That makes sens to me too. More realistic too.I recommend that all heavy vehicles only start in the main spawns. The only things you get at capturable control points vehicles that can be used by both sides.
That's why i really like that AAF (or what ever the name is) mod. It focuses the attention on one single point at the time, leading to some very intense games and very nice teamwork. Everyone has to work together to defend/attack one point.If in that the most exciting gameplay is when you are fighting for a bridge, or a hillside... or when there is only one spawn left for you or the enemy. The battles are very linear and simplistic... penetrate the enemy line and take the flag/cp. The great part is, everyone is forced to work together because there is nowhere else to go. A selected few try to sneak around but usually get clobbered by forces watching the flanks. They do, at times, get through... which is when the battles shifts again.
But that mod needs a bit more work. Perhaps some visual clue on the map as to which point needs to be captured, like a blinking flag or something. At lot of people get consfused as to which point do attack when.






