Delayed Supply & P.O.W's

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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Delayed Supply & P.O.W's

Post by Onil »

In my opinion these kits should have a delayed supply on map start and should only be available in main base:

H-AT Kit, Sniper Kit, Pilot Kit - X minutes of delay after map start and X seconds of delay after kit request always made in main base which would be the only available place to get them.

Instead of getting them from the flag area in main base i think it would be best to have special rally points or supply post where you could get those kits and that could be destroyed/repaired or re-spawned in a designated supply zone at main base. If you use the supply post (a bit like the commander post but only for resupply and repair) you would only have one available but if you use the special supply rallies idea you could have more then one on different places of the main base area.

This would help so that you don't get 10 pilots on game start for 2 or 3 helis or everyone running to get a sniper kit...

By having to wait a few minutes on game start and a few seconds after every of those kits request on those designated locations less people would get them without even knowing how to use them.

Another idea i think it would be cool to have:

I know PR used to have an Extraction type of game and that it may be added again in next version... i'm sure it will be really nice to play it in maps like the Black Hawk Down. I don't really know how it works and how you choose who will be the crashed pilot or VIP person and how you force them to have a specific kit in that type of game but if you already have a way to do that selection then it could be used on this idea aswell:

P.O.W - Game would start with 2 teams as normal. For example the UK against the Militia. But the Militia would have one of the squads spawn as P.O.W's with a kit like the civilian in insurgents. The P.O.W's would be surrounded by either walls or metal fences and with a few UK troops defending the prison. The rest of the UK troops would spawn at the other side of the map on vehicles and would have to drive to the prison to help defend it. The armed militia would have 2 objectives:

1 - destroy the bridge that connects one side of the river to the other where the prison is and where the enemy vehicles will have to pass, trying to either delay them or destroy them.

2 - blow up the gates at the prison and rescue the P.O.W's

Rules:

- Supply Crates and parachute vehicles wouldn't be allowed since the commander could try and place a supply crate in the prison for the P.O.W's to get other kits.
- UK forces cannot shoot the P.O.W's or they will loose a lot of tickets.
- P.O.W's will have to try and get another kit when they are free and secure the prison so that other soldiers aren't thrown inside.
-UK teams will have to re capture it and repair it.
-Every militia soldier killed in a X meters area of the prison will become a prisoner if the prison is repaired and secured by the UK.

You can check a movie called "The Great Raid" to get the idea of how it would be. Other factions could be chosen or make new ones but that would give more work to the devs so i think these ones would be fine.

Let me know what you guys think :)
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Onil wrote:I know PR used to have an Extraction type of game and that it may be added again in next version... i'm sure it will be really nice to play it in maps like the Black Hawk Down. I don't really know how it works and how you choose who will be the crashed pilot or VIP person and how you force them to have a specific kit in that type of game
I have played Extraction in PR 0.5 couple of times. There was two types of maps:
1. Two points map. You start in point A, go to point B take VIP and return with him to point A.
2. Three points map. You start in point A with VIP, drive with VIP through point B and go to Point C.

In first map type VIP (pilot) was just a kit to pick up. When friendly soldiers arrived at crashsite (point B) one of them had to take the kit (becoming a pilot) and then returning to point A

In second map type VIP was inside SUV (nobody had to be a VIP), you had to drive this SUV through some narrow part of a map avoiding destroying it and then you had to drive straight to point C.
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<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

I really like the POW idea, very good! I will post a new thread later because I have so many ideas on it, I will give you credit though!

EDIT: Can any Dev or knowledgeable person confirm if its possible to make a certain number of people spawn at one place?
Last edited by <1sk>Headshot on 2007-09-29 17:18, edited 1 time in total.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

devs opinion would be helpful and appreciated :)
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

still waiting for some dev to answer this topic...

I think it is a good idea and not that hard to do. Would solve a lot of problems in my opinion...
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

We can randomly pick people at round start and move them if we want, but the problem would be the kits. They will have the kit they spawn with.

Also what should happen if you suicide? Or the enemy kills you? There are a lot of variables you have to think about and all the ways people can exploit them when suggesting this kind of ideas.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

Well you could make so that every soldier on that team spawns with civilian/p.o.w kit and they have to get another kit after spawning... that way you only have to worry about who spawns where. Suicide or any other death would work as normal unless you're killed in the prison area, that way you become a prisoner.

civilian/p.o.w kit doesn't have any weapon so they cannot free them selfs from the prison. Limited spawns were the GB team can't go will secure that soldiers can spawn and get a new kit without being spawn raped.

From what i could see from the map files you can choose kit rules according with the map you're playing so that shouldn't be that hard.

Anyway, my main suggestion was the one about the delayed supply of limited kits only available in main base on specific locations/destroyable assets. What do you think about that one?
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

I like the P.O.W concept alot, it should be alot of fun. :-P
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

I actually think that Operations Ghost Train would work really nice for the P.O.W concept... you can even keep the Chinese but put them against the US. Make so they spawn on their tents without any weapons and have to get them before leaving base, a few will spawn at the prison with the same kit. US main base could be created where the temple is, chinese vehicles with spawn would be where the GB base is, and the prison would be where the trenches currently are.

You could place a few pick up kits in the prison that only have a shovel and some rocks, leave a few wholes beneath the metal fences and cover them with dirt like the one used beneath the sandbags and bunkers, make that it takes a lot of time to destroy them with the shovel. That way prisoners won't just be there waiting to be saved but can also do something...

Make a rule that if you kill a P.O.W you will loose a lot of points, so that the chinese team doesn't kill them. But maybe it would be nice to have a shotgun with rubber bullets so you can fire at the prisoners to make them stop digging... they won't die of it, just won't be able to move or do anything for some minutes... that way you would need to have distractions to have one guy digging the whole.

