Night Map - Picky ness

If you find a bug within PR:BF2 (including PRSP), please report it here.
Locked
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Night Map - Picky ness

Post by Anxiety »

Ha ha , i know night maps aren't a huge part of pr , but I've noticed that smoke grenades aren't effected by the night , and actually light everything around them up!! :O



- just being picky doubt its much of an issue becuase bi ming is hardly played
M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

shame really as IMHO bi ming is one of the most immersive maps in PR i wish some how that this would be fixed as true night maps can be extremely intense if played correctly.
Ingame name frazzb0b : All round good guy and minge-itsu master.
Image

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Well, although smoke does make it brighter on NVGs, you still can't see through it, so isn't much of an issue...
Image
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

It's just even more of a bullet magnet than in the day...

"Oh look! Smoke! Someone doesn't want us to know where they are! Light it up!"

Good for a diversion tho.
404: Signature not found
Locked

Return to “PR:BF2 Bugs”