ANOTHER BASRAH CRY!
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fludblud
- Posts: 1197
- Joined: 2007-10-07 07:35
well you can always give the inurgents a few SA/7s to ward the apaches off.
heck, ive seen footage of the 80s lebanese civil war of militants who managed to stick one of those massive double barelled AA guns from POE2 onto the back of a pickup truck. the gun was longer than the truck it was on and recoil nearly tipped the thing over but i think it could be a neat addon for insurgency
heck, ive seen footage of the 80s lebanese civil war of militants who managed to stick one of those massive double barelled AA guns from POE2 onto the back of a pickup truck. the gun was longer than the truck it was on and recoil nearly tipped the thing over but i think it could be a neat addon for insurgency
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jayceon515
- Posts: 436
- Joined: 2007-07-24 14:19
IMO the insurgents wouldn't get raped in the city by the apaches. In 0.5 there were 2 cobras and 2 A10's. You could rape everyone on the ground with your eyes closed. Now things have changed. You can't just open fire and keep your eyes closed b/c there are civilians on the ground unless you don't mind waiting for 5+ minutes spawning right after you get shot down or getting auto kicked by the server. In 0.6 it's much easier to take out a chopper with a .50cal or SA-7 than it was in 0.5. 3 seconds of .50cal fire or 1 hit to the cockpit with AA rocket and you become part of the history + SA-7 has no lock-on sound anymore. Insurgency sucks balls b/c of that VCP flag. I wouldn't mind the lack of armor and airsupport if there were no flags at all and the battle would take place in the city and/or village.
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Cp
- Posts: 2225
- Joined: 2006-04-17 18:21
One of the main reasons why there is no apache in basrah is because its too easy to locate and destroy ammo caches with it. it was proven during the open beta testing of 0.6
as stated in a couple of post above, The problem isnt that the british lack firepower, its that the british team never wants to defend.
as stated in a couple of post above, The problem isnt that the british lack firepower, its that the british team never wants to defend.

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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
No matter that I don't play Basrah that much I've been able to try most of the roles here.
Including defending VCP with only one squad.
We've used the following tactic.

all you need are 2 Rovers with one man each, 1 APC with 1 crewman, 1 engineer to lay mines and the rest can stay one bunkers + commander with at least average IQ and age over 11 (to deploy bunker and additional assets - not necessary).
I can guarantee that any insurgent that dares to come close will get rapped very badly and rest of the team is free to move out to destroy caches.
Only problem might be idiots stealing your rovers and idiots driving over your mines even if they're warned...
Including defending VCP with only one squad.
We've used the following tactic.

all you need are 2 Rovers with one man each, 1 APC with 1 crewman, 1 engineer to lay mines and the rest can stay one bunkers + commander with at least average IQ and age over 11 (to deploy bunker and additional assets - not necessary).
I can guarantee that any insurgent that dares to come close will get rapped very badly and rest of the team is free to move out to destroy caches.
Only problem might be idiots stealing your rovers and idiots driving over your mines even if they're warned...
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Yea...That works sometimes,but when they start jihading,fragging/Molotov,and attackign with their guns and RPG's along with snipers,it all falls,and good Point with the Apache,it would have to be used with care,so not for Brits. to loose tickets by killing civs.Bringing the Apache back would give INS. an advantage by cluttering up with civs. and waiting for an Apache to come by shooting Hyrdas,or it's chaingun at them...While Brits. would have the element of air support.But truely bringing the Apache back isn't a biggy,I want like at least (2) Challenger II.And will the M1 Abrams and the Challenger II get an advantage on the other tanks anytime soon,they are the best tanks in the world...

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dandred
- Posts: 94
- Joined: 2007-01-18 16:06
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
But, a well defended VCP wouldn´t let them get close enough....agentscar wrote:Yea...That works sometimes,but when they start jihading,fragging/Molotov,and attackign with their guns and RPG's along with snipers,it all falls,and good Point with the Apache,it would have to be used with care,so not for Brits. to loose tickets by killing civs.Bringing the Apache back would give INS. an advantage by cluttering up with civs. and waiting for an Apache to come by shooting Hyrdas,or it's chaingun at them...While Brits. would have the element of air support.But truely bringing the Apache back isn't a biggy,I want like at least (2) Challenger II.And will the M1 Abrams and the Challenger II get an advantage on the other tanks anytime soon,they are the best tanks in the world...
I have proved a few games that the 50 cal is an unzoomed laser gun capable of taking out insurgents up to veiw distance... Imagine 2 of them and an APC...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
I support this idea.dandred wrote:How about making that so the Brits can't see any of the cashes while the VCP is taken by insurgents?
This would really force the Brits to defend the VCP the whole round.
In reality if the Brits loose the VCP they would have an extremely diminished control and influence over the city.

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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
I see it causing tons of frustration in getting near a cache area, then they disappear off the map cuz the nubs back at VCP arent doing their job...
Besides, if you see an area marked, you could just put the move marker on it, and go there anyway and say "Screw the VCP, let the rest of my team deal with it"
Im not sure it would have the effect wanted... I still support some way of making it "slightly" easier for the brits to defend or no change at all.
Besides, if you see an area marked, you could just put the move marker on it, and go there anyway and say "Screw the VCP, let the rest of my team deal with it"
Im not sure it would have the effect wanted... I still support some way of making it "slightly" easier for the brits to defend or no change at all.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
A very interesting idea. Just when I was thinking there was no point checking this topic againdandred wrote:How about making that so the Brits can't see any of the cashes while the VCP is taken by insurgents?
This would really force the Brits to defend the VCP the whole round.
In reality if the Brits loose the VCP they would have an extremely diminished control and influence over the city.
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
I disagree with the locations disappearing idea.
Just because you loose a base you won't "forget" the locations...
I think that the best idea here was remove the ticket bleed when VCP is capped.
If insurgents get a hold of it, whoops, GB team looses an APC.
Also, maybe insurgents should get some of their vehicles spawning there instead (like 1 spawncar, 1 bomber truck, 2 bikes,...).
Just because you loose a base you won't "forget" the locations...
I think that the best idea here was remove the ticket bleed when VCP is capped.
If insurgents get a hold of it, whoops, GB team looses an APC.
Also, maybe insurgents should get some of their vehicles spawning there instead (like 1 spawncar, 1 bomber truck, 2 bikes,...).
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fludblud
- Posts: 1197
- Joined: 2007-10-07 07:35
that would simply screw the brits even more and make rushing the vcp at start of round more attractive to the insurgents. as the brits will have a permanent handicap on top of a ticket bleed.dandred wrote:How about making that so the Brits can't see any of the cashes while the VCP is taken by insurgents?
This would really force the Brits to defend the VCP the whole round.
besides the brits shouldnt be the ones defending, the whole point of insurgency is that the insurgents should defending their caches while the brits assault the city, not the other way round!
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Exactly Fludblud,I fail to see why ideas like that,get noticed and liked by devs. when other sensible ideas aren't But then again,what one thinks is unsensible,is senisble to another...JUST ADD IN 2 CHALLENGER II...Make us all happy...And taking out one land rover spawning at VCP,and putting a heavy truck in it's place would help...And if INS. do cap VCP,I agree that giving them one spawn car,2 jihad bikes,and 1 fire support truck (PKM in the bed and RPK-74 in windshield) spawning there would be fair.

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danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07