But maybe these few new ideas will be difficult to do... let me know :)
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

well

if a soldier whit a gun spawns on POWs sector.. it will die.. hehehe
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

best part of your idea is moving the pilot kits and other vehicle specific kits away from the main base spawn....that would save alot of headaches IMO...

hmm...just wonder how we could do it smoothly...
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

Yes it would... when game starts everyone runs to get those kits and it's a damn mess:

- you request a quit but other guy picks it up instead
- you have 10 pilots for 3 LB (and only 1 can really fly)
- you have 3 snipers that don't know how to use their kits properly
- you get 1 heavy AT that will probably run towards the action and loose the kit.

By using a specific area with a destroyable asset that supplies these kits with a certain delay of X minutes after map start and X seconds after kit request, you would be able to control a little bit more how the kits are delivered.

About the POW concept, every US soldier would spawn without a weapon... so you wont have players spawning with weapons in the prison.

IronTaxi, i'm still waiting for your PM regarding the map bugs... hope you didn't forget.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

well

i have a idea for a great map-...

the map is night.. dense forest.. like mestia or ghost train

The American / British forces have 4 spawn points.

The Rebels (no insurgents) have a complete installation of a great fortress abandoned by URSS

This have AA guns on the rooftops, if its possible search lights.. so the can iluminate a guy and .. well the AA take his part

The rebels have bunkers, watch towers and underground complex

The allies side have to.. destroy 1 of 4 entranses.. or the can enter from a ventilation tunnel

The POWS can spawn.. just a kit on allied side who says.. POWS and the graphic will be DRESSING

The spawn on the fortress at the jails..

The Rebels have to patrol around the complex

If the leave the complex.. they have 5 seconds to enter..

this can be used.. i see it on RAID ON MOSQUE

And if te rebels kills a POW.. the lose -100 tickets.

check my idea ;)
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Imagine yourself spawning as POW. Have a retarded Militia team? Sit there for the whole round, while you were coming to have a nice round of PR. This wouldn't be a good idea at all in my opinion.
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

Make the P.O.W models look more like they are slightly injured with wound dressings patched on and strip the helmets, ammo pouches and equipment completely off them instead of them having the civilian clothing which are mostly used for the Insurgents.
Last edited by fOgGy on 2007-10-11 18:00, edited 1 time in total.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

If you use the idea of P.O.W's trying to escape aswell then they won't be there just waiting to be rescued...

Don't use area limitation for the P.O.W's to be, simply use metal fences and walls that will limit their movement. If you use a limited area then they could never leave the prison..

Prisoners often get shovels to work inside the prisons on specific places, if you can get a pickup kit with the shovel on those places of the prison and you use wholes below the fence blocked with dirt like the one from lower part of the bunkers then prisoners can try to dig their way out..

The prison guards will have to keep an eye out for inmates trying to escape aswell as for the rest of the team trying to save them.

Qwai River would also work for this with a few changes.

Don't use night as it will be too difficult to see anything and prisoners wont have NV... If you want a type of light to help the stealth assault of the prison just use sundown type of light... almost night but still some light for you to see a few meters... or if you want, you can use some type of weather like rain, snow or fog to help in the same way as low light condition would.

I think that it wouldn't be too difficult to do and you could even use a map that already exists and change it for this concept... that is if the mapper agrees or not.

IronTaxi or one other PR mapper, what do you think of this?
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

POWS.. the pows target is stay there.. and scape.. the weapons of the are.. dessings.. i dont know why the shovels..

well the night is hard.. because you fire yours POWS

the problem.. if a soldier - whit - a - gun spawns on the jail.. he will kill guards on proximity and thats not fair..

one part of my idea. requested 1 week ago was the silensed guns..

MP5 silensed, pistols,,,

This map will be tactical..

Maby more dark than Sunset City... more dark..or the "Operation Clean Sweep" from vanilla.. but more dark.. i mean, seculrity houses.. rooms, watchtowers etc etc

I think for Allies side this kits..

now i thinked on the ALERT

This is simple.. on some places of the fortress.. little buttons on wall can be used by insurgents.. it sounds.. a alarm.. when a guy was spotted the alarm sounds

The problem.. is the "retard soldier" he will kill prisoners, he can leave the fortress and start camping

as Allies side he can broke the stealth and start moving alone blah blah

Yes please mappers.. lets post about this.. ;)
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

No soldier will spawn with a gun in the prison since they all spawn with a kit that only has a shovel... every soldier on the US has to get his kit after spawning. This would require that normal kits would be available for pickup tho.

here's the history of the movie where i got the idea from:

The Great Raid:

Set in the Philippines in 1945 towards the end of WWII, under the command of Lieutenant Colonel Henry Mucci and Captain Robert Prince, the 6th Ranger Battalion undertake a daring rescue mission against all odds. Traveling thirty miles behind enemy lines, they intend to liberate over 500 American Soldiers from the notorious Cabanatuan Japanese POW camp in the most audacious rescue ever.

Based on true events...
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Well, they think abaut fractions. Maybe multiple fractions playing on the same map. So the POW would be quite possible when that will be present. Prisoners could then have multiple kits, one will have shovel the other one somethin to dig in the wall, others somethin to distract enemy and so on and so on. They spawn inside prison. Another fraction is to free the prisoners. And another maybe (thread of MAYBE) BIG maybe it could be new mode. objective mode. Each fraction would have difrent objectives to complete. But Im tired already and maybe (another?) I dont know what Im talking :)
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