Ecko »

I personally like this idea. But sprint should be the current non sprint speed. The new non sprint speed should be the same as having sights up.
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AKA Ecko1987
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bosco_
Retired PR Developer
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Post by bosco_ »

Outlawz wrote:And if I get the sprint bug? How am I supposed to get rid of it then, bunnyhop around forever?
Hitting Capslock multiple times should help.
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

torenico wrote:is not realistic.. a soldier neevr stops him sprint?
It'd be more realistic than stopping in the middle of the street while under fire because you're too tired.
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fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

Maybe the sprint should tie in with the health like if it's full then of course you can run for longer but as it drops down you can only run in short bursts.
[T]MLPatriot
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Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

^I agree.. sprint time should be longer but variable according to health.
pasfreak
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Joined: 2007-07-13 01:50

Post by pasfreak »

if sprint is variable, i say it should be infinite, but the speed should vary depending on how much you use it. the more you use it, the slower it goes.
don't really think its possible tho
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
Chuc
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Post by Chuc »

Is it possible to vary sprint usage according to incline? Like running up a hill would drain your meter faster than going down one.
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