Having just read the whole thread, I can come to the following conclusions :
Some people want the Apache, some don't.
Most folk want at least one Challenger II on the Brit side.
Apache would make cache discovery/destruction too easy.
M85 is obscene.
INS Defend Caches -v- INS Assault VCP is a contentious point.
How's this for an alternative then - it deals with some issues, and helps others...
- Bring the Apache in... but make the city and refinery a no-fly zone. Map-wise, it'd be relatively easy to make them out-of-bounds to aircraft (too risky, chance of RPGs etc ?!?)
The Out of Bounds script won't take effect immediately, so zipping over the refinery to get out to the east side of the city would be okay... but hovering over it and searching for a cache is out of the question.
If not the Apache, why not supply a Littlebird Gunship or Minigun Merlin instead ? Transport and Offence....
- Challenger 2 : Spawn one at the start of the map... and another at 20 minutes (at a random location to prevent whoring / camping the tanks), with a 10m respawn time. Allows the initial armour rush to secure VCP, but not have enough to go rampaging around the map.
- VCP ticket bleed : Get rid of it - make VCP uncappable, drop the gametime to 90 minutes, and modify tickets to soemthing like 300:800 Brit:Insurgent. This almost forces the Insurgents to go into a defensive posture, ambushing, funnelling and sneak attacks being prevalent, seeing as they wouldn't be able to out-class the Brits on the open ground... This (to me) is more of the role that I first thought of when I started PR.
- M85 : Just ditch it... or make it spawn once per map load at a random (10 locations?) point and time on the map near a signature wreck or something ? ie. 10 wrecked cars / apcs / helos on the map... it'll spawn near one of them at some point during the map...
Oh well, I've wibbled along about this for a while - over to you 'orrible lot for discussion / disection
